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Léna Piquet

Personal blog · froyok.fr/bloggamesprogramming

Léna Piquet writes Froyok Dev Blog, a personal blog at froyok.fr about games and programming. Since 2017, 9 different Hacker News readers have linked it 11 times, most often “Refracting Pixels”. It is still writing: the last post was on 2025-11-30, and you can follow it by feed.

Visit the blog
11mentions?
9HN people?
2017–2026first – last linked?
Links on Hacker News per year · peak 2 in 2017

Too few sampled comments (3) to say how often HN recommends it.?

Why HN links it

HN readers link Léna Piquet's technical breakdowns of video game graphics and engine work, especially the Shadow of the Colossus and Assassin's Creed posts. Commenters cite them as sources on how those games were built.

Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Personal website of Froyok

Most-linked posts?

  1. Refracting Pixels
    2 people · 2 mentions · first linked 2024-12-09
  2. [breakdown] Shadow of the Colossus (PAL – PS2)
    2 people · 2 mentions · first linked 2017-02-05

What Hacker News says?

  1. Shadow of the Colossus on the PS2 was a techical marvel http://lukasz.dk/files/making_of_sotc.pdf https://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-c...

    Comment linking /blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2/

    on “The GTA III port for the Dreamcast has been released”
  2. Submitted [breakdown] Shadow of the Colossus (PAL – PS2) as a story · 3 points

    HN discussion
  3. Not to forget the amazing breakdowns about shadow of the collosus and assassins creed: https://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-c... https://www.froyok.fr/blog/2015-12-breakdown-assassins-creed...

    Comment linking /blog/2015-12-breakdown-assassins-creed-ii-2

    on “GTA V – The Wormy Fountain”
  4. Submitted Refracting Pixels as a story · 2 points

    HN discussion
  5. From https://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-c... : > Well, SOTC is a game whose frame rate can increase and decrease > wildly. Actually, we have incorporate the variable frame rate > in the design - it increases and decreases with load balancing. > Although there are cases when it reaches 60 fps, there are also > times when it falls to the 15 fps range, but the motion blur helps > to smooth over…

    Comment linking /blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2/resources/making_of_sotc.pdf

    on “PCSX2 is an open source PS2 Emulator”
  6. Submitted A recap of 12 months of development on a homemade game engine (2023) as a story · 2 points

    HN discussion
  7. Submitted Custom Lens-Flare Post-Process in Unreal Engine as a story · 2 points

    HN discussion
  8. Submitted [breakdown] Shadow of the Colossus (PAL – PS2) (2012) as a story · 2 points

    HN discussion
  9. Submitted Ombre Dev-Blog Year 3 as a story · 1 points

    HN discussion
  10. Submitted Taking at look at how games and engines render refractive surfaces as a story · 1 points

    HN discussion

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