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Frédéric Kaczynski

Personal blog · longwelwind.net/blog · on HN as Longwelwindprogramminggames

Frédéric Kaczynski writes Longwelwind, a personal blog at longwelwind.net about programming and games. Since 2022, 4 different Hacker News readers have linked it 8 times, most often “Networking of a turn-based game”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
8mentions?
4HN people?
2022–2024first – last linked?
Links on Hacker News per year · peak 5 in 2022

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

Linked in discussions of boardgame.io, with posts on networking turn-based games. One commenter explains the engine's Redux-like state and action architecture and cites the networking post for transmitting state deltas or actions.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Longwelwind's blog

The author on HN?

Longwelwind · 248 karma · member since 2016

Blog: https://longwelwind.net LinkedIn: https://www.linkedin.com/in/fr%C3%A9d%C3%A9ric-kaczynski/ For enquiries: frederic.kaczynski@gmail.com

From their public HN profile, which links to this site.

Most-linked posts?

  1. Networking of a turn-based game
    4 people · 8 mentions · first linked 2022-02-02

What Hacker News says?

  1. You might be interested by an open-source project I started a few years ago but never really finished: https://github.com/ravens-engine/core I had the idea after developing Swords and Ravens, an online adaption of A Game of Thrones: the Board Game (2nd edition), and realizing that there was a way to make a library to allow people to create board games without having to bother with the network part. I also wrote a bl…

    Comment linking /blog/networking-turn-based-game/

    on “Show HN: Boardzilla, a framework for making web-based board games”
  2. Submitted Networking of a turn-based game as a story · 196 points

    HN discussion
  3. https://longwelwind.net/blog/networking-turn-based-game/

    Comment linking /blog/networking-turn-based-game/

    on “Boardgame.io: an engine for creating turn-based games using JavaScript”
  4. Submitted Networking of a Turn-Based Game as a story · 3 points

    HN discussion
  5. This engine uses a Redux-like architecture. You have a State type (containing data like "the position of the black kingside rook") and a stream of in-game actions (like "knight to F3"). Each action is handled by a pure function which converts the current State to a new State. You can either transmit State deltas from the server to the client, or just transmit the actions themselves ( https://longwelwind.net/blog/net…

    Comment linking /blog/networking-turn-based-game/

    on “Boardgame.io: an engine for creating turn-based games using JavaScript”
  6. Submitted Networking design for a turn-based game as a story · 2 points

    HN discussion
  7. Submitted Networking of a Turn-Based Game as a story · 2 points

    HN discussion
  8. Submitted Networking of a Turn-Based Game as a story · 2 points

    HN discussion

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