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Maddy Makes Games

Personal blog · maddymakesgames.com/articlesgamesprogramming

Maddy Makes Games is a personal blog at maddymakesgames.com about games and programming. Since 2023, 8 different Hacker News readers have linked it 8 times, most often “Celeste and Towerfall Physics”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
8mentions?
8HN people?
2023–2026first – last linked?
Links on Hacker News per year · peak 4 in 2026

Too few sampled comments (5) to say how often HN recommends it.?

Why HN links it

HN readers link this blog, written by the developer of Celeste and TowerFall, for its game design articles on movement, coyote time and forgiveness in learning, and on making games without an engine.

Summarised by Claude from a sample of 5 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. Celeste and Towerfall Physics
    3 people · 3 mentions · first linked 2023-09-14
  2. Celeste and TowerFall Physics
    2 people · 2 mentions · first linked 2026-01-09
  3. /articles/celeste_and_forgiveness/index.html
    2 people · 2 mentions · first linked 2025-01-11

What Hacker News says?

  1. Here's some of Celeste's movement design: https://maddymakesgames.com/articles/celeste_and_forgiveness...

    Comment linking /articles/celeste_and_forgiveness/index.html

    on “The elegance of movement in Silksong”
  2. Submitted Celeste and TowerFall Physics as a story · 1 points

    HN discussion
  3. Since I came to comment the exact same thing, here's that article: https://maddymakesgames.com/articles/celeste_and_forgiveness...

    Comment linking /articles/celeste_and_forgiveness/index.html

    on “Coyote Time: What Games Can Teach Us About Forgiveness in Learning”
  4. Submitted Celeste and TowerFall Physics as a story · 1 points

    HN discussion
  5. > No, your favorite movie is not crap because the creators didn't grind their own lens. One of the reasons Barry Lyndon is over 50 years old and still looks like no other movie today is because Kubrick tracked down a few lenses originally designed for NASA and had custom mounts built for them to use with cinema cameras. https://neiloseman.com/barry-lyndon-the-full-story-of-the-fa... > Popular and highly acclaimed ga…

    Comment linking /articles/celeste_and_towerfall_physics/index.html

    on “I Miss Thinking Hard”
  6. Submitted Celeste and Towerfall Physics as a story · 1 points

    HN discussion
  7. I thought Celeste was a solo project of Maddy Thorson [0] before reading this piece. 0: https://maddymakesgames.com/ Fans of Celeste will almost certainly enjoy the local multiplayer game Towerfall by the same developers.

    Comment linking /

    on “Making Video Games in 2025 (without an engine)”
  8. Also, for even things like physics there are many simple ways to do things. Take Towerfall's arcade physics for example[1]. In under 100 lines you can create the basis for your platformer game. Sure, it's not just pluggable into other pre-existing solutions, ie tile maps, but at least you aren't endlessly hacking all over the place to tweak Unity's physics into submission to get the controls feeling right for your s…

    Comment linking /articles/celeste_and_towerfall_physics/index.html

    on “Game Development Post-Unity”

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