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Mathieu Ropert

Personal blog · mropert.github.ioprogrammingsystems

Mathieu Ropert's personal blog at mropert.github.io covers programming and systems. Since 2017, 12 different Hacker News readers have linked it 44 times, most often “Designated Initializers, the best feature of C++20”. It is still writing: the last post was on 2026-10-20, and you can follow it by feed.

Visit the blog
44mentions?
12HN people?
2017–2026first – last linked?
Links on Hacker News per year · peak 23 in 2026

A blog about C++ with a bit of a French touch

Most-linked posts?

  1. Designated Initializers, the best feature of C++20
    4 people · 4 mentions · first linked 2026-01-16
  2. Can we use C++ Modules in 2026?
    3 people · 3 mentions · first linked 2026-04-13
  3. Looking at Unity made me understand the point of C++ coroutines
    3 people · 3 mentions · first linked 2026-03-21
  4. Chasing Unicorns
    3 people · 3 mentions · first linked 2018-09-01
  5. Profiling on Windows: A Short Rant
    2 people · 3 mentions · first linked 2026-02-13
  6. Modern C++ 03
    2 people · 2 mentions · first linked 2018-02-25
  7. You're right, no one can tell if C++ is AI generated
    2 people · 2 mentions · first linked 2026-03-30
  8. Trying Out C++26 Executors
    2 people · 2 mentions · first linked 2025-11-22
  9. PhysFS performance, a story of threading and locking
    2 people · 2 mentions · first linked 2020-07-27
  10. We Should Use Instrumented Profiling Scopes More
    2 people · 2 mentions · first linked 2026-08-14

What Hacker News says?

  1. If the implementation really was sufficiently complete, then this is even worse! Why did they choose to vote something into the standard that is very complex and difficult to implement, but does not live up to the promises? Maybe they thought it would improve in the future, but isn't this a huge gamble? I have heard rumors that certain people in the Visual Studio team have exaggerated the state of their modules impl…

    Comment linking /2026/04/13/modules_in_2026/

    on “Cost of enum-to-string: C++26 reflection vs. the old ways”
  2. Submitted Simplifying build in C++ as a story · 71 points

    HN discussion
  3. Submitted Trying Out C++26 Executors as a story · 62 points

    HN discussion
  4. Submitted PIC, PIE and Sanitizers as a story · 25 points

    HN discussion
  5. Submitted C++ Enum Class and Error Codes, Part 3 as a story · 20 points

    HN discussion
  6. Submitted Trying Out C++26 Executors as a story · 6 points

    HN discussion
  7. Submitted C++ Enum Class and Error Codes as a story · 3 points

    HN discussion
  8. Submitted C++: Fifty Shades of Debug as a story · 3 points

    HN discussion
  9. Submitted Modern C++ 03 as a story · 3 points

    HN discussion
  10. Submitted Chasing Unicorns as a story · 3 points

    HN discussion
  11. Submitted Make APIs that fail gracefully rather that fallback silently as a story · 2 points

    HN discussion
  12. Submitted An Honest Review of AI Programming as a story · 2 points

    HN discussion
  13. Submitted Looking at Unity made me understand the point of C++ coroutines as a story · 2 points

    HN discussion
  14. Submitted Looking at Unity made me understand the point of C++ coroutines as a story · 2 points

    HN discussion
  15. Submitted Benchmarking with Vulkan: the curse of variable GPU clock rates as a story · 2 points

    HN discussion
  16. Submitted The Performance Spectrum as a story · 2 points

    HN discussion
  17. Submitted PhysFS performance, a story of threading and locking as a story · 2 points

    HN discussion
  18. Submitted PhysFS performance, a story of threading and locking as a story · 2 points

    HN discussion
  19. Submitted How do you keep up with tech in your game? as a story · 2 points

    HN discussion
  20. Submitted Gamedev introduction to 'Modern' C++ as a story · 2 points

    HN discussion
  21. Submitted Chasing Unicorns as a story · 2 points

    HN discussion
  22. Submitted Chasing unicorns as a story · 2 points

    HN discussion
  23. Submitted Modern C++ 03 as a story · 2 points

    HN discussion
  24. Submitted What makes a game tick? Part 9.5 – The Curse of the Scheduler Latency as a story · 1 points

    HN discussion
  25. Submitted We Should Use Instrumented Profiling Scopes More as a story · 1 points

    HN discussion
  26. Submitted We Should Use Instrumented Profiling Scopes More as a story · 1 points

    HN discussion
  27. Submitted What Makes a Game Tick? Special Issue – Buffy the Performance Slayer as a story · 1 points

    HN discussion
  28. Submitted Can we use C++ Modules in 2026? as a story · 1 points

    HN discussion
  29. Submitted Can we use C++ Modules in 2026? as a story · 1 points

    HN discussion
  30. Submitted You're right, no one can tell if C++ is AI generated as a story · 1 points

    HN discussion

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