Top all-time · #6382
Mathieu Ropert
Personal blog · mropert.github.ioprogrammingsystems
Mathieu Ropert's personal blog at mropert.github.io covers programming and systems. Since 2017, 12 different Hacker News readers have linked it 44 times, most often “Designated Initializers, the best feature of C++20”. It is still writing: the last post was on 2026-10-20, and you can follow it by feed.
A blog about C++ with a bit of a French touch
Most-linked posts?
- Designated Initializers, the best feature of C++204 people · 4 mentions · first linked 2026-01-16
- Can we use C++ Modules in 2026?3 people · 3 mentions · first linked 2026-04-13
- Looking at Unity made me understand the point of C++ coroutines3 people · 3 mentions · first linked 2026-03-21
- Chasing Unicorns3 people · 3 mentions · first linked 2018-09-01
- Profiling on Windows: A Short Rant2 people · 3 mentions · first linked 2026-02-13
- Modern C++ 032 people · 2 mentions · first linked 2018-02-25
- You're right, no one can tell if C++ is AI generated2 people · 2 mentions · first linked 2026-03-30
- Trying Out C++26 Executors2 people · 2 mentions · first linked 2025-11-22
- PhysFS performance, a story of threading and locking2 people · 2 mentions · first linked 2020-07-27
- We Should Use Instrumented Profiling Scopes More2 people · 2 mentions · first linked 2026-08-14
What Hacker News says?
If the implementation really was sufficiently complete, then this is even worse! Why did they choose to vote something into the standard that is very complex and difficult to implement, but does not live up to the promises? Maybe they thought it would improve in the future, but isn't this a huge gamble? I have heard rumors that certain people in the Visual Studio team have exaggerated the state of their modules impl…
Comment linking /2026/04/13/modules_in_2026/
on “Cost of enum-to-string: C++26 reflection vs. the old ways”Submitted Simplifying build in C++ as a story · 71 points
HN discussionSubmitted Trying Out C++26 Executors as a story · 62 points
HN discussionSubmitted PIC, PIE and Sanitizers as a story · 25 points
HN discussionSubmitted C++ Enum Class and Error Codes, Part 3 as a story · 20 points
HN discussionSubmitted Trying Out C++26 Executors as a story · 6 points
HN discussionSubmitted C++ Enum Class and Error Codes as a story · 3 points
HN discussionSubmitted C++: Fifty Shades of Debug as a story · 3 points
HN discussionSubmitted Modern C++ 03 as a story · 3 points
HN discussionSubmitted Chasing Unicorns as a story · 3 points
HN discussionSubmitted Make APIs that fail gracefully rather that fallback silently as a story · 2 points
HN discussionSubmitted An Honest Review of AI Programming as a story · 2 points
HN discussionSubmitted Looking at Unity made me understand the point of C++ coroutines as a story · 2 points
HN discussionSubmitted Looking at Unity made me understand the point of C++ coroutines as a story · 2 points
HN discussionSubmitted Benchmarking with Vulkan: the curse of variable GPU clock rates as a story · 2 points
HN discussionSubmitted The Performance Spectrum as a story · 2 points
HN discussionSubmitted PhysFS performance, a story of threading and locking as a story · 2 points
HN discussionSubmitted PhysFS performance, a story of threading and locking as a story · 2 points
HN discussionSubmitted How do you keep up with tech in your game? as a story · 2 points
HN discussionSubmitted Gamedev introduction to 'Modern' C++ as a story · 2 points
HN discussionSubmitted Chasing Unicorns as a story · 2 points
HN discussionSubmitted Chasing unicorns as a story · 2 points
HN discussionSubmitted Modern C++ 03 as a story · 2 points
HN discussionSubmitted What makes a game tick? Part 9.5 – The Curse of the Scheduler Latency as a story · 1 points
HN discussionSubmitted We Should Use Instrumented Profiling Scopes More as a story · 1 points
HN discussionSubmitted We Should Use Instrumented Profiling Scopes More as a story · 1 points
HN discussionSubmitted What Makes a Game Tick? Special Issue – Buffy the Performance Slayer as a story · 1 points
HN discussionSubmitted Can we use C++ Modules in 2026? as a story · 1 points
HN discussionSubmitted Can we use C++ Modules in 2026? as a story · 1 points
HN discussionSubmitted You're right, no one can tell if C++ is AI generated as a story · 1 points
HN discussion