Top all-time · #7096
Matt Rix
Personal blog · struct.cagamesprogramming
Matt Rix's personal blog at struct.ca covers games and programming. Since 2010, 11 different Hacker News readers have linked it 11 times, most often “IPhone's Trainyard developer share his story on how he got featured”. No feed was found, so read it on the site itself.
Too few sampled comments (5) to say how often HN recommends it.?
Why HN links it
Matt Rix's blog covers his solo iPhone game Trainyard, including its App Store download numbers, sales, and what he learned about marketing an app as a single developer.
Summarised by Claude from a sample of 5 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- IPhone's Trainyard developer share his story on how he got featured5 people · 5 mentions · first linked 2010-10-13
What Hacker News says?
I don't know if apps count in your mind, but Matt Rix's huge success with Trainyard ( http://struct.ca/2010/the-story-so-far/ ) and Andreas Illiger's mega-hit iPhone game Tiny Wings are both good examples of one person doing a soup-to-nuts app (graphics, audio, programming, marketing) and hitting the jackpot with it.
Comment linking /2010/the-story-so-far/
on “Ask HN: Small product, single founder success stories? ”Submitted From 0 to 450k, an App Store Success Story - With Charts and Numbers as a story · 222 points
HN discussionYes – programming is fun to hop into, but just a heads up: the most difficult process to learn and master is the marketing and promotion part of releasing an app. I feel that two blog posts linked in this article touches this subject in an interesting way: http://struct.ca/2010/the-story-so-far/ and http://blog.endloop.ca/blog/2010/08/12/100k-in-4-months-a-ni... That said, I would recommend Corona - http://www.ansca…
Comment linking /2010/the-story-so-far/
on “The Complete Guide for Starting iPhone and iOS Development”Submitted How to stay focused by eliminating distractions and procrastination as a story · 68 points
HN discussionYep, and I now have 2 million (!) downloads of the free version, Trainyard Express. That's a huge base of users I can reach when I eventually release a new game or a new feature in Trainyard. I go into a little more detail about the stuff that happened this week here: http://struct.ca/2010/the-week-that-was
Comment linking /2010/the-week-that-was
on “From 0 to 450k, an App Store Success Story - With Charts and Numbers”Submitted IPhone's Trainyard developer share his story on how he got featured as a story · 32 points
HN discussionNote that the 450k download number is of the free version of the game, Trainyard Express. There is also an impressive sales graph for the paid version at the end of the post, suggesting that the game has been rather lucrative since the beginning of October: http://struct.ca/wp-content/uploads/2010/10/TheWholeShebang....
Comment linking /wp-content/uploads/2010/10/TheWholeShebang.png
on “From 0 to 450k, an App Store Success Story - With Charts and Numbers”Submitted The story of how trainyard beat angry birds as a story · 5 points
HN discussionFor reference: http://struct.ca/2010/the-story-so-far/
Comment linking /2010/the-story-so-far/
on “As Boom Lures App Creators, Tough Part Is Making a Living”Submitted Cake Monsters HTML5 Game as a story · 2 points
HN discussionSubmitted Futile by Matt Rix (maker of Trainyard) a code-centric 2D engine for Unity3D as a story · 2 points
HN discussion