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Maurice's Blog
Personal blog · momo5502.com/postssecuritygames
Maurice's Blog is a personal blog at momo5502.com about security and games. Since 2018, 16 different Hacker News readers have linked it 16 times, most often “200B Tokens Later: A Month of Letting AI Agents Decompile MW2”. It is still writing: the last post was on 2026-10-09, and you can follow it by feed.
Too few sampled comments (2) to say how often HN recommends it.?
Why HN links it
HN readers link these posts for hands-on analysis of Denuvo's runtime checks and for a write-up on security risks from the software gamers install, such as networking and deserialization bugs in mods and libraries.
Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Welcome to my blog about reverse engineering, DRM and all sorts of programming related things.
Most-linked posts?
- 200B Tokens Later: A Month of Letting AI Agents Decompile MW25 people · 5 mentions · first linked 2026-08-18
- Reverse Engineering Integrity Checks in Black Ops 34 people · 4 mentions · first linked 2022-11-19
- Bypassing Denuvo in Hogwarts Legacy2 people · 2 mentions · first linked 2024-04-01
- 500B tokens later: Letting AI agents decompile a first-person shooter2 people · 2 mentions · first linked 2026-10-10
- A Call of Duty exploit2 people · 2 mentions · first linked 2018-05-03
What Hacker News says?
I am more likely to believe someone who bypassed Denuvo. > One can see that Denuvo does indeed intervene from time to time, but what one can clearly see: It doesn’t do that very often, definitely not every frame. > It’s only once every few seconds. Even less, sometimes it doesn’t do anything. > To me personally, it tells that Denuvo executes checks so infrequently, that the likelyhood of it causing major performance…
Comment linking /posts/2024-03-31-bypassing-denuvo-in-hogwarts-legacy/
on “Denuvo Analysis”Submitted 500B tokens later: Letting AI agents decompile a first-person shooter as a story · 218 points
HN discussionIs Steam a big vector? Gamers download hundreds of apps, all get installed as admin. You have to trust every dev of the game and the devs of every library they use. Not just trust that the devs weren't actively trying to be evil but also that their is no bugs in their networking code ( https://momo5502.com/blog/?p=34 ) nor any bugs in their deserialization code for mods
Comment linking /blog/?p=34
on ““I was told to buy a software or lose my computer: I ignored it””Submitted Bypassing Denuvo in Hogwarts Legacy as a story · 183 points
HN discussionSubmitted A Call of Duty exploit as a story · 152 points
HN discussionSubmitted 200B Tokens Later: A Month of Letting AI Agents Decompile MW2 as a story · 4 points
HN discussionSubmitted 500B Tokens Later: Letting AI Agents Decompile a First-Person Shooter as a story · 3 points
HN discussionSubmitted 200B Tokens Later: A Month of Letting AI Agents Decompile MW2 as a story · 2 points
HN discussionSubmitted 200B Tokens Later: A Month of Letting AI Agents Decompile MW2 as a story · 2 points
HN discussionSubmitted 200B Tokens Later: A Month of Letting AI Agents Decompile MW2 as a story · 2 points
HN discussionSubmitted 200B Tokens Later: A Month of Letting AI Agents Decompile MW2 as a story · 2 points
HN discussionSubmitted Reverse Engineering Integrity Checks in Black Ops 3 as a story · 2 points
HN discussionSubmitted Reverse-engineering integrity checks in Black Ops 3 as a story · 2 points
HN discussionSubmitted Reverse engineering integrity checks in Black Ops 3 as a story · 2 points
HN discussionSubmitted Reverse engineering integrity checks in Black Ops 3 as a story · 1 points
HN discussionSubmitted Hacking Call of Duty to run executable code on host computers as a story · 1 points
HN discussion