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Michael Fairley

Personal blog · michaelfairley.com/bloggamesprogramming

Michael Fairley's personal blog at michaelfairley.com covers games and programming. Since 2017, 6 different Hacker News readers have linked it 6 times, most often “Making a Game in Rust”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
6mentions?
6HN people?
2017–2021first – last linked?
Links on Hacker News per year · peak 3 in 2017

Too few sampled comments (4) to say how often HN recommends it.?

Why HN links it

HN readers link this blog's post about making A Snake's Tale, a commercial game built entirely in Rust, as a reference for Rust game development. Comments cite it for compile-time and shipping claims.

Summarised by Claude from a sample of 4 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. Making a Game in Rust
    6 people · 6 mentions · first linked 2017-05-09

What Hacker News says?

  1. https://michaelfairley.com/blog/i-made-a-game-in-rust/ > It consists of ~7700 lines of Rust ... > Compile times with Rust are Not Great. This is easily my single biggest gripe about Rust right now. The build for A Snake’s Tale takes 15+ seconds, which makes iterating rather tedious. The current incremental compiler work also doesn’t seem to make the build for A Snake’s Tale’s codebase any faster.

    Comment linking /blog/i-made-a-game-in-rust/

    on “Two years of Rust”
  2. Submitted Making a Game in Rust as a story · 418 points

    HN discussion
  3. > 0 games have shipped in Rust and there is no plan anytime soon in the future that it will. That's trivially false. > Last week, I released A Snake’s Tale on iOS, Android, Windows, Mac, and Linux. > A Snake’s Tale was programmed entirely in Rust, and to the best of my knowledge, it is the first commercial game made in Rust to be released. Dated 09 May 2017. https://michaelfairley.com/blog/i-made-a-game-in-rust/

    Comment linking /blog/i-made-a-game-in-rust/

    on “Veloren – Open-source MMORPG written in Rust”
  4. Submitted I Made a Game in Rust as a story · 5 points

    HN discussion
  5. https://michaelfairley.com/blog/i-made-a-game-in-rust/ perhaps?

    Comment linking /blog/i-made-a-game-in-rust/

    on “Are we game yet? – A guide to the Rust game development ecosystem”
  6. Yeah, that recent post [1] gave me a bit more confidence. Ooh, and it looks like I can compile Rust to wasm with emscripten! [2] I might have to reconsider Rust. [1] https://michaelfairley.com/blog/i-made-a-game-in-rust/ [2] https://users.rust-lang.org/t/compiling-to-the-web-with-rust...

    Comment linking /blog/i-made-a-game-in-rust/

    on “Exploring Flutter for Cross-Platform Mobile Development”

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