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Michael Martin

Personal blog · bumbershootsoft.wordpress.comprogramminggameshardware

Michael Martin writes Bumbershoot Software, a personal blog at bumbershootsoft.wordpress.com about programming, games and hardware. Since 2020, 17 different Hacker News readers have linked it 68 times, most often “Upgrading Our Way Through OpenGL 1.x”. It is still writing: the last post was on 2026-10-31, and you can follow it by feed.

Visit the blog
68mentions?
17HN people?
2020–2026first – last linked?
Links on Hacker News per year · peak 47 in 2026

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

Michael Martin's posts on retro computing are linked as background for HN discussions of old micro hardware and OS design, such as the Acorn/RISC OS command-line interface and TRS-80 graphics.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

An Umbrella Site for Michael Martin's software experiments

Most-linked posts?

  1. Upgrading Our Way Through OpenGL 1.x
    3 people · 3 mentions · first linked 2025-09-29
  2. Comparing an LZ4 Decompressor on Four Legacy CPUs
    2 people · 2 mentions · first linked 2026-05-11
  3. Smooth Scrolling on the Sega Master System
    2 people · 2 mentions · first linked 2025-12-13
  4. ZX Spectrum System Tour: Text Mode
    2 people · 2 mentions · first linked 2026-06-01
  5. Giving the ZX Spectrum a Fair Shake
    2 people · 2 mentions · first linked 2026-05-23

What Hacker News says?

  1. It's funny that you mention the scrolling, also mentioned here: https://bumbershootsoft.wordpress.com/2017/06/04/kicking-off... The Acorn-type CLI is interesting (in my view), and I never realised why until I started using a PC rather than the BBC Micro: there's no shell. The idea doesn't even really exist. The fundamental system call (the OS_CLI SWI on RISC-OS, OSCLI entry point on the BBC Micro) takes an entire co…

    Comment linking /2017/06/04/kicking-off-project-mehitabel/

    on “Why did the Motorola 68000 processor family fall out of use in PCs?”
  2. Submitted The 8-Bit Era's Weird Uncle: The TI-99/4A as a story · 169 points

    HN discussion
  3. Maybe too old to be applicable here, but the TRS-80 Models I and III (and probably more models) had no way to address pixels. You had to use semigraphic characters to emulate larger blocks at sub-character resolutions. https://bumbershootsoft.wordpress.com/2022/01/28/touring-the...

    Comment linking /2022/01/28/touring-the-trs-80s-capabilities/

    on “Mousefood – Build embedded terminal UIs for microcontrollers”
  4. Submitted The Sega Master System as a story · 130 points

    HN discussion
  5. Submitted ZX Spectrum: Experimenting with 1-Bit Sound as a story · 108 points

    HN discussion
  6. Submitted Digital Audio on the ZX Spectrum's 1-Bit Beeper as a story · 68 points

    HN discussion
  7. Submitted Upgrading Our Way Through OpenGL 1.x as a story · 56 points

    HN discussion
  8. Submitted Sharp Bilinear Filters: Big Clean Pixels for Pixel Art as a story · 42 points

    HN discussion
  9. Submitted Poking a Little Harder at PICO-8 as a story · 7 points

    HN discussion
  10. Submitted Vintage Computer Fair West 2026 as a story · 6 points

    HN discussion
  11. Submitted Programming the ZX Spectrum's Bitmap Display as a story · 4 points

    HN discussion
  12. Submitted Some Subtleties When Parsing 6502 Assembly Language as a story · 4 points

    HN discussion
  13. Submitted Variable Screen Placement: The Vic-II’s Forbidden Technique as a story · 4 points

    HN discussion
  14. Submitted Trying Out the New VBCC-65816 Compiler as a story · 3 points

    HN discussion
  15. Submitted Giving the ZX Spectrum a Fair Shake as a story · 3 points

    HN discussion
  16. Submitted Smooth Scrolling on the Sega Master System as a story · 3 points

    HN discussion
  17. Submitted Smooth Scrolling on the Sega Master System as a story · 3 points

    HN discussion
  18. Submitted Sega Master System: Using All the Colors as a story · 3 points

    HN discussion
  19. Submitted Sega Master System: Program Walkthroughs as a story · 3 points

    HN discussion
  20. Submitted Sega Master System Part 2: Mode 4 on the Mark III as a story · 3 points

    HN discussion
  21. Submitted Upgrading Our Way Through OpenGL 1.x as a story · 3 points

    HN discussion
  22. Submitted Atari 800: Next-Generation Playfields as a story · 3 points

    HN discussion
  23. Submitted A Tour of 6502 Cross-Assemblers as a story · 3 points

    HN discussion
  24. Submitted Unfinished Business with 1-Bit Audio Chords as a story · 2 points

    HN discussion
  25. Submitted ZX Spectrum System Tour: Memory Mapping as a story · 2 points

    HN discussion
  26. Submitted ZX Spectrum System Tour: Text Mode – Bumbershoot Software as a story · 2 points

    HN discussion
  27. Submitted ZX Spectrum System Tour: Sound as a story · 2 points

    HN discussion
  28. Submitted Finishing the ZX Spectrum Shooting Gallery as a story · 2 points

    HN discussion
  29. Submitted ZX Spectrum System Tour: Text Mode as a story · 2 points

    HN discussion
  30. Submitted Giving the ZX Spectrum a Fair Shake as a story · 2 points

    HN discussion

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