Top all-time · #8995
Mike Cann
Personal blog · mikecann.co.ukprogramminggamesai
Mike Cann writes mikecann.blog, a personal blog at mikecann.co.uk about programming, games and ai. Since 2012, 9 different Hacker News readers have linked it 12 times. It is still writing: the last post was on 2026-10-12, and you can follow it by feed.
Too few sampled comments (3) to say how often HN recommends it.?
Why HN links it
HN readers link Mike Cann's blog for its Haxe and WebGL posts, including a WebGL particle demo and a write-up of trying Replit Agents. Comments cite or link these posts without judging the writing.
Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
The blog of Mike Cann, a software developer who can't stop tinkering. Posts since 2004 on games, TypeScript, AI, Convex, side projects and life.
What Hacker News says?
While looking pretty, the demo actually is fairly unoptimized. Each draw loop the vertex buffer is rewritten after iterating over and updating each particle's velocity. Preserving state directly on the GPU makes it so you can get up into the millions of particles (depending on the videocard of course): http://mikecann.co.uk/projects/HaxeWebGLParticles/
Comment linking /projects/HaxeWebGLParticles/
on “WebGL: 80,000 particles”Submitted Tinkering with AI App Generators – LazyAI, Pythagora.ai as a story · 3 points
HN discussionHello misuba, here are some that I have found to be very handy for some projects I have worked on. Hope they are a good start for you, or at least will intice your curiosity. http://www.haxenme.org/documentation/examples/tutorials/ http://haxe.org/doc http://www.haxejs.org/ http://www.haxenode.org/ http://mikecann.co.uk/personal-project/more-html5-haxe-speed... If you do have a go, I recommend HaxeNME for it is a fr…
Comment linking /personal-project/more-html5-haxe-speed-tests/
on “Try Haxe ”Submitted How to Save 20x on Your DB Costs as a story · 2 points
HN discussionI wrote up my experiencing using the new Replit Agents: https://mikecann.co.uk/posts/tinkering-with-replit-agents The conclusion is some parts were good and some bad!
Comment linking /posts/tinkering-with-replit-agents
on a deleted threadSubmitted A Game Developer Learns Machine Learning – A Little Deeper – MikeCann.co.uk as a story · 2 points
HN discussionSubmitted Why I probably won’t be making another mobile game ever again as a story · 2 points
HN discussionSubmitted Building a Twitter/Thread-clone in a day with Convex (code included) as a story · 1 points
HN discussionSubmitted The Future of Applications as a story · 1 points
HN discussionSubmitted Why is CI Development so bad? as a story · 1 points
HN discussionSubmitted Improve Flash Builder Performance and Compile Times by 30% as a story · 1 points
HN discussionSubmitted On Porting RobotLegs2 & SwiftSupenders2 to Haxe as a story · 1 points
HN discussion