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My thought repository

Personal blog · nelari.usprogramming

My thought repository is a personal blog at nelari.us about programming. Since 2019, 5 different Hacker News readers have linked it 5 times, most often “Writing a small ray tracer in Rust and Zig”. It is still writing: the last post was on 2026-06-28, and you can follow it by feed.

Visit the blog
5mentions?
5HN people?
2019–2025first – last linked?
Links on Hacker News per year · peak 2 in 2019

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for its post on blue-noise dithering, which one commenter raises as the major algorithm missing from a list of image dithering methods. Only one comment, and it does not judge the writing.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

This is where I write about the stuff that I've been working on.

Most-linked posts?

  1. Writing a small ray tracer in Rust and Zig
    3 people · 3 mentions · first linked 2019-07-01
  2. Quick and Dirty Image Dithering
    2 people · 2 mentions · first linked 2022-05-10

What Hacker News says?

  1. The major dithering algorithm that's missing from this list is blue-noise dithering. This is very similar to "ordered dithering"; you can think of ordered dithering as either thresholding the pixel values with a different threshold value on each pixel, following a regular pattern, or as adding a different offset value to each pixel, following a regular pattern, and thresholding the result with a constant threshold.…

    Comment linking /post/quick_and_dirty_dithering/

    on “Image Dithering: Eleven Algorithms and Source Code (2012)”
  2. Submitted Writing a small ray tracer in Rust and Zig as a story · 260 points

    HN discussion
  3. Submitted Writing a small ray tracer in Rust and Zig as a story · 55 points

    HN discussion
  4. Submitted Quick and Dirty Image Dithering as a story · 2 points

    HN discussion
  5. Submitted Writing a small ray tracer in Rust and Zig as a story · 2 points

    HN discussion

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