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nickbentley.games
Personal blog · nickbentley.gamesgamesdesign
nickbentley.games is a personal blog at nickbentley.games about games and design. Since 2017, 7 different Hacker News readers have linked it 10 times, most often “100: 10:1 – a game design method you can use to design anything (2014)”. No feed was found, so read it on the site itself.
Too few sampled comments (3) to say how often HN recommends it.?
Why HN links it
HN readers link this blog for abstract board game design: Hex strategy, the Circle of Life ecosystem game, and the 100-10-1 method for giving away ideas. One commenter recommends the whole blog.
Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- 100: 10:1 – a game design method you can use to design anything (2014)2 people · 2 mentions · first linked 2020-02-16
- Abstract Strategy Games: The Definitive Guide2 people · 2 mentions · first linked 2018-12-20
What Hacker News says?
I did win the first game but noticed you mentioned difficulties, clicked hoping it wasn't on Easy. It was! ha For people in this thread, if you're into abstract game design in the hex/table space, Nick Bentley creates some games I find very interesting, though haven't played. Bought some generic tiles once, hoping to eventually try out Circle of Life: https://www.nickbentley.games/circle-of-life-an-ecosystem-si... H…
Comment linking /category/my-best-games/
on “Show HN: Influence, a Go-inspired 1-minute board game”Submitted Organicity in abstract strategy games as a story · 112 points
HN discussionCheck this bit of info out, also the entire blog, and also their created games https://www.nickbentley.games/abstract-strategy-games-online...
Comment linking /abstract-strategy-games-online-guide/
on “Hex: A Strategy Guide”Submitted 100: 10:1 – a game design method you can use to design anything (2014) as a story · 3 points
HN discussionSome folks--including many on HN--have many more insights or "good ideas" than they can execute on. If they want to see them come to fruition they are not harmed by giving away a substantial fraction of them that they don't plan to execute on but still see the possibility of and need for. See http://blog.fogus.me/2015/11/04/the-100101-method-my-approac... or https://www.nickbentley.games/the-100-10-1-method-for-game…
Comment linking /the-100-10-1-method-for-game-design/
on “Ask HN: What non-obvious tech/market may take off in the next few years?”Submitted Abstract Strategy Games: The Definitive Guide as a story · 2 points
HN discussionSubmitted Bug: perceptual binding, identity and meaning in a new sort of polyomino game as a story · 1 points
HN discussionSubmitted Organicity in abstract strategy games as a story · 1 points
HN discussionSubmitted Bug – perceptual binding, identity and meaning in a new sort of polyomino game as a story · 1 points
HN discussion