Top all-time · #13745
Nick's Blog
Personal blog · nickmcd.meprogrammingsciencemath
Nick's Blog is a personal blog at nickmcd.me about programming, science and math. Since 2022, 5 different Hacker News readers have linked it 6 times. The last post was in 2023, but the archive is still widely read.
Too few sampled comments (3) to say how often HN recommends it.?
Why HN links it
HN readers link this blog for its procedural simulation of water, lakes and rivers over terrain, including a 2020 hydrology post and a follow-up on meandering rivers in particle systems.
Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- /2 people · 2 mentions · first linked 2025-02-07
What Hacker News says?
No, seriously, do check https://nickmcd.me Incredible!
Comment linking /
on “Simulating water over terrain”Submitted Simulating Wind on Procedural Terrain Using Lattice Boltzmann Method as a story · 194 points
HN discussionOne of the challenges with simulated hydrology, especially in procedurally generated games that I’ve found, is that water accumulates and can affect nearby cells, which affects other nearby cells, and so on. So although procedural generation is often a great case for parallelizing, one of the cases you’d most want parallelization for can’t really be parallelized on unbounded domains. I haven’t seen a lot of explorat…
Comment linking /
on “Simulating water over terrain”Submitted High Performance Voxel Engine (2021) as a story · 66 points
HN discussionAlso check out the follow up: https://nickmcd.me/2023/12/12/meandering-rivers-in-particle-...
Comment linking /2023/12/12/meandering-rivers-in-particle-based-hydraulic-erosion-simulations/
on “Procedural Hydrology: Dynamic lake and river simulation (2020)”Submitted Procedural Hydrology: Dynamic lake and river simulation (2020) as a story · 31 points
HN discussion