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Noel Berry

Personal blog · noelberry.ca/postsgamesprogrammingdesign

Noel Berry's personal blog at noelberry.ca covers games, programming and design. Since 2025, 9 different Hacker News readers have linked it 9 times, most often “Making video games (without an engine) in 2025”. It is still writing: the last post was on 2025-05-18, and you can follow it by feed.

Visit the blog
9mentions?
9HN people?
2025–2026first – last linked?
Links on Hacker News per year · peak 6 in 2025

Too few sampled comments (4) to say how often HN recommends it.?

Why HN links it

HN commenters cite this blog's posts, including 'Making Video Games in 2025' on building games without an engine and level editors, and a post on NES graphics hardware limitations. They are linked as references, not judged.

Summarised by Claude from a sample of 4 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Sometimes, when I'm in the right mood, I make video games and art. Or something.

Most-linked posts?

  1. Making video games (without an engine) in 2025
    5 people · 5 mentions · first linked 2025-05-19
  2. Remaking Celeste's Lighting (2017)
    2 people · 2 mentions · first linked 2025-06-21

What Hacker News says?

  1. The author of one of the most popular games of the last decade disagrees with you: https://noelberry.ca/posts/making_games_in_2025/

    Comment linking /posts/making_games_in_2025/

    on “NIH is cheaper than the wrong dependency”
  2. Submitted Making video games (without an engine) in 2025 as a story · 573 points

    HN discussion
  3. > Pixel art is a style, not a format ― person who has never attempted to program for a specific retro system. Peep the graphics hardware limitations of the Nintendo Famicom/NES, for example: https://noelberry.ca/posts/nes/index.html You can see these limitations guiding the designs of actual retro games if you know what to look for. Example: In CAPCOM's Mega Man (1987), the famous “Yellow Devil” boss fight plays the…

    Comment linking /posts/nes/index.html

    on “A practical guide to AI image generation, from diffusion to agents”
  4. Submitted Making Video Games in 2025 (without an engine) as a story · 5 points

    HN discussion
  5. Several level editors mentioned in this article: https://noelberry.ca/posts/making_games_in_2025/ Which is currently on the front page: https://news.ycombinator.com/item?id=44038209

    Comment linking /posts/making_games_in_2025/

    on “Ogmo – free, open source, 2D level editor”
  6. Submitted Remaking Celeste's Lighting (2017) as a story · 4 points

    HN discussion
  7. Making Video Games in 2025 (without an engine), by the dev of Celeste: https://noelberry.ca/posts/making_games_in_2025/ Not saying I agree with everything in that article or Unity doesn't provide hundreds of useful features.

    Comment linking /posts/making_games_in_2025/

    on “Updating Gun Rocket through 10 years of Unity Engine”
  8. Submitted Remaking Celeste's Lighting as a story · 3 points

    HN discussion
  9. Submitted Making Video Games in 2025 (without an engine) as a story · 2 points

    HN discussion

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