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NULL on error

Personal blog · nullonerror.orgprogrammingsystems

NULL on error is a personal blog at nullonerror.org about programming and systems. Since 2020, 4 different Hacker News readers have linked it 68 times, most often “Poor's Man Shaders”. It is still writing: the last post was on 2026-08-14, and you can follow it by feed.

Visit the blog
68mentions?
4HN people?
2020–2026first – last linked?
Links on Hacker News per year · peak 20 in 2025

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for the author's 2024 setup post. The only comment linking it is a bare pointer to that post, with no judgment of the writing.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

NULL on error

Most-linked posts?

  1. Poor's Man Shaders
    2 people · 4 mentions · first linked 2025-07-29
  2. Hiding Information Inside Images
    2 people · 3 mentions · first linked 2026-02-13
  3. Gotta go fast with Docker on macOS
    2 people · 2 mentions · first linked 2023-01-19
  4. My 2024 Setup
    2 people · 2 mentions · first linked 2024-03-21

What Hacker News says?

  1. I have a good example of how sometimes AI/LLM can write very very inefficient code: https://nullonerror.org/2025/07/12/ai-will-replace-programme...

    Comment linking /2025/07/12/ai-will-replace-programmers-just-not-yet-because-it-currently-generates-extremely-inefficient-code/

    on “Coding with LLMs in the summer of 2025 – an update”
  2. Submitted My first game with Carimbo, my homemade engine as a story · 298 points

    HN discussion
  3. Adding physics support (Box2D) because my child asked for the character to jump. Context: https://nullonerror.org/2024/10/08/my-first-game-with-carimb...

    Comment linking /2024/10/08/my-first-game-with-carimbo/

    on “Ask HN: What are you working on? (October 2024)”
  4. Submitted Show HN: I’ve built an IoT device to let my family know when I’m in a meeting as a story · 121 points

    HN discussion
  5. I’m slowly (on free time) working on my first commercial game for Steam in my spare time, using my open-source 2D engine named Carimbo. See here: https://imgur.com/a/e3Xo9Io Carimbo source code: https://github.com/willtobyte/carimbo More information: https://nullonerror.org/2024/10/08/my-first-game-with-carimb...

    Comment linking /2024/10/08/my-first-game-with-carimbo/

    on “Ask HN: What are you working on? (March 2025)”
  6. Submitted Building and Publishing Games to Steam Directly from GitHub Actions as a story · 47 points

    HN discussion
  7. On a separate note the authors setup https://nullonerror.org/2024/03/20/my-2024-setup/

    Comment linking /2024/03/20/my-2024-setup/

    on “My first game with Carimbo, my homemade engine”
  8. Submitted My 2024 Setup as a story · 28 points

    HN discussion
  9. I have recently replaced Lua's random for this implemetation https://nullonerror.org/2025/08/02/replacing-lua-s-math-rand...

    Comment linking /2025/08/02/replacing-lua-s-math-random-module-with-the-xorshift-algorithm/

    on “Inverting the Xorshift128 random number generator”
  10. Submitted Auto generating SEO-friendly URLs with Scrapy pipelines as a story · 8 points

    HN discussion
  11. https://nullonerror.org/2020/12/13/full-saturate-your-bandwi...

    Comment linking /2020/12/13/full-saturate-your-bandwidth-with-python/

    on “Python Concurrency: The Tricky Bits”
  12. Submitted Replacing Lua's math.random module with the Xorshift algorithm as a story · 5 points

    HN discussion
  13. https://nullonerror.org/

    Comment linking /

    on “Ask HN: Could you share your personal website here?”
  14. Submitted Auto generating SEO-friendly URLs with Scrapy pipelines as a story · 4 points

    HN discussion
  15. A work in progress game made with it https://reprobate.site A blogpost when I started it https://nullonerror.org/2023/11/12/flipping-bits-whilst-upda...

    Comment linking /2023/11/12/flipping-bits-whilst-updating-pixels/

    on “My 2D game engine for Lua is celebrating its 2nd anniversary with version 3”
  16. Submitted Working with compressed (ZSTD) binary data on AWS IoT Core as a story · 4 points

    HN discussion
  17. https://nullonerror.org/

    Comment linking /

    on “Ask HN: Could you share your personal blog here?”
  18. Submitted Hiding Information Inside Images as a story · 3 points

    HN discussion
  19. I’ve replaced Lua’s random by this. I’ve posted about it here https://nullonerror.org/2025/08/02/replacing-lua-s-math-rand...

    Comment linking /2025/08/02/replacing-lua-s-math-random-module-with-the-xorshift-algorithm/

    on “Xorshift Generators”
  20. Submitted Carimbo now have a better stack trace and Sentry integration as a story · 3 points

    HN discussion
  21. Submitted Executing Untrusted Code in Serverless Environments as a story · 3 points

    HN discussion
  22. Submitted Building a high scalable voting system as a story · 3 points

    HN discussion
  23. Submitted Poor's Man Shaders as a story · 2 points

    HN discussion
  24. Submitted Executing Untrusted Code in Serverless Environments as a story · 2 points

    HN discussion
  25. Submitted How to avoid dynamic linking of Steam's client library using a old trick as a story · 2 points

    HN discussion
  26. Submitted Poor's Man Shaders as a story · 2 points

    HN discussion
  27. Submitted Poor's Man Shaders as a story · 2 points

    HN discussion
  28. Submitted Orchestrating a Google Kubernetes cluster using TypeScript as a story · 2 points

    HN discussion
  29. Submitted Why AI Still Writes Bad, slow code than humans as a story · 2 points

    HN discussion
  30. Submitted Gotta go fast with Docker on macOS as a story · 2 points

    HN discussion

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