Top all-time · #6725
Parsec
Company blog · blog.parsecgaming.comsystemsgames
Parsec is the company blog at blog.parsecgaming.com, writing about systems and games. Since 2018, 12 different Hacker News readers have linked it 12 times, most often “A Look at Game Streaming Tech in the Browser”. No feed was found, so read it on the site itself.
Too few sampled comments (9) to say how often HN recommends it.?
Why HN links it
HN readers link Parsec's blog posts on game-streaming technology, including latency measurements of encoding and decoding, browser streaming using WebRTC, and the design of its networking protocol.
Summarised by Claude from a sample of 9 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Parsec is a remote desktop you'll actually love. Connect to work, games, or projects wherever you are, whenever you want.
Most-linked posts?
- A Look at Game Streaming Tech in the Browser3 people · 3 mentions · first linked 2018-10-15
- /testing-game-streaming-input-latency-on-parsec-with-diy-instructions-49ae838f45a72 people · 2 mentions · first linked 2018-10-15
What Hacker News says?
I’m in a similar boat. Parsec seems to be the right solution: https://blog.parsecgaming.com/a-seamless-cloud-gaming-experi... You run a windows vm with a beefy gpu in the cloud, so anything that can run in windows is supported. I’m definitely rooting for them. I don’t want to introduce a middleman that decides what games can and cannot be distributed. Also, if parsec or paperspace or microsoft or steam go sideways,…
Comment linking /a-seamless-cloud-gaming-experience-parsec-paperspace-7a03c942d697
on “Google's ambitious push into gaming is floundering”Submitted A Look at Game Streaming Tech in the Browser as a story · 136 points
HN discussionEven in small areas we have CSMA (listen before talk) collisions in 2.4/5G bands that create high latency variance [1]. You can only have one transmitter per channel. With Starlink there will be many ground-based transmitters that can't do CSMA (because they are directional). How many channels are available could depend on the dedicated bandwidth, but I have a hard time believing we won't see significant transmit co…
Comment linking /how-your-wifi-band-impacts-low-latency-connections-9f1e538a63dd
on “Starlink Is a Big Deal”Submitted Aggregating Games into One Subscription to Rule Them All as a story · 3 points
HN discussion> I'm starting to think the latency from the video encoding/decoding could be a bigger issue than the network itself. It depends on the setup but encoding and decoding combined can be done in less than 7 ms (1 frame at 144 fps) on good hardware: https://blog.parsecgaming.com/testing-game-streaming-input-l... Last year on more modest hardware I would regularly see around 12 ms (1 frame at 83 fps).
Comment linking /testing-game-streaming-input-latency-on-parsec-with-diy-instructions-49ae838f45a7
on “Run your own high-end cloud gaming service on EC2 (2015)”Submitted Remote Desktop Is One Fine-Tuned for Gaming as a story · 2 points
HN discussionGoogle Cloud introduced QUIC support recently for load balancing https://cloudplatform.googleblog.com/2018/06/Introducing-QUI... Adoption of cloud gaming is accelerating. And we are already starting to see custom protocols in the wild https://blog.parsecgaming.com/a-networking-protocol-built-fo...
Comment linking /a-networking-protocol-built-for-the-lowest-latency-interactive-game-streaming-1fd5a03a6007
on “Identifying QUIC deliverables”Do you have any idea about their latency? According to [1] Parsec only adds about 7ms, which is quite impressive. [1] https://blog.parsecgaming.com/testing-game-streaming-input-l...
Comment linking /testing-game-streaming-input-latency-on-parsec-with-diy-instructions-49ae838f45a7
on “A Look at Game Streaming Tech in the Browser”Hey. This is an old blog post (we have some new ones coming out soon), but it details our approach to this. https://blog.parsecgaming.com/description-of-parsec-technolo...
Comment linking /description-of-parsec-technology-b2738dcc3842
on “ Google gets into game streaming with Project Stream”https://blog.parsecgaming.com/a-slingbox-on-steroids-streami...
Comment linking /a-slingbox-on-steroids-streaming-your-entire-home-theater-anywhere-in-real-time-c3de6e600fa5
on “Slingbox Discontinued Announcement and FAQ”Seconded. Even works for me over a 4G cell connection while on the road. You can even use it in the browser if you want. https://blog.parsecgaming.com/game-streaming-tech-in-the-bro...
Comment linking /game-streaming-tech-in-the-browser-with-parsec-5b70d0f359bc
on “Ask HN: Are any remote desktop solutions good enough for full-time use?”I'm not sure how Google achieved it, but Parsec said they got usable browser game streaming working using WebRTC. https://blog.parsecgaming.com/game-streaming-tech-in-the-bro...
Comment linking /game-streaming-tech-in-the-browser-with-parsec-5b70d0f359bc
on “Google Teases a Big Gaming Announcement for March 19th”