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Paweł Dziepak

Personal blog · pdziepak.github.iosystemsprogramming

Paweł Dziepak's personal blog at pdziepak.github.io covers systems and programming. Since 2019, 3 different Hacker News readers have linked it 6 times, most often “On GPUs, ranges, latency, and superoptimisers”. It is still writing: the last post was on 2025-06-05, and you can follow it by feed.

Visit the blog
6mentions?
3HN people?
2019–2019first – last linked?

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

Linked as a 2019 post on how LLVM MCA can guide low-level optimizations, covering lists, cache behaviour and algorithms. One commenter pointed to it as a follow-up to the LLVM MCA submission.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Largely arbitrary programming notes by Paweł Dziepak.

Most-linked posts?

  1. On GPUs, ranges, latency, and superoptimisers
    2 people · 2 mentions · first linked 2019-09-01
  2. On lists, cache, algorithms, and microarchitecture
    2 people · 2 mentions · first linked 2019-05-02

What Hacker News says?

  1. benrbray · 2019-05-03Recommends
    This is really cool! I wanted to point out this wonderful article also posted to HN today that shows how LLVM MCA can help guide low level optimizations: Article: https://pdziepak.github.io/2019/05/02/on-lists-cache-algorit... HN: https://news.ycombinator.com/item?id=19810618

    Comment linking /2019/05/02/on-lists-cache-algorithms-and-microarchitecture/

    on “Llvm-mca – LLVM Machine Code Analyzer”
  2. Submitted On lists, cache, algorithms, and microarchitecture as a story · 167 points

    HN discussion
  3. Submitted Avoiding Instruction Cache Misses as a story · 116 points

    HN discussion
  4. Submitted On GPUs, ranges, latency, and superoptimisers as a story · 5 points

    HN discussion
  5. Submitted Avoiding Instruction Cache Misses as a story · 3 points

    HN discussion
  6. Submitted On GPUs, ranges, latency, and superoptimisers as a story · 2 points

    HN discussion

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