Work in progress: 181,232 of 181,233 sites checked so far, more every week · updated 2 Nov 2026Missing a blog? Tell us

Top all-time · #13638

P

peterstefek.me

Personal blog · peterstefek.meprogramminggamesdesign

peterstefek.me is a personal blog at peterstefek.me about programming, games and design. Since 2020, 5 different Hacker News readers have linked it 27 times, most often “Learn You a NeRF”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
27mentions?
5HN people?
2020–2025first – last linked?
Links on Hacker News per year · peak 17 in 2020

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

The only comment doesn't discuss this blog's writing. It is a truncated link in a thread on Apple's VR headset, arguing that rendering could use gaze tracking to save work.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. Learn You a NeRF
    2 people · 3 mentions · first linked 2023-01-11
  2. Privilege Escalation on the Playdate
    2 people · 3 mentions · first linked 2025-07-07
  3. Slightly Incremental Ray Tracing in One Weekend
    2 people · 3 mentions · first linked 2020-10-19
  4. Fooling Around with Foveated Rendering
    2 people · 2 mentions · first linked 2020-10-06

What Hacker News says?

  1. It greatly depends on the techniques used for rendering. Current rendering engines are focusing on pixel perfection at every part of the screen as they don't know where you are looking. More and more games use a hybrid between path/raytraced effects and other shader effects that could benefit from knowing where the viewer is actually looking. Especially raytracing can get huge speedups from sampling less rays: https…

    Comment linking /focused-render.html

    on “New report on Apple’s VR headset: 8K in each eye, potential $3k price tag”
  2. Submitted Fooling Around with Foveated Rendering as a story · 175 points

    HN discussion
  3. Submitted Differentiable Dithering as a story · 144 points

    HN discussion
  4. Submitted Optimizing an Open Source Texture Synthesis Library as a story · 29 points

    HN discussion
  5. Submitted A Note on Branching Within a Shader as a story · 4 points

    HN discussion
  6. Submitted Learn You a NeRF as a story · 3 points

    HN discussion
  7. Submitted Privilege Escalation on the Playdate as a story · 3 points

    HN discussion
  8. Submitted Foul Play: Privilege Escalation on the Playdate as a story · 2 points

    HN discussion
  9. Submitted A Technical Survey of 3D Graphics in Playdate Games as a story · 2 points

    HN discussion
  10. Submitted Learn You a NeRF as a story · 2 points

    HN discussion
  11. Submitted A Linear Time Solution to Advent of Code Day 8 as a story · 2 points

    HN discussion
  12. Submitted A Note on Branching Within a Shader as a story · 2 points

    HN discussion
  13. Submitted Slightly Incremental Ray Tracing in One Weekend as a story · 2 points

    HN discussion
  14. Submitted Slightly Incremental Ray Tracing in One Weekend as a story · 2 points

    HN discussion
  15. Submitted Using Bytecode Surgery to Create an Ouroboros as a story · 2 points

    HN discussion
  16. Submitted Foul Play: Privilege Escalation on the Playdate as a story · 1 points

    HN discussion
  17. Submitted A Technical Survey of 3D Graphics in Playdate Games as a story · 1 points

    HN discussion
  18. Submitted Learn You a NeRF as a story · 1 points

    HN discussion
  19. Submitted Dynamically Deducing Data Dependencies as a story · 1 points

    HN discussion
  20. Submitted Slightly Incremental Ray Tracing in One Weekend as a story · 1 points

    HN discussion
  21. Submitted Dynamically Deducing Data Dependencies as a story · 1 points

    HN discussion
  22. Submitted Using Bytecode Surgery to Create an Ouroboros as a story · 1 points

    HN discussion
  23. Submitted Quick Notes on Differentiable Monte Carlo Simulations as a story · 1 points

    HN discussion
  24. Submitted A Differentiable Approach to Color Reduction as a story · 1 points

    HN discussion
  25. Submitted Differentiable Dithering as a story · 1 points

    HN discussion
  26. Submitted Art Class with Leibniz as a story · 1 points

    HN discussion
  27. Submitted Art Class with Leibniz as a story · 1 points

    HN discussion

Search all of HN for peterstefek.me