Top all-time · #13638
peterstefek.me
Personal blog · peterstefek.meprogramminggamesdesign
peterstefek.me is a personal blog at peterstefek.me about programming, games and design. Since 2020, 5 different Hacker News readers have linked it 27 times, most often “Learn You a NeRF”. No feed was found, so read it on the site itself.
Too few sampled comments (1) to say how often HN recommends it.?
Why HN links it
The only comment doesn't discuss this blog's writing. It is a truncated link in a thread on Apple's VR headset, arguing that rendering could use gaze tracking to save work.
Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- Learn You a NeRF2 people · 3 mentions · first linked 2023-01-11
- Privilege Escalation on the Playdate2 people · 3 mentions · first linked 2025-07-07
- Slightly Incremental Ray Tracing in One Weekend2 people · 3 mentions · first linked 2020-10-19
- Fooling Around with Foveated Rendering2 people · 2 mentions · first linked 2020-10-06
What Hacker News says?
It greatly depends on the techniques used for rendering. Current rendering engines are focusing on pixel perfection at every part of the screen as they don't know where you are looking. More and more games use a hybrid between path/raytraced effects and other shader effects that could benefit from knowing where the viewer is actually looking. Especially raytracing can get huge speedups from sampling less rays: https…
Comment linking /focused-render.html
on “New report on Apple’s VR headset: 8K in each eye, potential $3k price tag”Submitted Fooling Around with Foveated Rendering as a story · 175 points
HN discussionSubmitted Differentiable Dithering as a story · 144 points
HN discussionSubmitted Optimizing an Open Source Texture Synthesis Library as a story · 29 points
HN discussionSubmitted A Note on Branching Within a Shader as a story · 4 points
HN discussionSubmitted Learn You a NeRF as a story · 3 points
HN discussionSubmitted Privilege Escalation on the Playdate as a story · 3 points
HN discussionSubmitted Foul Play: Privilege Escalation on the Playdate as a story · 2 points
HN discussionSubmitted A Technical Survey of 3D Graphics in Playdate Games as a story · 2 points
HN discussionSubmitted Learn You a NeRF as a story · 2 points
HN discussionSubmitted A Linear Time Solution to Advent of Code Day 8 as a story · 2 points
HN discussionSubmitted A Note on Branching Within a Shader as a story · 2 points
HN discussionSubmitted Slightly Incremental Ray Tracing in One Weekend as a story · 2 points
HN discussionSubmitted Slightly Incremental Ray Tracing in One Weekend as a story · 2 points
HN discussionSubmitted Using Bytecode Surgery to Create an Ouroboros as a story · 2 points
HN discussionSubmitted Foul Play: Privilege Escalation on the Playdate as a story · 1 points
HN discussionSubmitted A Technical Survey of 3D Graphics in Playdate Games as a story · 1 points
HN discussionSubmitted Learn You a NeRF as a story · 1 points
HN discussionSubmitted Dynamically Deducing Data Dependencies as a story · 1 points
HN discussionSubmitted Slightly Incremental Ray Tracing in One Weekend as a story · 1 points
HN discussionSubmitted Dynamically Deducing Data Dependencies as a story · 1 points
HN discussionSubmitted Using Bytecode Surgery to Create an Ouroboros as a story · 1 points
HN discussionSubmitted Quick Notes on Differentiable Monte Carlo Simulations as a story · 1 points
HN discussionSubmitted A Differentiable Approach to Color Reduction as a story · 1 points
HN discussionSubmitted Differentiable Dithering as a story · 1 points
HN discussionSubmitted Art Class with Leibniz as a story · 1 points
HN discussionSubmitted Art Class with Leibniz as a story · 1 points
HN discussion