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PH3 Blog
Company blog · ph3at.github.iogamesprogramming
PH3 Blog is the company blog at ph3at.github.io, writing about games and programming. Since 2023, 5 different Hacker News readers have linked it 7 times, most often “Game Asset Storage, Loading, Compression and Caching”. It is still writing: the last post was on 2025-07-23, and you can follow it by feed.
Too few sampled comments (2) to say how often HN recommends it.?
Why HN links it
Linked as a related post on asset compression, in a thread about faster LZ compression for 150-250 GB video game downloads. Commenters only point to it as closely related reading.
Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
A blog focused on interesting technical development aspects encountered at PH3.
Most-linked posts?
- Game Asset Storage, Loading, Compression and Caching4 people · 4 mentions · first linked 2023-03-01
What Hacker News says?
Rich is a compression expert who wrote a good post, and there are some good comments in this thread already, but a few key summary points to help people understand the tradeoffs here: * Steam, Itch, etc all compress game files before sending them to you over the network for an install. The amount of stuff you download is usually much less than what gets stored on disk. There are still games with unusually massive up…
Comment linking /posts/Asset-Compression/
on “Faster LZ is not the answer to 150-250 GB video game downloads”Submitted A new approach to local multiplayer / splitscreen perspective with raytracing as a story · 265 points
HN discussionWe recently had blog post closely related to the topic: https://ph3at.github.io/posts/Asset-Compression/
Comment linking /posts/Asset-Compression/
on “Faster LZ is not the answer to 150-250 GB video game downloads”Submitted Things you should know about Windows Input, but would rather not as a story · 176 points
HN discussionSubmitted Game Asset Storage, Loading, Compression and Caching as a story · 3 points
HN discussionSubmitted The Unreasonable Effectiveness of X Macros as a story · 2 points
HN discussionSubmitted Game Asset Storage, Loading, Compression and Caching as a story · 2 points
HN discussion