Top all-time · #18391
Philipp Hagenlocher
Personal blog · philipphagenlocher.de/post · on HN as phagenlocherprogrammingai
Philipp Hagenlocher writes Hallöchen!, a personal blog at philipphagenlocher.de about programming and ai. Since 2023, 4 different Hacker News readers have linked it 7 times, most often “Machine Regurgitation – Why LLMs are a terrible thing”. It is still writing: the last post was on 2026-05-25, and you can follow it by feed.
Too few sampled comments (1) to say how often HN recommends it.?
Why HN links it
HN readers link these posts on game design, specifically ways to think about non-linear dialogues. The second post builds on the first, adding automatic checks for certain dialogue properties.
Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
A personal blog by Philipp Hagenlocher.
Most-linked posts?
- Machine Regurgitation – Why LLMs are a terrible thing2 people · 2 mentions · first linked 2023-09-18
- Defeating Return Type Polymorphism2 people · 2 mentions · first linked 2023-09-21
What Hacker News says?
Slightly adjacent, I like these two blog articles that show ways to think about non-linear dialogues: https://philipphagenlocher.de/post/video-game-dialogues-and-... (introduces an interesting and useful way to think about dialogues, in my opinion) https://philipphagenlocher.de/post/data-aware-dialogues-for-... (further expands on the ideas of the first blog post, automatically ensuring that some properties that mig…
Comment linking /post/data-aware-dialogues-for-video-games/
on “How to program a text adventure in C”Submitted Is LaTeX Worth It? as a story · 3 points
HN discussionSubmitted Defeating Return Type Polymorphism as a story · 2 points
HN discussionSubmitted Machine Regurgitation – Why LLMs are a terrible thing as a story · 2 points
HN discussionSubmitted Machine Regurgitation as a story · 1 points
HN discussionSubmitted How to circumvent return type polymorphism using GADTs in Haskell as a story · 1 points
HN discussion