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Philipp Hagenlocher

Personal blog · philipphagenlocher.de/post · on HN as phagenlocherprogrammingai

Philipp Hagenlocher writes Hallöchen!, a personal blog at philipphagenlocher.de about programming and ai. Since 2023, 4 different Hacker News readers have linked it 7 times, most often “Machine Regurgitation – Why LLMs are a terrible thing”. It is still writing: the last post was on 2026-05-25, and you can follow it by feed.

Visit the blog
7mentions?
4HN people?
2023–2025first – last linked?
Links on Hacker News per year · peak 4 in 2023

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link these posts on game design, specifically ways to think about non-linear dialogues. The second post builds on the first, adding automatic checks for certain dialogue properties.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

A personal blog by Philipp Hagenlocher.

The author on HN?

phagenlocher · 21 karma · member since 2023

https://philipphagenlocher.de

From their public HN profile, which links to this site.

Most-linked posts?

  1. Machine Regurgitation – Why LLMs are a terrible thing
    2 people · 2 mentions · first linked 2023-09-18
  2. Defeating Return Type Polymorphism
    2 people · 2 mentions · first linked 2023-09-21

What Hacker News says?

  1. adelineJoOs · 2025-04-27Recommends
    Slightly adjacent, I like these two blog articles that show ways to think about non-linear dialogues: https://philipphagenlocher.de/post/video-game-dialogues-and-... (introduces an interesting and useful way to think about dialogues, in my opinion) https://philipphagenlocher.de/post/data-aware-dialogues-for-... (further expands on the ideas of the first blog post, automatically ensuring that some properties that mig…

    Comment linking /post/data-aware-dialogues-for-video-games/

    on “How to program a text adventure in C”
  2. Submitted Is LaTeX Worth It? as a story · 3 points

    HN discussion
  3. Submitted Defeating Return Type Polymorphism as a story · 2 points

    HN discussion
  4. Submitted Machine Regurgitation – Why LLMs are a terrible thing as a story · 2 points

    HN discussion
  5. Submitted Machine Regurgitation as a story · 1 points

    HN discussion
  6. Submitted How to circumvent return type polymorphism using GADTs in Haskell as a story · 1 points

    HN discussion

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