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Pixel Poppers
Personal blog · pixelpoppers.com · on HN as DoctorProfessorgamesculture
Pixel Poppers is a personal blog at pixelpoppers.com about games and culture. Since 2009, 6 different Hacker News readers have linked it 11 times, most often “Awesome By Proxy: Addicted to Fake Achievement”. No feed was found, so read it on the site itself.
Too few sampled comments (3) to say how often HN recommends it.?
Why HN links it
Linked for older posts on video game design and player psychology, such as achievements as status signalling and the Mirror's Edge easy-mode debate. Commenters cite them as sources, without judging the writing.
Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Pixel Poppers is my website for talking about games.
Most-linked posts?
- Awesome By Proxy: Addicted to Fake Achievement2 people · 2 mentions · first linked 2009-11-24
What Hacker News says?
Yeah - I didn't mean to generalize the entire medium. I love story based games, indie games, etc. I think creative games like Minecraft are similarly worthwhile too. Things like: - Gone Home - Life is Strange - Firewatch - Tacoma - Elsinore - Untitled Goose Game There's lots of great stuff out there that isn't just a slot machine. Unfortunately slot machines make a lot of money so you also get WoW, and GTA ruined by…
Comment linking /2018/05/close-reading-of-qube-directors-cut/
on “Fewer young men are in the labor force, more are living at home”Submitted Breaking a WoW addiction as a story · 282 points
HN discussionThere was an article on this I read a year ago called Awesome By Proxy: Addicted to Fake Achievement http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicte...
Comment linking /2009/11/awesome-by-proxy-addicted-to-fake.html
on “Facebook's 3rd Biggest Advertiser is a Bing Affiliate Scam”Submitted Awesome By Proxy: Addicted to Fake Achievement as a story · 108 points
HN discussionThis article was explicitly a response to the comments he got on the article about Mirror's Edge, which is perhaps a better example: http://www.pixelpoppers.com/2010/01/mirrors-edge-what-went-w...
Comment linking /2010/01/mirrors-edge-what-went-wrong-and-why.html
on “Status and Signals: Why Hardcore Gamers Are Afraid Of Easy Mode”Submitted Status and Signals: Why Hardcore Gamers Are Afraid Of Easy Mode as a story · 89 points
HN discussionhttps://pixelpoppers.com/ Started in 2009 as a Blogger blog about video game design/culture/psychology/philosophy (my most-read post was about quitting World of Warcraft[1] and was discussed on HN at the time[2]), it's now a (mostly) static site built in Hugo including the blog, my own developed games and a dev blog about them (only one game so far; that's a new part of the project), quick reviews of games I play, s…
Comment linking /2010/12/doing-my-dailies-why-i-quit-wow-and-started-working-out/
on “Ask HN: Show Us Your Personal Website/Blog?”Submitted Real Games Have Curves: Welcome to the Competence Zone as a story · 52 points
HN discussionI'm surprised that Ebert doesn't see the importance of whether games are defined as art, given what happened to film. In 1915, the U.S. Supreme Court ruled that films were not art, and thus not protected by the First Amendment, and therefore may be freely censored. The decision was not overturned until 1952. I don't want this to repeat with videogames. (I wrote about this in one of my own articles: http://www.pixelp…
Comment linking /2009/12/im-not-evil-i-just-play-that-way-player.html
on “Video Games Can Never Be Art”Submitted Relying on Fake Relationships as a story · 2 points
HN discussion