Top all-time · #5130
PlayCanvas Blog Blog
Company blog · blog.playcanvas.comgamesweb
PlayCanvas Blog Blog is the company blog at blog.playcanvas.com, writing about games and web. Since 2014, 15 different Hacker News readers have linked it 61 times, most often “PlayCanvas FPS up to 4x Unity WebGL, loads 43 times faster”. It is still writing: the last post was on 2026-10-29, and you can follow it by feed.
Too few sampled comments (8) to say how often HN recommends it.?
Why HN links it
HN readers link PlayCanvas posts on WebGL and WebVR, texture compression, and comparisons with Unity WebGL, usually as pointers to the engine's features or as supporting references.
Summarised by Claude from a sample of 8 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Blog
Most-linked posts?
- PlayCanvas FPS up to 4x Unity WebGL, loads 43 times faster4 people · 4 mentions · first linked 2016-08-04
- Runtime Lightmap Generation for WebGL2 people · 2 mentions · first linked 2016-04-14
- There's a WebGL talk at WWDC 20142 people · 2 mentions · first linked 2014-05-22
- WebGL Texture Compression Made Easy2 people · 2 mentions · first linked 2016-10-26
- Turning a Gaussian Splat into a Videogame2 people · 2 mentions · first linked 2026-04-23
What Hacker News says?
The SOGS compression technique works well. You can get 1M Gaussians with full spherical harmonics in about 14MB. There's a good article about it on the PlayCanvas blog: https://blog.playcanvas.com/playcanvas-adopts-sogs-for-20x-3...
Comment linking /playcanvas-adopts-sogs-for-20x-3dgs-compression
on “Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js”Submitted Build WebGPU apps with PlayCanvas as a story · 147 points
HN discussionPlayCanvas has a renderer that has an optimized path for stereo rendering - achieves great perf on mobile. https://blog.playcanvas.com/webvr-support-in-playcanvas/
Comment linking /webvr-support-in-playcanvas/
on “Three.js editor”Submitted Anim State Graph: Node-Based Animation Editor for WebGL as a story · 141 points
HN discussionIt's worth checking out PlayCanvas for the asset pipeline. Texture compression is supported directly in the editor. https://blog.playcanvas.com/webgl-texture-compression-made-e...
Comment linking /webgl-texture-compression-made-easy/
on “Three.js editor”Submitted There's a WebGL talk at WWDC 2014 as a story · 117 points
HN discussionFull-stack Developer - London, UK PlayCanvas [ http://playcanvas.com ] - Cloud-hosted game development platform You could be Employee #3 at PlayCanvas. We've built the world's first cloud-hosted 3D game development platform. A real-time collaborative platform for building, playing and sharing video games and a community hub for game developers. This is an opportunity to help create the future of game development. We…
Comment linking /jobs
on “Ask HN: Who is hiring? (February 2014)”Submitted Physically Based Rendering Comes to WebGL as a story · 83 points
HN discussionEspecially if you want to support mobile: http://blog.playcanvas.com/playcanvas-versus-unity-webgl/
Comment linking /playcanvas-versus-unity-webgl/
on “Closed Source Engines Are a Big Risk”Submitted PlayCanvas goes open source as a story · 66 points
HN discussionCompiling from most major non-web game engines to the web leads to incredibly bloated products. See: https://blog.playcanvas.com/playcanvas-versus-unity-webgl/ The blog is 4 years old but I think it's still relevant.
Comment linking /playcanvas-versus-unity-webgl/
on “PlayCanvas, the Web-first game engine”Submitted Publish Your Gaussian Splats with SuperSplat as a story · 56 points
HN discussionI recommend checking out the newly released playcanvas-sync tools which let you map your PlayCanvas project's assets to your local machine's file system: https://github.com/playcanvas/playcanvas-sync Also, last month, the plans received a major upgrade: https://blog.playcanvas.com/plan-updates-more-storage-more-f...
Comment linking /plan-updates-more-storage-more-features-same-price/
on “PlayCanvas, the Web-first game engine”Submitted PlayCanvas launches glTF 2.0 Viewer Tool as a story · 54 points
HN discussionI wouldn't say that it's "unlikely: http://blog.playcanvas.com/apple-embraces-webgl/
Comment linking /apple-embraces-webgl/
on “WWDC 2014 Prelude”Submitted A faster SuperSplat with PWA support as a story · 42 points
HN discussionDoesn't work on my home internet either, but — like my own account — it works on my VPS. Was your latest retweet this? PlayCanvas vs Unity WebGL: http://blog.playcanvas.com/playcanvas-versus-unity-webgl/ … #perfmatters #webgl #javascript #gamedevpic. twitter.com/kns1HD9nzH Edit: FYI it looks like you were hellbanned for posting that tabloid link, which is unfortunate. Maybe we can get dang in here to fix that. I hav…
Comment linking /playcanvas-versus-unity-webgl/
on “My Twitter account disappeared”Submitted Seemore: Physically Based Rendering in WebGL as a story · 14 points
HN discussionPlayCanvas has a WebVR integration. You get a Unity-esque editing environment coupled to an open source engine that's built specifically for the web/WebGL. http://blog.playcanvas.com/easy-cardboard-vr-in-webgl/
Comment linking /easy-cardboard-vr-in-webgl/
on “Ask HN: Best resources to get started with WebGL for VR?”Submitted PlayCanvas React: Easy, Declarative 3D for React Developers as a story · 8 points
HN discussionSubmitted PCUI Graph: A Node-Based Graph Rendering Library for the Web as a story · 7 points
HN discussionSubmitted PCUI – open-source UI Framework for the Web as a story · 5 points
HN discussionSubmitted Runtime Lightmap Generation for WebGL as a story · 5 points
HN discussionSubmitted Turning a Gaussian Splat into a Videogame as a story · 3 points
HN discussionSubmitted PlayCanvas Adopts SOGS for 20x 3DGS Compression as a story · 3 points
HN discussionSubmitted PlayCanvas Implements Clustered Lighting in WebGL as a story · 3 points
HN discussionSubmitted PlayCanvas introduces new Engine Examples Browser as a story · 3 points
HN discussionSubmitted PlayCanvas Game Engine Adds Templates (a.k.a. Prefabs) as a story · 3 points
HN discussionSubmitted New in SuperSplat: Editor 3.0 Rebuilt on WebGPU as a story · 2 points
HN discussionSubmitted Show HN: Turning a Gaussian Splat into a Videogame as a story · 2 points
HN discussion