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PlayCanvas Blog Blog

Company blog · blog.playcanvas.comgamesweb

PlayCanvas Blog Blog is the company blog at blog.playcanvas.com, writing about games and web. Since 2014, 15 different Hacker News readers have linked it 61 times, most often “PlayCanvas FPS up to 4x Unity WebGL, loads 43 times faster”. It is still writing: the last post was on 2026-10-29, and you can follow it by feed.

Visit the blog
61mentions?
15HN people?
2014–2026first – last linked?
Links on Hacker News per year · peak 10 in 2016

Too few sampled comments (8) to say how often HN recommends it.?

Why HN links it

HN readers link PlayCanvas posts on WebGL and WebVR, texture compression, and comparisons with Unity WebGL, usually as pointers to the engine's features or as supporting references.

Summarised by Claude from a sample of 8 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Blog

Most-linked posts?

  1. PlayCanvas FPS up to 4x Unity WebGL, loads 43 times faster
    4 people · 4 mentions · first linked 2016-08-04
  2. Runtime Lightmap Generation for WebGL
    2 people · 2 mentions · first linked 2016-04-14
  3. There's a WebGL talk at WWDC 2014
    2 people · 2 mentions · first linked 2014-05-22
  4. WebGL Texture Compression Made Easy
    2 people · 2 mentions · first linked 2016-10-26
  5. Turning a Gaussian Splat into a Videogame
    2 people · 2 mentions · first linked 2026-04-23

What Hacker News says?

  1. The SOGS compression technique works well. You can get 1M Gaussians with full spherical harmonics in about 14MB. There's a good article about it on the PlayCanvas blog: https://blog.playcanvas.com/playcanvas-adopts-sogs-for-20x-3...

    Comment linking /playcanvas-adopts-sogs-for-20x-3dgs-compression

    on “Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js”
  2. Submitted Build WebGPU apps with PlayCanvas as a story · 147 points

    HN discussion
  3. PlayCanvas has a renderer that has an optimized path for stereo rendering - achieves great perf on mobile. https://blog.playcanvas.com/webvr-support-in-playcanvas/

    Comment linking /webvr-support-in-playcanvas/

    on “Three.js editor”
  4. Submitted Anim State Graph: Node-Based Animation Editor for WebGL as a story · 141 points

    HN discussion
  5. It's worth checking out PlayCanvas for the asset pipeline. Texture compression is supported directly in the editor. https://blog.playcanvas.com/webgl-texture-compression-made-e...

    Comment linking /webgl-texture-compression-made-easy/

    on “Three.js editor”
  6. Submitted There's a WebGL talk at WWDC 2014 as a story · 117 points

    HN discussion
  7. Full-stack Developer - London, UK PlayCanvas [ http://playcanvas.com ] - Cloud-hosted game development platform You could be Employee #3 at PlayCanvas. We've built the world's first cloud-hosted 3D game development platform. A real-time collaborative platform for building, playing and sharing video games and a community hub for game developers. This is an opportunity to help create the future of game development. We…

    Comment linking /jobs

    on “Ask HN: Who is hiring? (February 2014)”
  8. Submitted Physically Based Rendering Comes to WebGL as a story · 83 points

    HN discussion
  9. Especially if you want to support mobile: http://blog.playcanvas.com/playcanvas-versus-unity-webgl/

    Comment linking /playcanvas-versus-unity-webgl/

    on “Closed Source Engines Are a Big Risk”
  10. Submitted PlayCanvas goes open source as a story · 66 points

    HN discussion
  11. Compiling from most major non-web game engines to the web leads to incredibly bloated products. See: https://blog.playcanvas.com/playcanvas-versus-unity-webgl/ The blog is 4 years old but I think it's still relevant.

    Comment linking /playcanvas-versus-unity-webgl/

    on “PlayCanvas, the Web-first game engine”
  12. Submitted Publish Your Gaussian Splats with SuperSplat as a story · 56 points

    HN discussion
  13. I recommend checking out the newly released playcanvas-sync tools which let you map your PlayCanvas project's assets to your local machine's file system: https://github.com/playcanvas/playcanvas-sync Also, last month, the plans received a major upgrade: https://blog.playcanvas.com/plan-updates-more-storage-more-f...

    Comment linking /plan-updates-more-storage-more-features-same-price/

    on “PlayCanvas, the Web-first game engine”
  14. Submitted PlayCanvas launches glTF 2.0 Viewer Tool as a story · 54 points

    HN discussion
  15. I wouldn't say that it's "unlikely: http://blog.playcanvas.com/apple-embraces-webgl/

    Comment linking /apple-embraces-webgl/

    on “WWDC 2014 Prelude”
  16. Submitted A faster SuperSplat with PWA support as a story · 42 points

    HN discussion
  17. Doesn't work on my home internet either, but — like my own account — it works on my VPS. Was your latest retweet this? PlayCanvas vs Unity WebGL: http://blog.playcanvas.com/playcanvas-versus-unity-webgl/ … #perfmatters #webgl #javascript #gamedevpic. twitter.com/kns1HD9nzH Edit: FYI it looks like you were hellbanned for posting that tabloid link, which is unfortunate. Maybe we can get dang in here to fix that. I hav…

    Comment linking /playcanvas-versus-unity-webgl/

    on “My Twitter account disappeared”
  18. Submitted Seemore: Physically Based Rendering in WebGL as a story · 14 points

    HN discussion
  19. PlayCanvas has a WebVR integration. You get a Unity-esque editing environment coupled to an open source engine that's built specifically for the web/WebGL. http://blog.playcanvas.com/easy-cardboard-vr-in-webgl/

    Comment linking /easy-cardboard-vr-in-webgl/

    on “Ask HN: Best resources to get started with WebGL for VR?”
  20. Submitted PlayCanvas React: Easy, Declarative 3D for React Developers as a story · 8 points

    HN discussion
  21. Submitted PCUI Graph: A Node-Based Graph Rendering Library for the Web as a story · 7 points

    HN discussion
  22. Submitted PCUI – open-source UI Framework for the Web as a story · 5 points

    HN discussion
  23. Submitted Runtime Lightmap Generation for WebGL as a story · 5 points

    HN discussion
  24. Submitted Turning a Gaussian Splat into a Videogame as a story · 3 points

    HN discussion
  25. Submitted PlayCanvas Adopts SOGS for 20x 3DGS Compression as a story · 3 points

    HN discussion
  26. Submitted PlayCanvas Implements Clustered Lighting in WebGL as a story · 3 points

    HN discussion
  27. Submitted PlayCanvas introduces new Engine Examples Browser as a story · 3 points

    HN discussion
  28. Submitted PlayCanvas Game Engine Adds Templates (a.k.a. Prefabs) as a story · 3 points

    HN discussion
  29. Submitted New in SuperSplat: Editor 3.0 Rebuilt on WebGPU as a story · 2 points

    HN discussion
  30. Submitted Show HN: Turning a Gaussian Splat into a Videogame as a story · 2 points

    HN discussion

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