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Promit's Ventspace

Personal blog · ventspace.wordpress.comgamesprogramming

Promit's Ventspace is a personal blog at ventspace.wordpress.com about games and programming. Since 2013, 11 different Hacker News readers have linked it 11 times, most often “DirectX/XNA Phase Out Continues”. The last post was in 2022, but the archive is still widely read.

Visit the blog
11mentions?
11HN people?
2013–2025first – last linked?
Links on Hacker News per year · peak 5 in 2013

Too few sampled comments (4) to say how often HN recommends it.?

Why HN links it

Game and graphics programming blog covering HDR and tone mapping in games, plus Microsoft's DirectX and XNA changes. HN readers link its 2013 posts on the XNA and DirectX news.

Summarised by Claude from a sample of 4 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Life, the Universe, and Software

Most-linked posts?

  1. DirectX/XNA Phase Out Continues
    3 people · 3 mentions · first linked 2013-01-30
  2. Follow-up on DirectX/XNA Phase Out
    2 people · 2 mentions · first linked 2013-02-01
  3. Games Look Bad: HDR and Tone Mapping
    2 people · 2 mentions · first linked 2017-10-23

What Hacker News says?

  1. Yes. I think it comes down to the following property of the tone mapping curve: if there is high brightness contrast, the colors of the bright parts should become desaturated. It's probably why this screenshot looks so realistic: https://ventspace.wordpress.com/wp-content/uploads/2017/10/i... The contrast is very high, but the colors of the bright part has appropriately low color saturation. Which seems to match how…

    Comment linking /wp-content/uploads/2017/10/image_resident_evil_7_32138_3635_0003.jpg

    on “Games Look Bad: HDR and Tone Mapping (2017)”
  2. Submitted Games Look Bad: HDR and Tone Mapping as a story · 374 points

    HN discussion
  3. "The Windows tech hegemony is a graveyard. XNA. Silverlight. WPF. DirectX. Managed C++. C++/CLI. Managed DirectX." -- http://ventspace.wordpress.com/2013/01/30/directxxna-phase-o...

    Comment linking /2013/01/30/directxxna-phase-out-continues/

    on “It's Official: XNA is dead”
  4. Submitted Games Look Bad: HDR and Tone Mapping (2017) as a story · 189 points

    HN discussion
  5. ecaron · 2013-02-01Recommends
    And the follow-up to that even-better article ( http://ventspace.wordpress.com/2013/01/31/follow-up-on-direc... ): The message said “DirectX is no longer evolving as a technology.” That is definitely not true in any way, shape or form. Microsoft is actively investing in DirectX as the unified graphics foundation for our key platforms, including Xbox 360, Windows Phone and Windows. DirectX is evolving and will contin…

    Comment linking /2013/01/31/follow-up-on-directxxna/

    on “MS kills Xbox 360/PC cross-platform development”
  6. Submitted DirectX/XNA Phase Out Continues as a story · 6 points

    HN discussion
  7. cobrausn · 2013-02-01Recommends
    From a better article ( http://ventspace.wordpress.com/2013/01/30/directxxna-phase-o... ): This email was sent out to DirectX/XNA MVPs today: The XNA/DirectX expertise was created to recognize community leaders who focused on XNA Game Studio and/or DirectX development. Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology. Given the status within each technology…

    Comment linking /2013/01/30/directxxna-phase-out-continues/

    on “MS kills Xbox 360/PC cross-platform development”
  8. Submitted Pay to earn and Game NFTs are blowing up, but why now? An explainer as a story · 5 points

    HN discussion
  9. Submitted Game Debugging and Tweaking via MIDI Controller as a story · 2 points

    HN discussion
  10. Submitted Follow-up on DirectX/XNA Phase Out as a story · 2 points

    HN discussion
  11. Submitted Purchasing Glasses: Online or Offline? as a story · 1 points

    HN discussion

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