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Randy Gaul

Personal blog · randygaul.github.iogamesprogramming

Randy Gaul's personal blog at randygaul.github.io covers games and programming. Since 2025, 3 different Hacker News readers have linked it 5 times. It is still writing: the last post was on 2026-02-23, and you can follow it by feed.

Visit the blog
5mentions?
3HN people?
2025–2026first – last linked?
Links on Hacker News per year · peak 4 in 2025

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

HN readers link the Cute Framework documentation page on the game loop, which explains how to request a fixed timestep so the loop callback runs at fixed intervals.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

C++ and Games development discussion and ideas

Most-linked posts?

  1. /cute_framework/
    2 people · 2 mentions · first linked 2025-06-06

What Hacker News says?

  1. https://randygaul.github.io/cute_framework/#/topics/game_loo... You can request a fixed timestep, and your own loop callback will be called at fixed intervals, which allows you to completely ignore delta time.

    Comment linking /cute_framework/

    on “Swift and the Cute 2d game framework: Setting up a project with CMake”
  2. Submitted 2D Rendering with SDF's and Atlases as a story · 2 points

    HN discussion
  3. What's funny is that searching for "cute framework fixed timestep" in Google points to this Hacker News thread as the first result. What I would have wanted to find is this page: https://randygaul.github.io/cute_framework/#/topics/game_loo...

    Comment linking /cute_framework/

    on “Swift and the Cute 2d game framework: Setting up a project with CMake”
  4. Submitted AI Assisted Coding as a story · 1 points

    HN discussion
  5. Submitted Performant 2D Renderer: A Tour of Cute Framework's Renderer as a story · 1 points

    HN discussion

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