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Robin-Yann Storm

Personal blog · rystorm.com/bloggamesdesign

Robin-Yann Storm's personal blog at rystorm.com covers games and design. Since 2022, 4 different Hacker News readers have linked it 4 times, most often “I would like USD to succeed. What can help?”. It is still writing: the last post was on 2026-11-02, and you can follow it by feed.

Visit the blog
4mentions?
4HN people?
2022–2026first – last linked?
Links on Hacker News per year · peak 2 in 2022

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link Robin-Yann Storm's post on Universal Scene Description (USD), the 3D scene format NVIDIA calls the 'HTML of the Metaverse', as a counterpoint to NVIDIA's promotional repost. Comments cite its discussion of USD's pain points, such as the lack of a file format spec.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Tool UX Design, Workflow Consulting, and articles from Robin-Yann Storm that help you build the best user experiences and workflows for Unity, Unreal, Godot, proprietary engines, and 3D editor UX.

Most-linked posts?

  1. I would like USD to succeed. What can help?
    2 people · 2 mentions · first linked 2022-08-25

What Hacker News says?

  1. This is just a repost of https://developer.nvidia.com/blog/universal-scene-descriptio... . USD has some major pain-points, the most important one being that unlike HTML, it has absolutely no specification for the file format. Everyone using it would have to go through the single USD library. See https://rystorm.com/blog/i-would-like-usd-to-succeed ( https://news.ycombinator.com/item?id=32591840 ) for a more balanced…

    Comment linking /blog/i-would-like-usd-to-succeed

    on “Nvidia Explains Why It Believes USD Is the “HTML of the Metaverse””
  2. Submitted I would like USD to succeed. What can help? as a story · 2 points

    HN discussion
  3. Submitted Gyms, Zoos, and Museums: Your documentation should be in-game as a story · 1 points

    HN discussion
  4. Submitted The UX of Saving and Quitting in Videogames as a story · 1 points

    HN discussion

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