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Ron Gilbert

Personal blog · grumpygamer.comgamesculture

Ron Gilbert writes Grumpy Gamer, a personal blog at grumpygamer.com about games and culture. Since 2009, 81 different Hacker News readers have linked it 102 times, most often “Why Adventure Games Suck (1989)”. It is still writing: the last post was on 2026-07-30, and you can follow it by feed.

Visit the blog
102mentions?
4recommend?
81HN people?
2009–2026first – last linked?
Links on Hacker News per year · peak 22 in 2020

Rarely recommended · 4 of 40 sampled comments recommend it?

Why HN links it

HN readers value Ron Gilbert's blog as the personal writing of the SCUMM and Monkey Island designer, covering adventure game design (puzzle dependency charts, why adventure games suck) and Thimbleweed Park development. Commenters recommend it as a fun read.

Recommended for · 4 comments
Commenters call the blog fun and a fun read, and recommend it to fans of adventure games.

Summarised by Claude from a sample of 40 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Ron Gilbert's often incoherent and bitter ramblings about the Game Industry

Most-linked posts?

  1. Why Adventure Games Suck (1989)
    6 people · 6 mentions · first linked 2013-04-16
  2. Source code of “Delores: A Thimbleweed Park mini-adventure” released
    6 people · 6 mentions · first linked 2020-05-26
  3. If I Made Another Monkey Island (2013)
    5 people · 7 mentions · first linked 2018-05-14
  4. If I Made Another Monkey Island (2013)
    5 people · 5 mentions · first linked 2014-08-18
  5. Puzzle Dependency Charts
    4 people · 4 mentions · first linked 2014-08-12
  6. Guybrush Fact vs. Fiction
    3 people · 3 mentions · first linked 2020-11-29
  7. Why Adventure Games Suck (1989)
    2 people · 2 mentions · first linked 2015-01-20
  8. /puzzle_dependency_charts/
    2 people · 2 mentions · first linked 2025-04-05
  9. Puzzle Dependency Charts (2014)
    2 people · 2 mentions · first linked 2019-10-18
  10. When I made another Monkey Island
    2 people · 2 mentions · first linked 2022-05-03

What Hacker News says?

  1. https://grumpygamer.com

    Comment linking /

    on “Ask HN: Favorite Blogs by Individuals?”
  2. Submitted When I made another Monkey Island as a story · 460 points

    HN discussion
  3. acomjean · 2019-10-18Recommends
    Ron Gilbert who wrote SCUMM has a blog. It’s kinda fun https://grumpygamer.com/about He also wrote a new adventure game and blogged about its development https://blog.thimbleweedpark.com/

    Comment linking /about

    on “Coffee Is Hard”
  4. Submitted Thirty years ago today I made the final gold masters for Monkey Island as a story · 435 points

    HN discussion
  5. Adventure game frustration was solved, and used to make some classics. https://grumpygamer.com/puzzle_dependency_charts some adventure game puzzles became way too obtuse to be fun. https://www.oldmanmurray.com/features/77.html

    Comment linking /puzzle_dependency_charts

    on “Coffee Is Hard”
  6. Submitted If I Made Another Monkey Island... as a story · 309 points

    HN discussion
  7. The same engine that was used earlier by "Delores: A Thimbleweed Park Mini-Adventure": https://grumpygamer.com/delores_dev

    Comment linking /delores_dev

    on ““Return to Monkey Island” is out today”
  8. Submitted If I Made Another Monkey Island (2013) as a story · 283 points

    HN discussion
  9. Just a few days ago HN had a posting from way back when (Ron Gilbert, 1989) explaining exactly how this game needs polishing: https://grumpygamer.com/why_adventure_games_suck

    Comment linking /why_adventure_games_suck

    on “Show HN: Skynet Simulator”
  10. Submitted Happy Birthday Monkey Island as a story · 266 points

    HN discussion
  11. Read it from the man himself - and also common myths around the filename: https://grumpygamer.com/guybrush_fact_fiction

    Comment linking /guybrush_fact_fiction

    on “When I made another Monkey Island”
  12. Submitted Return to Monkey Island as a story · 262 points

    HN discussion
  13. This is a nice (short) post, but the one with the great storytelling was 2015's celebration: https://grumpygamer.com/monkey25

    Comment linking /monkey25

    on “Thirty years ago today I made the final gold masters for Monkey Island”
  14. Submitted Source code of “Delores: A Thimbleweed Park mini-adventure” released as a story · 211 points

    HN discussion
  15. Is this inspired by Death by Scrolling, the upcoming video game by Ron Gilbert? https://www.grumpygamer.com/deathbyscrolling5/ Even the fire effect coming after you looks similar.

    Comment linking /deathbyscrolling5/

    on “DOOMscrolling: The Game”
  16. Submitted Return to Monkey Island trailer [video] as a story · 186 points

    HN discussion
  17. Isn't avoiding dead ends one of the reasons you use a puzzle dependency chart? http://grumpygamer.com/puzzle_dependency_charts I always think of finite state automata, but these adventure games with all the different inventory and actions can be remarkably hard to model.

    Comment linking /puzzle_dependency_charts

    on “Teeny Tiny Mansion: text adventure game formally proven to have no dead ends”
  18. Submitted “The joy of sharing has been driven from me“ as a story · 185 points

    HN discussion
  19. acomjean · 2014-11-21Recommends
    Ron Gilbert (who worked on the original Monkey Island game) has a site is kinda fun if you liked adventure games. He's been posting old artwork/ideas, some of the puzzle diagrams and things he's been digging up from his storage locker. A fun read. http://grumpygamer.com/

    Comment linking /

    on “Monkey Island – Insult Swordfighting Game”
  20. Submitted Guybrush Fact vs. Fiction as a story · 155 points

    HN discussion
  21. I mean its a bad example, but not the only example of obtuse puzzles in games preventing forward progress in game. Dead ends and not being able to finish if messed up a previous steps were real problems. This was a bigger issue when the internet wasn't available to help out. I like adventure games, but even still they can be difficult and frustrating (although maybe I'm not great at them) Puzzle Dependency charts in…

    Comment linking /puzzle_dependency_charts/

    on “The End of Sierra as We Knew It, Part 1: The Acquisition”
  22. Submitted Why Adventure Games Suck (1989) as a story · 150 points

    HN discussion
  23. Copying and pasting what I wrote in another comment, Ron has said "The only way I would or could make another Monkey Island is if I owned the IP." https://grumpygamer.com/if_i_made_another_monkeyisland (He has also said this in podcasts).

    Comment linking /if_i_made_another_monkeyisland

    on “Disney, please sell the rights to Monkey Island back to its creator Ron Gilbert”
  24. Submitted Why Adventure Games Suck (1989) as a story · 131 points

    HN discussion
  25. Ron has said "The only way I would or could make another Monkey Island is if I owned the IP." https://grumpygamer.com/if_i_made_another_monkeyisland

    Comment linking /if_i_made_another_monkeyisland

    on “Disney, please sell the rights to Monkey Island back to its creator Ron Gilbert”
  26. Submitted ASM as a story · 117 points

    HN discussion
  27. From 2013: "If I end up being able to make this game at some point, we all might find that it fits nicely in between Monkey Island 2 and Curse of Monkey Island." https://grumpygamer.com/just_to_clarify_point_12

    Comment linking /just_to_clarify_point_12

    on “Return to Monkey Island, Coming 2022”
  28. Submitted Grumpy Gamer – SCUMM Notes from the C64 as a story · 110 points

    HN discussion
  29. As I was confused by the quote "Ron Gilbert told me he'd never make another Monkey Island unless...", it seems to come from this: > That quote is a reference to a manifesto Gilbert wrote in 2013 about his dreams of creating another Monkey Island game [ https://grumpygamer.com/if_i_made_another_monkeyisland ]. The post made clear that Monkey Island would never officially return unless Gilbert owned the series' IP. "I…

    Comment linking /if_i_made_another_monkeyisland

    on “Return to Monkey Island, Coming 2022”
  30. Submitted The creator of Monkey Island plays and narrates his game, 20 years later. as a story · 104 points

    HN discussion

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