Top all-time · #3716
Ryan Singer
Personal blog · feltpresence.com · on HN as rsinger9designproductivity
Ryan Singer's personal blog at feltpresence.com covers design and productivity. Since 2011, 21 different Hacker News readers have linked it 28 times, most often “UI and Capability”. It is still writing: the last post was on 2026-09-25, and you can follow it by feed.
Too few sampled comments (1) to say how often HN recommends it.?
Why HN links it
Linked in a thread on 'thirty percent' feedback about shipping quickly versus polishing. The one comment is from a founding designer describing that same tension, without judging the post.
Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Author of Shape Up, Fractional CPO, 20+ Years in Design, Code, Management, prev: Head of Strategy at 37signals
Most-linked posts?
- UI and Capability2 people · 2 mentions · first linked 2012-12-16
- Thinking of interfaces as sets of jobs2 people · 2 mentions · first linked 2011-11-30
- Vital Elements of the Product Design Process2 people · 2 mentions · first linked 2013-08-09
- Time-Based Analytics2 people · 2 mentions · first linked 2018-08-16
What Hacker News says?
This is something I struggle with thinking about too as the founding designer, and generally most quality-driven person, at our company. The simplified version of the spectrum as I see it is: 1. Shipping quickly with a shitty solution. 2. Shipping slightly slower with a polished solution. 3. Shipping very slowly because minor details took over. The frustrating thing is I can generally feel the difference between #1…
Comment linking /articles/18-ui-and-capability
on “Thirty Percent Feedback”Submitted Products Are Functions as a story · 89 points
HN discussionSubmitted Identifying conflicts in a UI design as a story · 34 points
HN discussionSubmitted What UI really is (and how UX confuses matters) as a story · 4 points
HN discussionSubmitted Actually understand design patterns for UI design as a story · 4 points
HN discussionSubmitted UI and Capability as a story · 3 points
HN discussionSubmitted Advice for product managers as a story · 3 points
HN discussionSubmitted Minimum viable product: What happens to the user experience? as a story · 3 points
HN discussionSubmitted From designing in secrecy to designing in the open as a story · 3 points
HN discussionSubmitted Visualizing a product's UI and code layers as a story · 3 points
HN discussionSubmitted Ryan Singer: UI Breadboards as a story · 2 points
HN discussionSubmitted Vital Elements of the Product Design Process as a story · 2 points
HN discussionSubmitted Vital Elements of the Product Design Process (Ryan Singer) as a story · 2 points
HN discussionSubmitted Managing product development by integrating around concerns as a story · 2 points
HN discussionSubmitted Thinking of interfaces as sets of jobs as a story · 2 points
HN discussionSubmitted Designing in the open - (Ryan Singer) as a story · 2 points
HN discussionSubmitted Ryan Singer: "Cohesion" in code, interface and product design as a story · 2 points
HN discussionSubmitted What's the Unit of Impact? as a story · 1 points
HN discussionSubmitted Three “what about?” questions when considering Shape Up as a story · 1 points
HN discussionSubmitted Step Change as a story · 1 points
HN discussionSubmitted Products Are Functions as a story · 1 points
HN discussionSubmitted Time-Based Analytics as a story · 1 points
HN discussionSubmitted Time-based analytics, longitudinal clustering of usage data as a story · 1 points
HN discussionSubmitted Visualizing a product's UI and code layers as a story · 1 points
HN discussionSubmitted Ryan Singer on Keeping the goal in sight while designing component flows as a story · 1 points
HN discussionSubmitted Thinking of interfaces as sets of jobs - (Ryan Singer) as a story · 1 points
HN discussionSubmitted Ryan Singer on Uncertainty and Scope as a story · 1 points
HN discussion