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Shifting sands

Personal blog · petewerner.blogspot.com · on HN as dizzyprogrammingdata

Shifting sands is a personal blog at petewerner.blogspot.com about programming and data. Since 2014, 3 different Hacker News readers have linked it 3 times. The last post was in 2016, but the archive is still widely read.

Visit the blog
3mentions?
3HN people?
2014–2021first – last linked?
Links on Hacker News per year · peak 1 in 2014

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link this post on mapping Perlin noise to angles, which a commenter connects to the 'curl noise' technique used in games and graphics. One commenter calls it a good starting point.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

A man with a hammer

The author on HN?

dizzy · 5 karma · member since 2012

http://petewerner.blogspot.com

From their public HN profile, which links to this site.

What Hacker News says?

  1. mockery · 2021-07-12Recommends
    Variations on the Bridson paper you linked are commonly implemented in games and graphics circles under the name "Curl Noise" - for example Houdini[1] or Unity[2] Google that term for many examples, but [3] looks like a good starting point. [1] https://www.sidefx.com/docs/houdini/nodes/vop/curlnoise.html [2] https://docs.unity3d.com/Packages/com.unity.visualeffectgrap... [3] http://petewerner.blogspot.com/2015/02/in…

    Comment linking /2015/02/intro-to-curl-noise.html

    on “Mapping Perlin Noise to Angles”
  2. Submitted Adopting R for experienced developers as a story · 1 points

    HN discussion
  3. Submitted Tracking down errors in R (2013) as a story · 1 points

    HN discussion

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