Top all-time · #25370
Shifting sands
Personal blog · petewerner.blogspot.com · on HN as dizzyprogrammingdata
Shifting sands is a personal blog at petewerner.blogspot.com about programming and data. Since 2014, 3 different Hacker News readers have linked it 3 times. The last post was in 2016, but the archive is still widely read.
Too few sampled comments (1) to say how often HN recommends it.?
Why HN links it
HN readers link this post on mapping Perlin noise to angles, which a commenter connects to the 'curl noise' technique used in games and graphics. One commenter calls it a good starting point.
Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
A man with a hammer
What Hacker News says?
Variations on the Bridson paper you linked are commonly implemented in games and graphics circles under the name "Curl Noise" - for example Houdini[1] or Unity[2] Google that term for many examples, but [3] looks like a good starting point. [1] https://www.sidefx.com/docs/houdini/nodes/vop/curlnoise.html [2] https://docs.unity3d.com/Packages/com.unity.visualeffectgrap... [3] http://petewerner.blogspot.com/2015/02/in…
Comment linking /2015/02/intro-to-curl-noise.html
on “Mapping Perlin Noise to Angles”Submitted Adopting R for experienced developers as a story · 1 points
HN discussionSubmitted Tracking down errors in R (2013) as a story · 1 points
HN discussion