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Shortjump!

Personal blog · 0xeb.netsecuritysystems

Shortjump! is a personal blog at 0xeb.net about security and systems. Since 2018, 6 different Hacker News readers have linked it 7 times, most often “StarCraft: Remastered – Emulating a buffer overflow for fun and profit [pdf]”. The last post was in 2023, but the archive is still widely read.

Visit the blog
7mentions?
6HN people?
2018–2025first – last linked?
Links on Hacker News per year · peak 3 in 2025

Too few sampled comments (4) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for its post on StarCraft: Remastered emulating a buffer overflow so old custom maps still work. Commenters describe it as a story of how the remaster preserved the original game's behaviour.

Summarised by Claude from a sample of 4 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Reversing engineering, programming and what not…

Most-linked posts?

  1. StarCraft: Remastered – Emulating a buffer overflow for fun and profit [pdf]
    2 people · 3 mentions · first linked 2018-02-05
  2. StarCraft: Remastered – Emulating a buffer overflow for fun and profit [pdf]
    2 people · 2 mentions · first linked 2025-03-31

What Hacker News says?

  1. jsnell · 2019-09-14Recommends
    The story of making the Starcraft 1 custom maps work on the remaster is pretty amazing: http://0xeb.net/wp-content/uploads/2018/02/StarCraft_EUD_Emu... Basically a lot of the maps were using a buffer overflow in the scripting to read and write all kinds of internal data structures in the game engine. If you're rewriting a game from scratch, how can you possibly make the new engine bug-compatible with the original to…

    Comment linking /wp-content/uploads/2018/02/StarCraft_EUD_Emulator.pdf

    on “Warcraft 3: Remastered Will Work with Old Custom Maps”
  2. Submitted StarCraft: Remastered – Emulating a buffer overflow for fun and profit [pdf] as a story · 249 points

    HN discussion
  3. The StarCraft community created a level editor and a scripting language around a buffer overflow in the game: http://0xeb.net/wp-content/uploads/2018/02/StarCraft_EUD_Emu...

    Comment linking /wp-content/uploads/2018/02/StarCraft_EUD_Emulator.pdf

    on “A collection of things that are Turing-complete by accident (2013)”
  4. Submitted StarCraft: Remastered – Emulating a buffer overflow for fun and profit [pdf] as a story · 2 points

    HN discussion
  5. pxx · 2022-05-27Recommends
    When they remastered Starcraft, to preserve compatibility, they emulated the buffer overrun that many maps were using to directly write data to game memory. Super cool talk: http://0xeb.net/2018/02/starcraft-emulating-a-buffer-overflo...

    Comment linking /2018/02/starcraft-emulating-a-buffer-overflow-for-fun-and-profit-recon-brussels-2018/

    on “Ghost recon breakpoint game save disappeared”
  6. Submitted StarCraft: Remastered – Emulating a buffer overflow for fun and profit (2018) [pdf] as a story · 2 points

    HN discussion
  7. Here's the link to the original article[1] and title should also be dated 2018. 1: https://0xeb.net/2018/02/starcraft-emulating-a-buffer-overfl... Also previously reported on HN: [2] StarCraft: Remastered – Emulating a buffer overflow for fun and profit (2018) [pdf] (0xeb.net) 2 points by davikr 7 months ago | past | 1 comment [3] StarCraft: Remastered – Emulating a buffer overflow for fun and profit [pdf] (0xeb.net…

    Comment linking /2018/02/starcraft-emulating-a-buffer-overflow-for-fun-and-profit-recon-brussels-2018/

    on “StarCraft: Remastered – Emulating a buffer overflow for fun and profit [pdf]”

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