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Significant Bits

Personal blog · significant-bits.comgamesdesign

Significant Bits is a personal blog at significant-bits.com about games and design. Since 2010, 5 different Hacker News readers have linked it 5 times. The last post was in 2022, but the archive is still widely read.

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5mentions?
5HN people?
2010–2023first – last linked?
Links on Hacker News per year · peak 2 in 2010

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link this blog's post on the one-pixel collision box, a known convention in small action games. The comment cites it as background for a point about player hitboxes in games.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

What Hacker News says?

  1. Having a very small (even one pixel) hit box for the player is actually sort of a tradition for this kind of game: http://www.significant-bits.com/the-1-pixel-collision-box Having a safe zone in a boss fight is an issue though.

    Comment linking /the-1-pixel-collision-box

    on “Magnificent looking HTML5 game - "Project Blaze Zero"”
  2. Submitted [60fps] Framerates do matter as a story · 36 points

    HN discussion
  3. Submitted Super Mario Bros 3 Level Design Lessons as a story · 5 points

    HN discussion
  4. Submitted How I Got Art For My Game as a story · 2 points

    HN discussion
  5. Submitted A layman's guide to projection in videogames (2009) as a story · 1 points

    HN discussion

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