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Simon Carless

Personal blog · newsletter.gamediscover.cogamesbusiness

Simon Carless writes The GameDiscoverCo newsletter, a personal blog at newsletter.gamediscover.co about games and business. Since 2021, 11 different Hacker News readers have linked it 11 times. It is still writing: the last post was on 2026-10-30, and you can follow it by feed.

Visit the blog
11mentions?
11HN people?
2021–2024first – last linked?
Links on Hacker News per year · peak 4 in 2021

Too few sampled comments (6) to say how often HN recommends it.?

Why HN links it

Simon Carless's Game Discoverer newsletter covers games industry sales data and market trends, such as Steam launch performance and indie game revenue, and offers data tools for developers.

Summarised by Claude from a sample of 6 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Analysis, data and insight about how people find & buy video games in the 2020s.

Most-linked posts?

  1. /p/steam-the-state-of-long-tail-revenue
    2 people · 2 mentions · first linked 2021-12-28

What Hacker News says?

  1. This is a great result -- and the game looks wonderful! -- but it's not that unexpected, since it launched with over 1 million wishlists and was, just before release, the top wishlisted game on Steam. The interesting part, the "building", was actually already done before the game launched. More interesting to me are games like Palworld and (the) Gnorp Apologue (both of which are covered here: https://newsletter.game…

    Comment linking /p/how-this-solo-dev-incremental-game

    on “Tiny Glade 'built' its way to >600k sold in a month”
  2. Submitted Tiny Glade 'built' its way to >600k sold in a month as a story · 409 points

    HN discussion
  3. There's a couple of problems with this analysis. 1) it only considers two of the three main actors in the DRM sphere - content "providers", by which the author seems to mean content distributors, and manufacturers of playback devices. It completely ignores why content creators, the people who actually make stuff, might want to use DRM. Yes sometimes these are the same entities as the content distributors. But not al…

    Comment linking /p/steam-the-state-of-long-tail-revenue

    on “The purpose of DRM is not to prevent copyright violations (2013)”
  4. Submitted Did Steam just get banned in China? It's complicated as a story · 3 points

    HN discussion
  5. There is very little evidence for this. A number of developers have complained about refunds, but when looking into any of their actual cases, you see no real evidence of refund abuse, normal 2-5% refund rates, etc. In most of the cases I've seen developers complain there's been no evidence of refunds, but the games have sold poorly to begin with, and the attention from complaining in public about how mean all the r…

    Comment linking /p/steam-refund-worries-kickstarter

    on “You cannot play Diablo 2 resurrected after 30 days of being offline”
  6. Submitted Deep dive: how Big Ambitions hit it big on Steam as a story · 2 points

    HN discussion
  7. Week1 sales is a decent predictor [1] of Year1 revenue. They'll probably do about 1M unit sales by Christmas 2023. [1] https://newsletter.gamediscover.co/p/steam-the-state-of-long...

    Comment linking /p/steam-the-state-of-long-tail-revenue

    on “After 20 years the Dwarf Fortress devs have to get used to being millionaires”
  8. Submitted Deep dive: how Shapez.io went from web game to $1M Steam hit as a story · 2 points

    HN discussion
  9. Thanks! There is RSS too: https://newsletter.gamediscover.co/feed

    Comment linking /feed

    on “Ex-Kotaku staff go independent and launch Aftermath”
  10. Submitted Why auditing your Steam keys is a great idea as a story · 1 points

    HN discussion
  11. keiferski · 2023-11-07Recommends
    I recently came across The Game Discoverer Newsletter, which seems to be about 100x more insightful and data rich than boilerplate journalism like Kotaku. They also have some other interesting data tools for game developers. More broadly, I'm not sure general "journalism" really has a bright future outside of the big names that can field huge advertising budgets. I'm more convinced that niche sites should specialize…

    Comment linking /

    on “Ex-Kotaku staff go independent and launch Aftermath”

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