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Simonschreibt.

Personal blog · simonschreibt.degamesdesign

Simonschreibt. is a personal blog at simonschreibt.de about games and design. Since 2014, 33 different Hacker News readers have linked it 45 times, most often “Render Hell 2.0 – Simon Schreibt”. It is still writing: the last post was on 2025-03-27, and you can follow it by feed.

Visit the blog
45mentions?
33HN people?
2014–2026first – last linked?
Links on Hacker News per year · peak 10 in 2023

Most-linked posts?

  1. Render Hell 2.0 – Simon Schreibt
    6 people · 6 mentions · first linked 2017-04-10
  2. Diablo 2 Parallax
    3 people · 4 mentions · first linked 2021-08-22
  3. /
    2 people · 2 mentions · first linked 2014-06-15
  4. Homeworld 2 – Backgrounds
    2 people · 2 mentions · first linked 2015-12-31
  5. Windows in 3D games
    2 people · 2 mentions · first linked 2014-05-19
  6. Don’t starve, Diablo – Parallax 7 (2016)
    2 people · 2 mentions · first linked 2015-01-20
  7. Technicalities of Homeworld 2 Backgrounds
    2 people · 2 mentions · first linked 2018-07-30
  8. Game Art Tricks
    2 people · 2 mentions · first linked 2014-02-10

What Hacker News says?

  1. You might also enjoy [0] (which is based on [1]). [0]: https://simonschreibt.de/gat/zelda-wind-waker-hyrule-travel-... [1]: http://polycount.com/discussion/104415/zelda-wind-waker-tech...

    Comment linking /gat/zelda-wind-waker-hyrule-travel-guide/

    on “Wind Waker Graphics Analysis”
  2. Submitted The High Heel Problem as a story · 332 points

    HN discussion
  3. I wonder why they enforce a redirect from HTTP to HTTPS. https://simonschreibt.de/gat/dont-starve-diablo-parallax-7/

    Comment linking /gat/dont-starve-diablo-parallax-7/

    on “Don’t starve, Diablo – Parallax 7 (2016)”
  4. Submitted Don’t starve, Diablo – Parallax 7 (2016) as a story · 323 points

    HN discussion
  5. > A similar trick is used in Crash Team Racing and the Homeworld PC game (or was it Homeworld 2? I don't remember). It was Homeworld 2, apparently: https://simonschreibt.de/gat/homeworld-2-backgrounds/

    Comment linking /gat/homeworld-2-backgrounds/

    on “Non-PhotoRealistic Quake (2002)”
  6. Submitted GTA V – The Wormy Fountain as a story · 259 points

    HN discussion
  7. You probably already know Simon schreibt, but for the other that want other game tech tecnique, it's a great blog: http://simonschreibt.de/

    Comment linking /

    on “Fuck the Super Game Boy (2010)”
  8. Submitted Technicalities of Homeworld 2 Backgrounds as a story · 211 points

    HN discussion
  9. There's another nice discussion of this sort of effect in prior games here: https://simonschreibt.de/gat/windows-ac-row-ininite/

    Comment linking /gat/windows-ac-row-ininite/

    on “Interior Mapping: rendering real rooms without geometry (2018)”
  10. Submitted Anno 1800: Shadows of Beauty as a story · 154 points

    HN discussion
  11. Lots of similar examinations at http://simonschreibt.de/

    Comment linking /

    on “Twilight Princess Eyes Breakdown”
  12. Submitted What is Color Banding? And what is it not? as a story · 97 points

    HN discussion
  13. Very cool! Is it possible to modify the algorithm to use vertex color instead of triangle color? It is possible to do interesting stuff like Homeworld 2 backgrounds. http://simonschreibt.de/gat/homeworld-2-backgrounds/

    Comment linking /gat/homeworld-2-backgrounds/

    on “Show HN: Image-triangulation – Delaunay and Voronoi from scratch”
  14. Submitted Diablo 3 – Wings of Angels as a story · 45 points

    HN discussion
  15. In the opposite but related direction, I was surprised to find out that the skyboxes from Homeworld 2 are not textured - they are just spheres with vertex coloring. https://simonschreibt.de/gat/homeworld-2-backgrounds/ https://simonschreibt.de/gat/homeworld-2-backgrounds-tech/

    Comment linking /gat/homeworld-2-backgrounds-tech/

    on “Generating 360° Video Game Panoramas”
  16. Submitted GIF Like a Pro as a story · 24 points

    HN discussion
  17. Unrelated but on the topic of skyboxes, I always thought the backgrounds of Homeworld were really nice... turns out it's just vertex color gradients. https://simonschreibt.de/gat/homeworld-2-backgrounds/ http://simonschreibt.de/gat/homeworld-2-backgrounds-tech/

    Comment linking /gat/homeworld-2-backgrounds-tech/

    on “Diablo 2 Parallax”
  18. Submitted Render Hell 1.0 as a story · 23 points

    HN discussion
  19. I found these lists: https://www.gamedevpensieve.com/graphics/3d/3d_frame-breakdo... http://www.adriancourreges.com/blog/2020/12/29/graphics-stud... http://simonschreibt.de/game-art-tricks/ Not super current, but still a nice overview :)

    Comment linking /game-art-tricks/

    on “Alan Wake 2 Is an Unexpected Visual Marvel Even on Older GPUs”
  20. Submitted Render Hell 1.0 as a story · 10 points

    HN discussion
  21. Diablo 2 did some weird things. Here is a post about its fake perspective mode https://simonschreibt.de/gat/dont-starve-diablo-parallax-7/

    Comment linking /gat/dont-starve-diablo-parallax-7/

    on “3dfx: So powerful it’s kind of ridiculous”
  22. Submitted Diablo 2 Parallax as a story · 4 points

    HN discussion
  23. If you think that's cool, the next level, which really could be considered to behave like a hologram is "parallax mapping" and it's variant "parallax occlusion mapping". Wikipedia has a little video showing the effect of parallax mapping in action: https://en.wikipedia.org/wiki/Parallax_mapping Another good example: https://doc.babylonjs.com/features/featuresDeepDive/material... And there's a decent explanation here…

    Comment linking /gat/windows-ac-row-ininite/

    on “The model for the coins in Super Mario Odyssey is 65% simpler than in SM Galaxy”
  24. Submitted Deus Ex – Alpha Terrain as a story · 3 points

    HN discussion
  25. Submitted Render Hell 2.0 – Simon Schreibt as a story · 3 points

    HN discussion
  26. Submitted Very cool old school way to fake parallax in 2D as a story · 3 points

    HN discussion
  27. Submitted Zelda Wind Waker – Hyrule Travel Guide as a story · 3 points

    HN discussion
  28. Submitted Render Hell 2.0 as a story · 2 points

    HN discussion
  29. Submitted Render Hell 2.0 as a story · 2 points

    HN discussion
  30. Submitted Diablo 2 “Perspective Mode” as a story · 2 points

    HN discussion

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