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Simonschreibt.
Personal blog · simonschreibt.degamesdesign
Simonschreibt. is a personal blog at simonschreibt.de about games and design. Since 2014, 33 different Hacker News readers have linked it 45 times, most often “Render Hell 2.0 – Simon Schreibt”. It is still writing: the last post was on 2025-03-27, and you can follow it by feed.
Most-linked posts?
- Render Hell 2.0 – Simon Schreibt6 people · 6 mentions · first linked 2017-04-10
- Diablo 2 Parallax3 people · 4 mentions · first linked 2021-08-22
- /2 people · 2 mentions · first linked 2014-06-15
- Homeworld 2 – Backgrounds2 people · 2 mentions · first linked 2015-12-31
- Windows in 3D games2 people · 2 mentions · first linked 2014-05-19
- Don’t starve, Diablo – Parallax 7 (2016)2 people · 2 mentions · first linked 2015-01-20
- Technicalities of Homeworld 2 Backgrounds2 people · 2 mentions · first linked 2018-07-30
- Game Art Tricks2 people · 2 mentions · first linked 2014-02-10
What Hacker News says?
You might also enjoy [0] (which is based on [1]). [0]: https://simonschreibt.de/gat/zelda-wind-waker-hyrule-travel-... [1]: http://polycount.com/discussion/104415/zelda-wind-waker-tech...
Comment linking /gat/zelda-wind-waker-hyrule-travel-guide/
on “Wind Waker Graphics Analysis”Submitted The High Heel Problem as a story · 332 points
HN discussionI wonder why they enforce a redirect from HTTP to HTTPS. https://simonschreibt.de/gat/dont-starve-diablo-parallax-7/
Comment linking /gat/dont-starve-diablo-parallax-7/
on “Don’t starve, Diablo – Parallax 7 (2016)”Submitted Don’t starve, Diablo – Parallax 7 (2016) as a story · 323 points
HN discussion> A similar trick is used in Crash Team Racing and the Homeworld PC game (or was it Homeworld 2? I don't remember). It was Homeworld 2, apparently: https://simonschreibt.de/gat/homeworld-2-backgrounds/
Comment linking /gat/homeworld-2-backgrounds/
on “Non-PhotoRealistic Quake (2002)”Submitted GTA V – The Wormy Fountain as a story · 259 points
HN discussionYou probably already know Simon schreibt, but for the other that want other game tech tecnique, it's a great blog: http://simonschreibt.de/
Comment linking /
on “Fuck the Super Game Boy (2010)”Submitted Technicalities of Homeworld 2 Backgrounds as a story · 211 points
HN discussionThere's another nice discussion of this sort of effect in prior games here: https://simonschreibt.de/gat/windows-ac-row-ininite/
Comment linking /gat/windows-ac-row-ininite/
on “Interior Mapping: rendering real rooms without geometry (2018)”Submitted Anno 1800: Shadows of Beauty as a story · 154 points
HN discussionLots of similar examinations at http://simonschreibt.de/
Comment linking /
on “Twilight Princess Eyes Breakdown”Submitted What is Color Banding? And what is it not? as a story · 97 points
HN discussionVery cool! Is it possible to modify the algorithm to use vertex color instead of triangle color? It is possible to do interesting stuff like Homeworld 2 backgrounds. http://simonschreibt.de/gat/homeworld-2-backgrounds/
Comment linking /gat/homeworld-2-backgrounds/
on “Show HN: Image-triangulation – Delaunay and Voronoi from scratch”Submitted Diablo 3 – Wings of Angels as a story · 45 points
HN discussionIn the opposite but related direction, I was surprised to find out that the skyboxes from Homeworld 2 are not textured - they are just spheres with vertex coloring. https://simonschreibt.de/gat/homeworld-2-backgrounds/ https://simonschreibt.de/gat/homeworld-2-backgrounds-tech/
Comment linking /gat/homeworld-2-backgrounds-tech/
on “Generating 360° Video Game Panoramas”Submitted GIF Like a Pro as a story · 24 points
HN discussionUnrelated but on the topic of skyboxes, I always thought the backgrounds of Homeworld were really nice... turns out it's just vertex color gradients. https://simonschreibt.de/gat/homeworld-2-backgrounds/ http://simonschreibt.de/gat/homeworld-2-backgrounds-tech/
Comment linking /gat/homeworld-2-backgrounds-tech/
on “Diablo 2 Parallax”Submitted Render Hell 1.0 as a story · 23 points
HN discussionI found these lists: https://www.gamedevpensieve.com/graphics/3d/3d_frame-breakdo... http://www.adriancourreges.com/blog/2020/12/29/graphics-stud... http://simonschreibt.de/game-art-tricks/ Not super current, but still a nice overview :)
Comment linking /game-art-tricks/
on “Alan Wake 2 Is an Unexpected Visual Marvel Even on Older GPUs”Submitted Render Hell 1.0 as a story · 10 points
HN discussionDiablo 2 did some weird things. Here is a post about its fake perspective mode https://simonschreibt.de/gat/dont-starve-diablo-parallax-7/
Comment linking /gat/dont-starve-diablo-parallax-7/
on “3dfx: So powerful it’s kind of ridiculous”Submitted Diablo 2 Parallax as a story · 4 points
HN discussionIf you think that's cool, the next level, which really could be considered to behave like a hologram is "parallax mapping" and it's variant "parallax occlusion mapping". Wikipedia has a little video showing the effect of parallax mapping in action: https://en.wikipedia.org/wiki/Parallax_mapping Another good example: https://doc.babylonjs.com/features/featuresDeepDive/material... And there's a decent explanation here…
Comment linking /gat/windows-ac-row-ininite/
on “The model for the coins in Super Mario Odyssey is 65% simpler than in SM Galaxy”Submitted Deus Ex – Alpha Terrain as a story · 3 points
HN discussionSubmitted Render Hell 2.0 – Simon Schreibt as a story · 3 points
HN discussionSubmitted Very cool old school way to fake parallax in 2D as a story · 3 points
HN discussionSubmitted Zelda Wind Waker – Hyrule Travel Guide as a story · 3 points
HN discussionSubmitted Render Hell 2.0 as a story · 2 points
HN discussionSubmitted Render Hell 2.0 as a story · 2 points
HN discussionSubmitted Diablo 2 “Perspective Mode” as a story · 2 points
HN discussion