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Powered by Feabhas is the company blog at blog.feabhas.com, writing about programming and hardware. Since 2012, 18 different Hacker News readers have linked it 43 times, most often “CMake Part 2 – Release and Debug Builds”. The last post was in 2024, but the archive is still widely read.

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43mentions?
18HN people?
2012–2024first – last linked?
Links on Hacker News per year · peak 13 in 2021

Too few sampled comments (3) to say how often HN recommends it.?

Why HN links it

HN readers link Feabhas's Sticky Bits posts on embedded C and Cortex-M hardware, such as an explanation of the ARM MPU and a piece on abusing the C switch statement. The comments cite them without judging the writing.

Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

A blog looking at developing software for real-time and embedded systems

Most-linked posts?

  1. CMake Part 2 – Release and Debug Builds
    3 people · 4 mentions · first linked 2021-07-23
  2. CMake Part 1 – The Dark Arts
    3 people · 3 mentions · first linked 2021-07-08
  3. Becoming a Rule of Zero Hero
    2 people · 2 mentions · first linked 2015-11-05
  4. ‘Abusing’ the C switch statement – beauty is in the eye of the beholder
    2 people · 2 mentions · first linked 2017-02-02
  5. Custom Allocators in C++
    2 people · 2 mentions · first linked 2019-03-14
  6. C++20 Modules with GCC11
    2 people · 2 mentions · first linked 2021-08-18

What Hacker News says?

  1. The "new hardware protection mechanism called MPU available on some new ARM Cortex-M microcontrollers" is a device which lets the operating system define up to eight memory regions (sixteen on the M7), optionally with holes in them. In each region, permissions can be set for read, write, and execute, and the policy for cacheing and sharing between cores can be controlled (although this is presumably not really relev…

    Comment linking /2013/02/setting-up-the-cortex-m34-armv7-m-memory-protection-unit-mpu/

    on “Experiences Building an OS in Rust”
  2. Submitted ‘Abusing’ the C switch statement – beauty is in the eye of the beholder as a story · 237 points

    HN discussion
  3. Is't spagetti code a design pattern? One can make use of design patterns, clean code and separation of concerns and still get working spaghetti code without all the hacky stuff. Much less effort if use C. Engineered C case studies as goto solutions! https://blog.feabhas.com/2017/02/abusing-c-switch-statement-... https://www.chiark.greenend.org.uk/~sgtatham/coroutines.html Just have to impliment the program as if it…

    Comment linking /2017/02/abusing-c-switch-statement-beauty-eye-beholder/

    on “Ask HN: How do I write quick and dirty, spaghetti code?”
  4. Submitted A convenient untruth: Array notation in C is a lie as a story · 180 points

    HN discussion
  5. The only modern language that gets it right is Swift: Apple did a fairly good job with unicode string handling starting in Cocoa and Objective-C, by providing methods to get the number of code points and/or bytes: https://stackoverflow.com/questions/15582267/cfstring-count-... I feel that this support of both character count and buffer size in bytes is probably the way to go. But Python 3 went wrong by trying to abs…

    Comment linking /2019/02/python-3-unicode-and-byte-strings/

    on “The Absolute Minimum Every Software Developer Must Know About Unicode in 2023”
  6. Submitted VSCode, Dev Containers and Docker as a story · 178 points

    HN discussion
  7. Submitted C++20 Modules with GCC11 as a story · 139 points

    HN discussion
  8. Submitted CMake Part 1 – The Dark Arts as a story · 99 points

    HN discussion
  9. Submitted On the evolution of programming style: How far C++ has moved from its C roots as a story · 98 points

    HN discussion
  10. Submitted Demystifying C++ lambdas as a story · 28 points

    HN discussion
  11. Submitted Memory consistency made simple(ish) as a story · 27 points

    HN discussion
  12. Submitted CMake: The Dark Arts as a story · 8 points

    HN discussion
  13. Submitted An Introduction to Docker for Embedded Developers – Part 2 Building Images as a story · 8 points

    HN discussion
  14. Submitted Function Parameters and Arguments on 32-bit ARM as a story · 6 points

    HN discussion
  15. Submitted CMake Part 4 – Windows 10 Host as a story · 4 points

    HN discussion
  16. Submitted A brief introduction to C++ Concepts as a story · 4 points

    HN discussion
  17. Submitted C++20 Modules with GCC11 as a story · 3 points

    HN discussion
  18. Submitted CMake Part 2 – Release and Debug Builds as a story · 3 points

    HN discussion
  19. Submitted We Need Build Systems as a story · 3 points

    HN discussion
  20. Submitted Using final in C++ to improve performance as a story · 2 points

    HN discussion
  21. Submitted Working with Strings in Embedded C++ as a story · 2 points

    HN discussion
  22. Submitted CMake Part 3 – Source File Organisation and Subsystems as a story · 2 points

    HN discussion
  23. Submitted Side effects and sequence points; why volatile matters as a story · 2 points

    HN discussion
  24. Submitted Contract Killing (In Modern C++) as a story · 2 points

    HN discussion
  25. Submitted Developing a Generic Hard Fault Handler for ARM Cortex-M3/Cortex-M4 Using GCC as a story · 2 points

    HN discussion
  26. Submitted C++: Seeing stars. And dots. And arrows as a story · 2 points

    HN discussion
  27. Submitted Rapid Application Development with Python as a story · 2 points

    HN discussion
  28. Submitted Raspberry Pi First Impressions and RaspBMC as a story · 2 points

    HN discussion
  29. Submitted Disassembling a Cortex-M raw binary file with Ghidra as a story · 1 points

    HN discussion
  30. Submitted TDD in C with Ceedling and WSL2: performance issues as a story · 1 points

    HN discussion

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