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Tales of the Rampant Coyote

Company blog · rampantgames.com/bloggamesbusiness

Tales of the Rampant Coyote is the company blog at rampantgames.com, writing about games and business. Since 2006, 46 different Hacker News readers have linked it 50 times, most often “Black Triangles”. The last post was in 2023, but the archive is still widely read.

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50mentions?
46HN people?
2006–2026first – last linked?
Links on Hacker News per year · peak 7 in 2011

Rampant Games - home of indie RPGs, Adventure Games, Strategy, and Action Games

Most-linked posts?

  1. Black Triangles
    13 people · 14 mentions · first linked 2014-08-13
  2. Black Triangles (2014)
    11 people · 12 mentions · first linked 2019-08-17
  3. The Black Triangle (2004)
    9 people · 9 mentions · first linked 2009-07-11
  4. Black triangle: a useful shorthand and metaphor
    2 people · 2 mentions · first linked 2006-10-14

What Hacker News says?

  1. You can imagine "1 + 1 = 2" not as an important question in this context, but rather a proof of concept for the system they devised. It's a bit like the story about a "black triangle" [0]: a rather useless model passed through a rendering pipeline to produce a result any OpenGL novice can scramble in a couple dozen lines, but showing that the whole pipeline does, indeed, actually work as intended. [0] https://rampan…

    Comment linking /blog/?p=7745

    on “What Gödel Discovered”
  2. Submitted Black Triangles (2014) as a story · 267 points

    HN discussion
  3. Indeed. That single triangle likely is way closer to a million triangles than to zero triangles. https://rampantgames.com/blog/?p=7745 : “Afterwards, we came to refer to certain types of accomplishments as “black triangles.” These are important accomplishments that take a lot of effort to achieve, but upon completion you don’t have much to show for it only that more work can now proceed. It takes someone who really…

    Comment linking /blog/?p=7745

    on “Dissecting the Apple M1 GPU, Part II”
  4. Submitted Black Triangles as a story · 131 points

    HN discussion
  5. Several people have noted that TM2 lacks desired features, such as split screens. My guess (hope?) is that this alpha release includes massively refactored internals to allow new features to be added quickly. In other words, maybe it's a black triangle ( http://rampantgames.com/blog/2004/10/black-triangle.html ).

    Comment linking /blog/2004/10/black-triangle.html

    on “TextMate 2”
  6. Submitted The Black Triangle (2004) as a story · 29 points

    HN discussion
  7. https://rampantgames.com/blog/?p=7745 : “It was sometime in my first week possibly my first or second day. In the main engineering room, there was a whoop and cry of success. Our company financial controller and acting HR lady, Jen, came in to see what incredible things the engineers and artists had come up with. Everyone was staring at a television set hooked up to a development box for the Sony Playstation. There,…

    Comment linking /blog/?p=7745

    on “First triangle ever rendered on an M1 Mac with a fully open-source driver”
  8. Submitted Black triangle: a useful shorthand and metaphor as a story · 12 points

    HN discussion
  9. This seems like such a fun challenge. I just completed my first Ludum Dare Jam with a friend (72 hour gamejam), and we both learned a lot. Right from the start we had to manage a "72-hour TODO" list and a "Maybe we'll enjoy this game enough to take it past the weekend TODO" list. And things kept being moved from one list to the other. I think the most important take-away for me was how important careful planning is…

    Comment linking /blog/?p=7745

    on “Post mortem of my one game a month”
  10. Submitted Black Triangles as a story · 9 points

    HN discussion
  11. Black Triangles by Rampant Games: http://rampantgames.com/blog/?p=7745

    Comment linking /blog/?p=7745

    on “Ask HN: What essay/blogpost do you keep going back to reread?”
  12. Submitted Black Triangles as a story · 5 points

    HN discussion
  13. I'm in this situation now and it's not bad. It's really important for everyone to have a nothing-personal policy about being like "Hey, this is my area and not yours, let me take over." (And it goes both ways). It does lead to a lot of "Black Triangle" [0] situations though. Where you spend a long time with no "real" actionable results to show management, and then after an annoyingly long amount of time present what…

    Comment linking /blog/?p=7745

    on “Software architects should be involved in earliest system engineering activities”
  14. Submitted Black Triangles as a story · 4 points

    HN discussion
  15. Here’s a working link to explain the black triangle: https://rampantgames.com/blog/?p=7745

    Comment linking /blog/?p=7745

    on “Teach, Don't Tell (2013)”
  16. Submitted The Black Triangle as a story · 3 points

    HN discussion
  17. > To the inexperienced, this may look just like any green screen. But it meant much more. Reminds me of "Black Triangles": http://rampantgames.com/blog/?p=7745

    Comment linking /blog/?p=7745

    on “Haskell on Android”
  18. Submitted The Black Triangle as a story · 3 points

    HN discussion
  19. "48 hours later my iPhone was displaying a black screen with a white triangle on it. Clearly my limits were being tested." That reminds me of http://rampantgames.com/blog/?p=7745 : "In the main engineering room, there was a whoop and cry of success. Our company financial controller and acting HR lady, Jen, came in to see what incredible things the engineers and artists had come up with. Everyone was staring at a tel…

    Comment linking /blog/?p=7745

    on “How to write a 48-hour game in just 2 years (2013)”
  20. Submitted Black Triangles as a story · 2 points

    HN discussion
  21. Advantage for a beautiful demo. If I'm going to actually build real applications in this way, I don't need to run my development environment on someone else's website. The key benefit of having an in-browser implementation of something like Clojurescript isn't: "I can run my dev environment on the web." it's: "There IS no dev environment." Look at how absolutely trivial and frictionless it is to get started with Les…

    Comment linking /blog/2004/10/black-triangle.html

    on “Bret Victor's live editable game in ClojureScript”
  22. Submitted Games vs. Stories, Revisited as a story · 2 points

    HN discussion
  23. I like the game programming story about the black triangle to illustrate this point: http://rampantgames.com/blog/2004/10/black-triangle.html

    Comment linking /blog/2004/10/black-triangle.html

    on “Productive Programming”
  24. Submitted Black Triangles (2004) as a story · 2 points

    HN discussion
  25. Was it supposed to be a black triangle? https://rampantgames.com/blog/?p=7745

    Comment linking /blog/?p=7745

    on “Mach Engine: The Future of Graphics (With Zig)”
  26. Submitted Black Triangles as a story · 2 points

    HN discussion
  27. Indeed, it's a black triangle[0] > [T]he black triangle was a pioneer. It wasn’t just that we’d managed to get a triangle onto the screen. That could be done in about a day. It was the journey the triangle had taken to get up on the screen. It had passed through our new modeling tools, through two different intermediate converter programs, had been loaded up as a complete database, and been rendered through a fairly…

    Comment linking /blog/?p=7745

    on “Getting Started with Swift on Windows”
  28. Submitted What happens when everyone loses the app store race to the bottom? as a story · 2 points

    HN discussion
  29. That reminds me of this story, from developing for the Playstation: >In the main engineering room, there was a whoop and cry of success. >Our company financial controller and acting HR lady, Jen, came in to see what incredible things the engineers and artists had come up with. Everyone was staring at a television set hooked up to a development box for the Sony Playstation. There, on the screen, against a single-colo…

    Comment linking /blog/?p=7745

    on “Click”
  30. Submitted The Black Triangle as a story · 2 points

    HN discussion

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