Top all-time · #6682
The Astronauts
Company blog · theastronauts.comgamesdesign
The Astronauts is the company blog at theastronauts.com, writing about games and design. Since 2013, 12 different Hacker News readers have linked it 13 times, most often “The Visual Revolution of the Vanishing of Ethan Carter”. It is still writing: the last post was on 2026-10-31, and you can follow it by feed.
Too few sampled comments (2) to say how often HN recommends it.?
Why HN links it
Posts on photogrammetry and 3D capture of real places, including a 2014 article on the visual revolution in 3D scanning. Commenters link them as examples of large-scale photoscanned scenes such as churches and valleys.
Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- The Visual Revolution of the Vanishing of Ethan Carter7 people · 7 mentions · first linked 2014-03-27
What Hacker News says?
It's a 3D model of Bibury, UK made using photogrammetry. Did you watch the whole clip? Watch it again; the perspective changes as the camera rotates. https://en.wikipedia.org/wiki/Photogrammetry http://www.theastronauts.com/2014/03/visual-revolution-vanis...
Comment linking /2014/03/visual-revolution-vanishing-ethan-carter/
on “Non-PhotoRealistic Quake (2002)”Submitted The Visual Revolution of the Vanishing of Ethan Carter as a story · 71 points
HN discussionThanks. Photoscan's worth checking out - there's a few people doing large spaces with drones, as well as the usual object scans you mention. See http://www.agisoft.com/community/showcase/ They've done churches, cliffs, and whole valleys before: http://www.theastronauts.com/2014/03/visual-revolution-vanis... That said, Photoscan's UI is incredibly poor, and the software has bugs (particularly around CUDA) so I'd be i…
Comment linking /2014/03/visual-revolution-vanishing-ethan-carter/
on “Walk through a 3D model of Y Combinator”Submitted Visual Revolution of the Vanishing of Ethan Carter as a story · 55 points
HN discussionSubmitted The weirdest design trick I know as a story · 29 points
HN discussionSubmitted Visual revolution of The Vanishing of Ethan Carter as a story · 22 points
HN discussionSubmitted How to Make a Game That Punches Above Its Weight as a story · 2 points
HN discussionSubmitted What is takes to make a reload animation in Witchfire as a story · 2 points
HN discussionSubmitted Visual Revolution of The Vanishing of Ethan Carter as a story · 2 points
HN discussionSubmitted You Have an Idea for a Game - And Here's Why Nobody Cares as a story · 2 points
HN discussionSubmitted SOMA and the Lost Layer of Narrative Design as a story · 1 points
HN discussionSubmitted Visual Revolution Of The Vanishing Of Ethan Carter as a story · 1 points
HN discussionSubmitted The Secret of Immersive Game Worlds as a story · 1 points
HN discussion