Top all-time · #3830
The Hacks of Life
Personal blog · hacksoflife.blogspot.comprogrammingsystems
The Hacks of Life is a personal blog at hacksoflife.blogspot.com about programming and systems. Since 2010, 20 different Hacker News readers have linked it 31 times, most often “Solve Less General Problems”. The last post was in 2022, but the archive is still widely read.
Too few sampled comments (4) to say how often HN recommends it.?
Why HN links it
HN readers link this developer blog for practical OpenGL material, and it is also cited on LuaJIT's 2GB allocation limit and on inheritance in OOP. One commenter called it really cool.
Summarised by Claude from a sample of 4 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- Solve Less General Problems2 people · 2 mentions · first linked 2018-08-12
What Hacker News says?
The developer's blog is really cool, has lots of neat practical opengl insights and stuff https://hacksoflife.blogspot.com/
Comment linking /
on “How X-Plane Works”Submitted Solve Less General Problems as a story · 193 points
HN discussionmy biggest annoyance with LuaJIT is the lack of 64-bit addressing, and there's no easy fix for this. Mike Pall said he'd fix it in LuaJIT 3.0 (with an overhaul of the GC), whenever that'll be. http://hacksoflife.blogspot.com/2012/12/integrating-luajit-w... Edit: to clarify, this does not mean torch cant use more than 2GB, but native lua allocations cant be more than 2GB, so ffi-based or C based allocations (which is…
Comment linking /2012/12/integrating-luajit-with-x-plane-64-bit.html
on “Torch7 – Scientific computing for LuaJIT”Submitted The Four Horsemen of the Performance Apocalypse as a story · 98 points
HN discussionHere are some blogs. http://hacksoflife.blogspot.com/ http://fgiesen.wordpress.com/ http://www.g-truc.net/
Comment linking /
on “AMD Introduces "Mantle" API Initiative”Submitted When Not to Serialize as a story · 69 points
HN discussionhe did link to another post he'd written elaborating on the subject http://hacksoflife.blogspot.com/2007/01/inheritance-of-imple...
Comment linking /2007/01/inheritance-of-implementation-is-evil.html
on “What OOP Isn't”Submitted The Dangers of Super Smart Compilers as a story · 55 points
HN discussionSubmitted Source Control for Art Assets Must Exist as a story · 41 points
HN discussionSubmitted Making SoA Tollerable as a story · 35 points
HN discussionSubmitted Underestanding PowerVR GPUs via Metal as a story · 28 points
HN discussionSubmitted What OOP Isn't as a story · 20 points
HN discussionSubmitted Solve Less General Problems as a story · 4 points
HN discussionSubmitted Solve Less General Problems as a story · 3 points
HN discussionSubmitted Why Your C++ Should Be Simple as a story · 3 points
HN discussionSubmitted Understanding PowerVR GPUs via Metal as a story · 3 points
HN discussionSubmitted High Performance Code Is Designed, Not Optimized as a story · 3 points
HN discussionSubmitted One Weird Trick Let's You Beat the Experts as a story · 2 points
HN discussionSubmitted Is It Ever Okay to Future Proof? as a story · 2 points
HN discussionSubmitted We Never Needed Stackfull Coroutines as a story · 2 points
HN discussionSubmitted Second. Worst. Lock. Ever as a story · 2 points
HN discussionSubmitted Never Map Again: Persistent Memory, System Memory, and Nothing in Between as a story · 2 points
HN discussionSubmitted CAS and Reference Counting Don't Mix as a story · 1 points
HN discussionSubmitted Keeping the Blue Side Up: Coordinate Conventions for OpenGL, Metal and Vulkan as a story · 1 points
HN discussionSubmitted When to Rewrite (2010) as a story · 1 points
HN discussionSubmitted Fixing Camera Shake on Single Precision GPUs as a story · 1 points
HN discussionSubmitted Worst. Lock. Ever as a story · 1 points
HN discussionSubmitted Simultaneous Mipmap Level Generation as a story · 1 points
HN discussionSubmitted OS X Metal – Raw Notes as a story · 1 points
HN discussionSubmitted Fast Paths as a story · 1 points
HN discussion