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Tommo's blog

Personal blog · tomcc.github.ioprogramminggames

Tommo's blog is a personal blog at tomcc.github.io about programming and games. Since 2014, 4 different Hacker News readers have linked it 5 times, most often “The Advanced Cave Culling Algorithm, Or, Making Minecraft Faster”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
5mentions?
4HN people?
2014–2018first – last linked?
Links on Hacker News per year · peak 3 in 2014

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for posts on voxel visibility culling, cited as sources in discussions of voxel engines and Minecraft's CPU and graphics demands. The comments do not judge the writing itself.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Blogblog

Most-linked posts?

  1. The Advanced Cave Culling Algorithm, Or, Making Minecraft Faster
    2 people · 2 mentions · first linked 2014-09-01

What Hacker News says?

  1. > Minecraft isn't heavy duty graphics, you just need a simple voxel engine. Your game code could be running in python and you wouldn't know any better. On the contrary, Minecraft is very heavy on the CPU and would benefit from running on native code rather than a managed bytecode based virtual machine environment. It isn't heavy duty graphics, so you don't need a super strong GPU (it's still quite heavy), but Minecr…

    Comment linking /2014/08/31/visibility-1.html

    on “Yes, we’re being bought by Microsoft”
  2. Submitted The Advanced Cave Culling Algorithm – making Minecraft faster as a story · 189 points

    HN discussion
  3. I can't really say. This particular area isn't really my specialty, but cursory Google searches yielded some interesting links. From what I remember, there are techniques to cull voxels that aren't visible. So it's possible some of them don't even matter when doing calculation. See: https://tomcc.github.io/2014/08/31/visibility-1.html https://tomcc.github.io/2014/08/31/visibility-2.html From what I gather, the bigge…

    Comment linking /2014/08/31/visibility-2.html

    on “How Voxels Became ‘The Next Big Thing’”
  4. Submitted The Advanced Cave Culling Algorithm, Or, Making Minecraft Faster as a story · 3 points

    HN discussion

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