Work in progress: 181,232 of 181,233 sites checked so far, more every week · updated 2 Nov 2026Missing a blog? Tell us

Top all-time · #19760

T

Tyler Wolf Leonhardt

Personal blog · tyleo.com/blog · on HN as tyleogamesprogramming

Tyler Wolf Leonhardt's personal blog at tyleo.com covers games and programming. Since 2024, 3 different Hacker News readers have linked it 41 times, most often “Frosted glass from games to the web”. It is still writing: the last post was on 2026-10-11, and you can follow it by feed.

Visit the blog
41mentions?
3HN people?
2024–2026first – last linked?
Links on Hacker News per year · peak 26 in 2026

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

No comment discusses the writing. The linked posts cover CSS frosted-glass effects using backdrop-filter and a Hacker News thread on it, plus the blog index page.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

I make video games, software, and do yoga. Explore my projects, dev blog, and tools covering everything from Rust and TypeScript to AI-powered game art.

The author on HN?

tyleo · 4,151 karma · member since 2013

Site: https://www.tyleo.com/ LinkedIn: https://www.linkedin.com/in/tyleo/

From their public HN profile, which links to this site.

Most-linked posts?

  1. Frosted glass from games to the web
    2 people · 2 mentions · first linked 2024-11-24

What Hacker News says?

  1. In the Cross-Platform Dynamic Light section I describe `data-*` attributes ( https://www.tyleo.com/html-glass.html#cross-platform-dynamic... ). The dragging works with another bit of JavaScript--the only other bit on the page--which uses a `data-click-drag-area` to define an element which will contain draggable children and a `data-click-drag-item` attribute to indicate a child can be dragged. The the parent must be…

    Comment linking /html-glass.html

    on “Frosted glass from games to the web”
  2. Submitted Frosted glass from games to the web as a story · 791 points

    HN discussion
  3. My personal site https://www.tyleo.com After years of having the New Year’s resolution, “make a personal site.” I finally got past my procrastination and did it! It’s live and I’m filling it out with things I’ve done over the years.

    Comment linking /

    on “Ask HN: What are you working on (August 2024)?”
  4. Submitted Show HN: Rad Type - Can we make gamepad typing fast? as a story · 42 points

    HN discussion
  5. I recently added RSS to my personal site ( https://www.tyleo.com/ ) Even with a custom implementation it’s a simple thing to support. You can find the whole spec here: https://www.rssboard.org/rss-specification I’ll mention that there is a competing Atom specification which is compatible with all notable RSS readers https://en.wikipedia.org/wiki/Atom_(web_standard) . The POV I’ve seen on HN favors Atom because it of…

    Comment linking /

    on “I've been advocating for RSS support, and you should too”
  6. Submitted The First Idiot Principle as a story · 25 points

    HN discussion
  7. How does this compare with this that was posted on HN a few weeks ago? https://www.tyleo.com/html-glass.html

    Comment linking /html-glass.html

    on “Next-level frosted glass with backdrop-filter”
  8. Submitted The Excommunicated Devs Making Games with AI as a story · 9 points

    HN discussion
  9. Another point not mentioned in this article is that Windows desktops are incredibly slow these days. I did some compilation tests on a 2025 Windows desktop with an i9 vs some MacBooks and a new top-of-the-line Windows machine can’t even keep up with a bottom-tier M1 MacBook Pro. https://www.tyleo.com/blog/compiler-performance-on-2025-devi...

    Comment linking /blog/compiler-performance-on-2025-devices

    on “Are consumers just tech debt to Microsoft?”
  10. Submitted How We Synchronized Editing for Rec Room's Multiplayer Scripting System as a story · 4 points

    HN discussion
  11. If you accept the default output you get slop. But you can use these tools as a starting point to get something good much faster than doing everything by hand. I wrote a guide for this with voxel art and you can see some examples up top: https://www.tyleo.com/blog/game-ready-voxel-meshes-with-low-...

    Comment linking /blog/game-ready-voxel-meshes-with-low-cost-ai

    on “An autopsy of AI-generated 3D slop”
  12. Submitted We Can Make Each Other Better – Reflection on how small acts can inspire others as a story · 3 points

    HN discussion
  13. Shoutout to my own: https://www.tyleo.com

    Comment linking /

    on “Ask HN: Most beautiful personal blog UI you have ever seen?”
  14. Submitted Building Products People Are Glad They Used as a story · 2 points

    HN discussion
  15. this url https://www.tyleo.com/blog gives a 404 when infact it should retrieve a list of all the blog posts. Might want to fix that

    Comment linking /blog

    on “The Excommunicated Devs Making Games with AI”
  16. Submitted The Terminal Star – The dopamine machine that writes your code as a story · 2 points

    HN discussion
  17. https://www.tyleo.com I write mostly about software and have some links to my projects.

    Comment linking /

    on “Ask HN: Could you share your personal website here?”
  18. Submitted Pour Your Soul In – An Ode to Engineering as a story · 2 points

    HN discussion
  19. I happen to be shutting down an online game right now. https://www.tyleo.com/blog/sunsetting-rec-room-how-to-give-a... The sad truth is that these things have high operating costs, especially if they need moderation. I would guess this bill just makes it more risky to make the games in the first place. It’s already brutally hard to make money on games. I feel like the effect of this might just be that shutting an on…

    Comment linking /blog/sunsetting-rec-room-how-to-give-a-beloved-product-the-ending-it-deserves

    on “California bill would require patches or refunds when online games shut down”
  20. Submitted Game-Ready Voxel Meshes with Low-Cost AI as a story · 2 points

    HN discussion
  21. I hit principal pretty early on in my career. I keep a detailed work history for anyone interested in what that journey is like: https://www.tyleo.com/professional-work-history It's both hustle and luck. One reason I left Microsoft was because I wasn't on track there. The organization was good but also top heavy so there wasn't room for growth. When I joined Rec Room the tech I built really clicked and the company s…

    Comment linking /professional-work-history

    on “I Caught the Car”
  22. Submitted Compiler Performance on 2025 Devices as a story · 2 points

    HN discussion
  23. This is a fun tool. I compared https://www.tyleo.com to Hacker News and won (Hacker News got 2.7, not hard to beat). What I really wanted though was just a way to get my own site’s score without having a competitor.

    Comment linking /

    on “Show HN: Site Mogging”
  24. Submitted Ten Developer Commandments: Practical rules for modern software builders as a story · 2 points

    HN discussion
  25. Location: Seattle Remote: Optional Willing to relocate: No Technologies: Games, Web, C#, C++, TypeScript Resume: https://www.linkedin.com/in/tyleo/ or https://www.tyleo.com/professional-work-history Email: news.ycombinator@tyleo.com About: I'm a technical leader with 10+ years’ experience shipping consumer products at scale. I most recently owned the technical roadmap for a 60-person product organization. I previous…

    Comment linking /

    on “Ask HN: Who wants to be hired? (April 2026)”
  26. Submitted Pieces of Truth as a story · 2 points

    HN discussion
  27. This is a neat little project. I published a post about a week ago on an easy way to make voxel meshes which may pair nicely: https://www.tyleo.com/blog/game-ready-voxel-meshes-with-low-... Even if you don’t want to use the AI part of that guide, the Voxel Max tool I recommend is a standout voxel editor.

    Comment linking /blog/game-ready-voxel-meshes-with-low-cost-ai

    on “VoxCSS – CSS voxel engine for the DOM”
  28. Submitted Write Satisfying Software: Is your code satisfying, or just beautiful? as a story · 2 points

    HN discussion
  29. I recommend people just update their Claude Code status line so that changes like this are in Claude Code itself. https://www.tyleo.com/blog/love-letter-to-the-claude-code-do...

    Comment linking /blog/love-letter-to-the-claude-code-docs

    on “Show HN: macOS menu bar gauges for your Claude Code quota”
  30. Submitted Sunsetting Rec Room: How to Give a Beloved Product the Ending It Deserves as a story · 1 points

    HN discussion

Search all of HN for tyleo.com