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Unity

Company blog · blog.unity.comgamesprogramming

Unity is the company blog at blog.unity.com, writing about games and programming. Since 2021, 58 different Hacker News readers have linked it 74 times, most often “Unity plan pricing and packaging updates”. It is still writing: the last post was on 2026-10-30, and you can follow it by feed.

Visit the blog
74mentions?
58HN people?
2021–2024first – last linked?
Links on Hacker News per year · peak 40 in 2023

Check out the latest Unity news, product announcements, content, creator success stories, and more

Most-linked posts?

  1. Unity plan pricing and packaging updates
    7 people · 9 mentions · first linked 2023-09-12
  2. Updated Terms of Service and commitment to being an open platform (2019)
    6 people · 7 mentions · first linked 2023-09-13
  3. Unity acquires Weta Digital
    6 people · 6 mentions · first linked 2021-11-09
  4. /technology/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take
    3 people · 3 mentions · first linked 2021-08-17
  5. New AI Products from Unity: Unity Muse and Unity Sentis
    3 people · 3 mentions · first linked 2023-06-27
  6. Unity's plan to migrate from Mono to .NET CoreCLR
    3 people · 3 mentions · first linked 2022-05-18
  7. Introducing Unity’s latest sample game, Gigaya
    2 people · 2 mentions · first linked 2022-03-23
  8. Unity merges with IronSource
    2 people · 2 mentions · first linked 2022-07-13
  9. Unity Acquires Ziva Dynamics
    2 people · 2 mentions · first linked 2022-01-24
  10. An open letter to our community [Unity]
    2 people · 2 mentions · first linked 2023-09-22

What Hacker News says?

  1. > https://blog.unity.com/news/bolt-visual-scripting-is-now-inc... Bolt is also the visual programming language which the Unity game engine acquired in 2020. When I saw the HN title, my first thought was "Why does a video game scripting tool founder care about Stripe and YC?"

    Comment linking /news/bolt-visual-scripting-is-now-included-in-all-unity-plans

    on “Bolt founder on Stripe/YC”
  2. Submitted Debugging memory corruption: who the hell writes “2” into my stack? (2016) as a story · 409 points

    HN discussion
  3. Well say no more then https://blog.unity.com/technology/unity-and-net-whats-next

    Comment linking /technology/unity-and-net-whats-next

    on “It's time to halt starting any new projects in C/C++”
  4. Submitted Unity merges with IronSource as a story · 397 points

    HN discussion
  5. Dotnet Core is significantly faster than the old version of mono that Unity is currently stuck on. They've recently announced that they're finally upgrade to .net core over the next couple years, so that should help out a lot. https://blog.unity.com/technology/unity-and-net-whats-next

    Comment linking /technology/unity-and-net-whats-next

    on “It’s time to make that indie C# game in Godot”
  6. Submitted Unity acquires Weta Digital as a story · 52 points

    HN discussion
  7. > In 2012...Unity was Mac-only The timeline is a bit off here. Unity was initially Mac-only, but only for a short time. It ran on Windows from version 2.5 in 2009.[1] [1] https://blog.unity.com/technology/unity-25-for-mac-and-windo...

    Comment linking /technology/unity-25-for-mac-and-windows-now-available

    on “Debugging memory corruption: who the hell writes “2” into my stack? (2016)”
  8. Submitted IL2CPP runtime performance improvements in Unity 2021.2 as a story · 49 points

    HN discussion
  9. Luckily, this particular developer is still at Unity and still fixing bugs—and doing the world a service by writing fascinating breakdowns about them https://blog.unity.com/technology/fixing-time-deltatime-in-u...

    Comment linking /technology/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take

    on “Debugging memory corruption: who the hell writes “2” into my stack? (2016)”
  10. Submitted Unity's plan to migrate from Mono to .NET CoreCLR as a story · 47 points

    HN discussion
  11. It can, but with care you can largely resolve this. And you can always disable pipelining if the performance benefits aren't worth it to you. Unity has a great article on this topic here: https://blog.unity.com/technology/fixing-time-deltatime-in-u...

    Comment linking /technology/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take

    on “Bevy game engine 0.6”
  12. Submitted Unity plan pricing and packaging updates as a story · 45 points

    HN discussion
  13. Moving it to an extension seems like the sane thing to do! That way: 1.) the functionality wouldn't be gone forever with no way for anyone to use it 2.) the community could maintain it and fix and eventual incompatibilities with the main engine 3.) the engine developers could focus their efforts elsewhere, better spending their limited resources 4.) the quality of the plugin would be proportional to the size of the…

    Comment linking /technology/documentation-unity-scripting-languages-and-you

    on “Godot 4.0 will discontinue visual scripting”
  14. Submitted Making AnimationEvent safe for the CoreCLR garbage collector as a story · 27 points

    HN discussion
  15. There is some kind of continuing relationship between the two: Weta FX will keep contributing assets to Weta Digital's (i.e. Unity's) asset library. Maybe that's in exchange for being able to continue to use the software? I haven't seen the deal spelled out anywhere. From the Unity blog post [1]: "Another exciting element of this acquisition is the asset library we’ll inherit from Weta Digital, which includes urban…

    Comment linking /news/welcome-weta-digital

    on “Unity is buying Peter Jackson’s Weta Digital for $1.6B”
  16. Submitted Unity announces updates to it's web runtime support as a story · 24 points

    HN discussion
  17. Link is so riddled with ads I can't even load it. Alternate link: https://blog.unity.com/news/welcome-weta-digital

    Comment linking /news/welcome-weta-digital

    on “Unity is buying Peter Jackson’s Weta Digital for $1.6B”
  18. Submitted Unity 6 preview is now available, contains WebGPU support as a story · 10 points

    HN discussion
  19. In the unity announcement they go over some of the tools weta have created: https://blog.unity.com/news/welcome-weta-digital

    Comment linking /news/welcome-weta-digital

    on “Unity is buying Peter Jackson’s Weta Digital for $1.6B”
  20. Submitted An open letter to our community [Unity] as a story · 5 points

    HN discussion
  21. https://www.imdb.com/title/tt7655460/ made in unity https://blog.unity.com/entertainment/neill-blomkamp-on-what-... https://blog.unity.com/entertainment/bugsbot-g-the-first-kor...

    Comment linking /entertainment/bugsbot-g-the-first-korean-tv-animation-series-made-with-unity

    on “AppLovin bids $17.5B to acquire Unity”
  22. Submitted Getting started with 3D content for synthetic data as a story · 4 points

    HN discussion
  23. Usually when this pops up I drop in to tell people not to waste their time with it, but, people are relentlessly drawn to free content, no matter how questionable it is. Instead, today I'll link to different free content that is actually useful advice by people who know what they're talking about: https://blog.unity.com/games/level-up-your-code-with-game-pr... ...also, checkout the link at the bottom to their forum…

    Comment linking /games/level-up-your-code-with-game-programming-patterns

    on “Game Programming Patterns (2014)”
  24. Submitted Introducing Unity’s latest sample game, Gigaya as a story · 3 points

    HN discussion
  25. Yeah, I was talking about retroactive changes of course (and not changes for future versions). Their founder/CTO (who seems to be MIA these days) published this back in 2019: https://blog.unity.com/news/updated-terms-of-service-and-com... "For this reason, we now allow users to continue to use the TOS for the same major (year-based) version number, including Long Term Stable (LTS) builds that you are using in your p…

    Comment linking /news/updated-terms-of-service-and-commitment-to-being-an-open-platform

    on “John Riccitiello steps down as CEO of Unity after pricing battle”
  26. Submitted Unity Acquires Ziva Dynamics as a story · 3 points

    HN discussion
  27. Unity actually started doing this while I was working there[0], and then eventually axed it[1] as part of a broader shift towards low quality high revenue mobile development (acquiring ironSource, for example). This shift was highly demoralising for the entire organisation, as it included laying off huge swathes of creative staff from Gigaya development (and other teams) and hiring in areas of monetisation (read: ad…

    Comment linking /games/introducing-unitys-latest-sample-game-gigaya

    on “The importance of making games during a game engine's development”
  28. Submitted Unity Acquires Ziva Dynamics as a story · 3 points

    HN discussion
  29. I believe Unity has just recently (I.e. since October 2020) taken steps to help mitigate this microstutter, unless I am misunderstanding you. https://blog.unity.com/technology/fixing-time-deltatime-in-u...

    Comment linking /technology/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take

    on “Game Timers: Issues and Solutions (2012)”
  30. Submitted Unity 3D Coming to Apple Silicon as a story · 3 points

    HN discussion

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