Top all-time · #9346
wwwtyro.net
Personal blog · wwwtyro.net · on HN as wwwtyroprogrammingdesign
wwwtyro.net is a personal blog at wwwtyro.net about programming and design. Since 2016, 8 different Hacker News readers have linked it 16 times, most often “Instanced Line Rendering Using WebGL”. The last post was in 2022, but the archive is still widely read.
Too few sampled comments (2) to say how often HN recommends it.?
Why HN links it
Linked for graphics-programming posts on GPU-friendly stroke expansion, instanced lines and round rectangles. Commenters cite them for 2D and 3D rounded-shape rendering background.
Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- Instanced Line Rendering Using WebGL4 people · 5 mentions · first linked 2019-11-19
- Advanced Map Shading3 people · 3 mentions · first linked 2019-03-24
- Procedurally generating a rounded box mesh2 people · 2 mentions · first linked 2021-09-27
- Instanced Line Rendering Part II: Alpha Blending2 people · 2 mentions · first linked 2021-10-05
What Hacker News says?
I love this page. Thank you. I bookmarked it in 2018 but still haven't used it, doh! https://wwwtyro.net/2019/11/18/instanced-lines.html is also nice.
Comment linking /2019/11/18/instanced-lines.html
on “GPU-Friendly Stroke Expansion”Submitted Procedurally generating a rounded box mesh as a story · 121 points
HN discussionThanks! That's a great write up. I used this approach: https://wwwtyro.net/2019/11/18/instanced-lines.html
Comment linking /2019/11/18/instanced-lines.html
on “Show HN: CandyGraph, a flexible, fast-by-default WebGL plotting library”Submitted Instanced Line Rendering Using WebGL as a story · 107 points
HN discussionI recently got tip on a 3D version of round rectangles, called octasphere: https://prideout.net/blog/octasphere/ It's not a direct-to-screen rendering technique like the article, rather a way to procedurally construct the 3D mesh based on few parameters (W,H,D, radius, # of subdivisions). Just like rectangles in 2D, boxes in 3D are too simple and have harsh sharp edges. Adding rounded edges makes them nicer to look…
Comment linking /2021/09/24/rounded-box.html
on “Round rectangles are everywhere (1981)”Submitted Instanced Line Rendering Part II: Alpha Blending as a story · 79 points
HN discussionThanks! Yes, I plan to; I'll put it here when it's ready: http://wwwtyro.net
Comment linking /
on “Show HN: WebGL Procedural Badlands”Submitted Advanced Map Shading as a story · 8 points
HN discussionHappy to answer any questions. Source: https://github.com/wwwtyro/caffeine Tutorial: http://wwwtyro.net/2018/02/25/caffeine.html
Comment linking /2018/02/25/caffeine.html
on “Show HN: Realtime WebGL path tracing demo”Submitted Instanced Line Rendering as a story · 4 points
HN discussionSubmitted Instanced line rendering with alpha blending using WebGL as a story · 3 points
HN discussionSubmitted Advanced Map Shading as a story · 3 points
HN discussionSubmitted Optimized Wordle Words as a story · 2 points
HN discussionSubmitted Instanced Line Rendering as a story · 2 points
HN discussionSubmitted Advanced Map Shading as a story · 1 points
HN discussionSubmitted Procedural Generation of 2D Space Scenes in WebGL as a story · 1 points
HN discussion