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wwwtyro.net

Personal blog · wwwtyro.net · on HN as wwwtyroprogrammingdesign

wwwtyro.net is a personal blog at wwwtyro.net about programming and design. Since 2016, 8 different Hacker News readers have linked it 16 times, most often “Instanced Line Rendering Using WebGL”. The last post was in 2022, but the archive is still widely read.

Visit the blog
16mentions?
8HN people?
2016–2024first – last linked?
Links on Hacker News per year · peak 6 in 2021

Too few sampled comments (2) to say how often HN recommends it.?

Why HN links it

Linked for graphics-programming posts on GPU-friendly stroke expansion, instanced lines and round rectangles. Commenters cite them for 2D and 3D rounded-shape rendering background.

Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

The author on HN?

wwwtyro · 922 karma · member since 2011

website: wwwtyro.net

From their public HN profile, which links to this site.

Most-linked posts?

  1. Instanced Line Rendering Using WebGL
    4 people · 5 mentions · first linked 2019-11-19
  2. Advanced Map Shading
    3 people · 3 mentions · first linked 2019-03-24
  3. Procedurally generating a rounded box mesh
    2 people · 2 mentions · first linked 2021-09-27
  4. Instanced Line Rendering Part II: Alpha Blending
    2 people · 2 mentions · first linked 2021-10-05

What Hacker News says?

  1. amitp · 2024-07-06Recommends
    I love this page. Thank you. I bookmarked it in 2018 but still haven't used it, doh! https://wwwtyro.net/2019/11/18/instanced-lines.html is also nice.

    Comment linking /2019/11/18/instanced-lines.html

    on “GPU-Friendly Stroke Expansion”
  2. Submitted Procedurally generating a rounded box mesh as a story · 121 points

    HN discussion
  3. Thanks! That's a great write up. I used this approach: https://wwwtyro.net/2019/11/18/instanced-lines.html

    Comment linking /2019/11/18/instanced-lines.html

    on “Show HN: CandyGraph, a flexible, fast-by-default WebGL plotting library”
  4. Submitted Instanced Line Rendering Using WebGL as a story · 107 points

    HN discussion
  5. I recently got tip on a 3D version of round rectangles, called octasphere: https://prideout.net/blog/octasphere/ It's not a direct-to-screen rendering technique like the article, rather a way to procedurally construct the 3D mesh based on few parameters (W,H,D, radius, # of subdivisions). Just like rectangles in 2D, boxes in 3D are too simple and have harsh sharp edges. Adding rounded edges makes them nicer to look…

    Comment linking /2021/09/24/rounded-box.html

    on “Round rectangles are everywhere (1981)”
  6. Submitted Instanced Line Rendering Part II: Alpha Blending as a story · 79 points

    HN discussion
  7. Thanks! Yes, I plan to; I'll put it here when it's ready: http://wwwtyro.net

    Comment linking /

    on “Show HN: WebGL Procedural Badlands”
  8. Submitted Advanced Map Shading as a story · 8 points

    HN discussion
  9. Happy to answer any questions. Source: https://github.com/wwwtyro/caffeine Tutorial: http://wwwtyro.net/2018/02/25/caffeine.html

    Comment linking /2018/02/25/caffeine.html

    on “Show HN: Realtime WebGL path tracing demo”
  10. Submitted Instanced Line Rendering as a story · 4 points

    HN discussion
  11. Submitted Instanced line rendering with alpha blending using WebGL as a story · 3 points

    HN discussion
  12. Submitted Advanced Map Shading as a story · 3 points

    HN discussion
  13. Submitted Optimized Wordle Words as a story · 2 points

    HN discussion
  14. Submitted Instanced Line Rendering as a story · 2 points

    HN discussion
  15. Submitted Advanced Map Shading as a story · 1 points

    HN discussion
  16. Submitted Procedural Generation of 2D Space Scenes in WebGL as a story · 1 points

    HN discussion

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