Top all-time · #25367
Alexandre Mutel
Personal blog · xoofx.github.io/blogprogrammingsystems
Alexandre Mutel writes xoofx, a personal blog at xoofx.github.io about programming and systems. Since 2024, 3 different Hacker News readers have linked it 4 times. The last post was in 2024, but the archive is still widely read.
Too few sampled comments (3) to say how often HN recommends it.?
Why HN links it
HN readers link Alexandre Mutel's blog for its posts on C# and .NET performance, including SIMD in C# and the 10x performance post, and on Unity's C# runtime.
Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Home Blog Projects About Hi and Welcome! My name is Alexandre Mutel. aka xoofx. I'm a Software Engineer Sometimes Architect, Developer, Dreamer, Gardener, Hacker... I try to maintain this blog. Needless to say, I don't blog enough. I'm currently working at Unity TechnologiesAnd also maintaining OSS
What Hacker News says?
Unity has literally the worst implementation of C# out there right now. Not only is it running Mono instead of .NET (Core) but it's also not even using Mono's generational GC (SGen). They have been working on switching from Mono to .NET for years now because Mono isn't being updated to support newer C# versions but it will also be a significant performance boost, according to one of the Unity developers in this area…
Comment linking /blog/2018/04/06/porting-unity-to-coreclr/
on “A comparison of Rust’s borrow checker to the one in C#”Submitted Building a secure 10G Home Network as a story · 2 points
HN discussionI disagree. I believe there are enough game developers out there who enjoy using C# that would look for it in their next game engine. If Unity is gone it would leave a large hole to fill. The upside is Unity's C# support is the worst available in any game engine. It's stuck on an old C#/.NET version, .NET (Core) runs C# code 2-5x faster than Mono (and IL2CPP) [1], and its garbage collector is slower than the one Mon…
Comment linking /blog/2018/04/06/porting-unity-to-coreclr/
on “Unity reintroduces the Runtime Fee through its Industry license”Using SIMD in C#: https://xoofx.github.io/blog/2023/07/09/10x-performance-with... https://learn.microsoft.com/en-us/dotnet/standard/simd
Comment linking /blog/2023/07/09/10x-performance-with-simd-in-csharp-dotnet/
on “Towards fearless SIMD, 7 years later”