Top all-time · #25365
ZigguratVertigo's Hideout
Personal blog · colinbarrebrisebois.comprogramming
ZigguratVertigo's Hideout is a personal blog at colinbarrebrisebois.com about programming. Since 2017, 3 different Hacker News readers have linked it 3 times. The last post was in 2021, but the archive is still widely read.
Too few sampled comments (1) to say how often HN recommends it.?
Why HN links it
HN readers link this blog for real-time rendering work, specifically the DICE approximate subsurface scattering method from a GDC 2011 post. One commenter cites it as the basis for a WebGL demo.
Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
in search of the perfect pixel
What Hacker News says?
Here is a WebGL Demo of subsurface scatter I created a couple years ago: https://clara.io/view/5c7d28c0-91d7-4432-a131-3e6fd657a042 It is based on the DICE method described here: https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approxim...
Comment linking /2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/
on “An Introduction to Real-Time Subsurface Scattering”Submitted GDC Retrospective and Additional Thoughts on Real-Time Raytracing as a story · 1 points
HN discussionSubmitted Hexagonal Bokeh Blur Revisited as a story · 1 points
HN discussion