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ZigguratVertigo's Hideout

Personal blog · colinbarrebrisebois.comprogramming

ZigguratVertigo's Hideout is a personal blog at colinbarrebrisebois.com about programming. Since 2017, 3 different Hacker News readers have linked it 3 times. The last post was in 2021, but the archive is still widely read.

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3mentions?
3HN people?
2017–2019first – last linked?
Links on Hacker News per year · peak 1 in 2017

Too few sampled comments (1) to say how often HN recommends it.?

Why HN links it

HN readers link this blog for real-time rendering work, specifically the DICE approximate subsurface scattering method from a GDC 2011 post. One commenter cites it as the basis for a WebGL demo.

Summarised by Claude from a sample of 1 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

in search of the perfect pixel

What Hacker News says?

  1. Here is a WebGL Demo of subsurface scatter I created a couple years ago: https://clara.io/view/5c7d28c0-91d7-4432-a131-3e6fd657a042 It is based on the DICE method described here: https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approxim...

    Comment linking /2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/

    on “An Introduction to Real-Time Subsurface Scattering”
  2. Submitted GDC Retrospective and Additional Thoughts on Real-Time Raytracing as a story · 1 points

    HN discussion
  3. Submitted Hexagonal Bokeh Blur Revisited as a story · 1 points

    HN discussion

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