Top all-time · #4050
Alain Galvan
Personal blog · alain.xyz/blogprogrammingsystems
Alain Galvan writes Alain.xyz, a personal blog at alain.xyz about programming and systems. Since 2018, 19 different Hacker News readers have linked it 21 times, most often “A Comparison of Modern Graphics APIs”. The last post was in 2024, but the archive is still widely read.
Too few sampled comments (3) to say how often HN recommends it.?
Why HN links it
HN commenters cite Alain Galvan's posts on modern graphics APIs, raw WebGPU, and frame analysis as references in discussions of GPU performance and browser graphics. The comments do not judge the writing itself.
Summarised by Claude from a sample of 3 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Alain Galvan · Ray Tracing Driver Engineer at AMD. Personal portfolio and blog with articles and projects focused on computer graphics engineering.
Most-linked posts?
- A Comparison of Modern Graphics APIs6 people · 6 mentions · first linked 2018-10-25
- Raw WebGPU4 people · 5 mentions · first linked 2020-01-11
- Raw WebGL – An overview on how to write a WebGL application2 people · 2 mentions · first linked 2019-12-11
- Frame Analysis in Overwatch2 people · 2 mentions · first linked 2020-04-22
What Hacker News says?
You should probably read up on the subject. > Low level Graphics APIs such as Vulkan, DirectX, Metal, and WebGPU, are converging to a model similar to the way GPUs are currently built. https://alain.xyz/blog/comparison-of-modern-graphics-apis Proton is not some magic software that is immune to taking a performance hit when you translate from one API to another.
Comment linking /blog/comparison-of-modern-graphics-apis
on “Microsoft is plugging more holes that let you use Windows 11 without MS account”Submitted Ray Tracing Denoising as a story · 138 points
HN discussionThere are some resources for wgpu-rs linked from the blog post (such as https://sotrh.github.io/learn-wgpu/ ). There are also some tutorials available that demonstrate how to use the browser API directly: - Raw WebGPU https://alain.xyz/blog/raw-webgpu - Get started with GPU Compute on the Web https://developers.google.com/web/updates/2019/08/get-starte...
Comment linking /blog/raw-webgpu
on “Wgpu-rs on the web”Submitted A Review of Shader Languages as a story · 134 points
HN discussionThey're still around ... https://mamoniem.com/behind-the-pretty-frames-elden-ring/ https://alain.xyz/blog/frame-analysis-overwatch https://simoncoenen.com/blog/programming/graphics/DoomEterna...
Comment linking /blog/frame-analysis-overwatch
on “Alan Wake 2 Is an Unexpected Visual Marvel Even on Older GPUs”Submitted Raw WebGPU as a story · 99 points
HN discussionSubmitted Raw WebGL – An overview on how to write a WebGL application as a story · 4 points
HN discussionSubmitted A Comparison of Modern Graphics APIs as a story · 4 points
HN discussionSubmitted Raw WebGL as a story · 3 points
HN discussionSubmitted Ray Tracing Acceleration Structures (2022) as a story · 2 points
HN discussionSubmitted Frame Analysis in Overwatch as a story · 2 points
HN discussionSubmitted GPGPU Compute Concepts as a story · 1 points
HN discussionSubmitted Frame Analysis of Minecraft RTX as a story · 1 points
HN discussionSubmitted Raw WebGPU as a story · 1 points
HN discussionSubmitted Raw WebGPU as a story · 1 points
HN discussionSubmitted GUI Architecture with Graphics APIs as a story · 1 points
HN discussionSubmitted Raw WebGPU as a story · 1 points
HN discussionSubmitted A Comparison of Modern Graphics APIs as a story · 1 points
HN discussionSubmitted A Comparison of Modern Graphics APIs as a story · 1 points
HN discussionSubmitted A Comparison of Modern Graphics APIs as a story · 1 points
HN discussionSubmitted A Comparison of Modern Graphics APIs as a story · 1 points
HN discussion