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NVIDIA Developer

Company blog · developer.nvidia.com/blogaihardware

NVIDIA Developer is the company blog at developer.nvidia.com, writing about ai and hardware. Since 2009, 723 different Hacker News readers have linked it 1,118 times, most often “Nvidia releases open-source GPU kernel modules”. It is still writing: the last post was on 2026-10-30, and you can follow it by feed.

Visit the blog
1,118mentions?
723HN people?
2009–2026first – last linked?
Links on Hacker News per year · peak 136 in 2026

Most-linked posts?

  1. /gpudirect
    15 people · 15 mentions · first linked 2016-06-13
  2. Nvidia releases open-source GPU kernel modules
    14 people · 14 mentions · first linked 2022-05-11
  3. /blog/gpudirect-storage/
    11 people · 13 mentions · first linked 2020-09-13
  4. Nvidia Research: Maxine (AI Video Compression using ⅒th of bandwidth of H.264)
    11 people · 12 mentions · first linked 2020-10-05
  5. Designing Arithmetic Circuits with Deep Reinforcement Learning
    10 people · 10 mentions · first linked 2022-07-08
  6. Jetson Nano Developer Kit
    10 people · 10 mentions · first linked 2019-09-20
  7. Nvidia announces native GPU programming in Rust
    9 people · 9 mentions · first linked 2026-09-08
  8. /cuda-fortran
    8 people · 9 mentions · first linked 2017-10-15
  9. /ai-video-compression
    8 people · 8 mentions · first linked 2021-04-24
  10. GPU Accelerated Path Rendering
    7 people · 8 mentions · first linked 2015-09-17

What Hacker News says?

  1. Public post by nVidia: https://developer.nvidia.com/blog/nvidia-releases-open-sourc...

    Comment linking /blog/nvidia-releases-open-source-gpu-kernel-modules/

    on “Nvidia releases open-source GPU kernel modules”
  2. Submitted Nvidia releases open-source GPU kernel modules as a story · 2410 points

    HN discussion
  3. Ok, we've changed to that from https://developer.nvidia.com/blog/nvidia-releases-open-sourc... above. Thanks! Edit: ok, changed back

    Comment linking /blog/nvidia-releases-open-source-gpu-kernel-modules/

    on “Nvidia releases open-source GPU kernel modules”
  4. Submitted Nvidia announces native GPU programming in Rust as a story · 970 points

    HN discussion
  5. All of the major cloud providers offer grants for public research https://www.amazon.science/research-awards https://edu.google.com/intl/ALL_us/programs/credits/research https://www.microsoft.com/en-us/azure-academic-research/ NVIDIA offers discounts https://developer.nvidia.com/education-pricing eg. for Australia, the National Computing Infrastructure allows researchers to reserve time on: - 160 nodes each containi…

    Comment linking /education-pricing

    on “Open source AI is the path forward”
  6. Submitted NVIDIA Transitions Fully Towards Open-Source Linux GPU Kernel Modules as a story · 881 points

    HN discussion
  7. Looking at the conversations almost 24 hours after posting the IP, licensing, ecosystem, political, and overall business aspects of this have been discussed to death. Oddly for Hacker News there has been little discussion of the potential technical aspects of this acquisition. Pure speculation (of course)... To me (from a tech standpoint) this acquisition centers around three things we already know about Nvidia: - N…

    Comment linking /gpudirect

    on “Nvidia to Acquire Arm for $40B”
  8. Submitted Nvidia Opens CUDA Platform, Releases Compiler Source Code as a story · 302 points

    HN discussion
  9. OpenCL up to 3.0 is ostensibly supported: https://developer.nvidia.com/blog/nvidia-is-now-opencl-3-0-c... I don't think bits like the GSP firmware will ever be open-sourced, but the opportunity to write better OpenCL drivers has always existed. Some of Nvidia's other proprietary driver backends (eg. GBM, Vulkan) are also decently neglected, but mostly out of disuse rather than malice. I don't think any of these thin…

    Comment linking /blog/nvidia-is-now-opencl-3-0-conformant/

    on “Nvidia agrees to acquire Hugging Face for $13B”
  10. Submitted Valve's GDC Talk: Porting Source to Linux [pdf] as a story · 221 points

    HN discussion
  11. As a lover of ray/path tracing I'm obligated to point out: rasterisation gets its efficiency by amortising the cost of per-triangle setup over many pixels. This more or less forces you to do fixed-resolution rendering; it's very efficient at this, which is why even today with hardware RT, rasterisation remains the fastest and most power-efficient way to do visibility processing (under certain conditions). However, t…

    Comment linking /vrworks/graphics/variablerateshading

    on “Steam Frame”
  12. Submitted Ray Tracing Gems II available as free download as a story · 220 points

    HN discussion
  13. By the way... There is a nice old good article about making real time stereograms. https://developer.nvidia.com/gpugems/gpugems/part-vi-beyond-...

    Comment linking /gpugems/gpugems/part-vi-beyond-triangles/chapter-41-real-time-stereograms

    on “I've acquired a new superpower”
  14. Submitted Nvidia Digits DevBox as a story · 193 points

    HN discussion
  15. Feels to me like: https://www.gdcvault.com/play/1026182/ (which Nvidia has wrapped up in their RTXGI library: https://developer.nvidia.com/rtxgi ). The idea is to supplement basic irradiance probes with moment shadow maps, so you can efficiently calculate how much each pixel should be affected by each probe. This greatly reduces the light bleeding problem, which is the biggest downfall of irradiance probes. Nvidia u…

    Comment linking /rtxgi

    on “A first look at Unreal Engine 5”
  16. Submitted Nvidia Scientists Take Top Spots in 2021 Brain Tumor Segmentation Challenge as a story · 168 points

    HN discussion
  17. Too bad. I'm always curious about gains in cross-platform target productivity. The dream being that you build a high fidelity game and just need to drag a slider down to create a build that runs at 30fps+ on the, for example, Switch. Of course what we normally see is a lot of work to port down games. A good example being all the work that went into getting Witcher 3 to run on the Switch: https://developer.nvidia.com…

    Comment linking /gtc/2020/video/s22697

    on “A first look at Unreal Engine 5”
  18. Submitted Deep Learning Courses as a story · 159 points

    HN discussion
  19. CUDA features unified memory that is only limited by the bandwidth of your PCIe connector: https://developer.nvidia.com/blog/unified-memory-cuda-beginn... People have been tiling 24gb+ models on a single (or several) 3090/4090s for a while now.

    Comment linking /blog/unified-memory-cuda-beginners/

    on “Apple introduces M4 chip”
  20. Submitted Unifying the CUDA Python Ecosystem as a story · 147 points

    HN discussion
  21. This is so standard it's part of the tutorials now https://developer.nvidia.com/isaac/gr00t

    Comment linking /isaac/gr00t

    on “Genie 3: A new frontier for world models”
  22. Submitted Megatron-Turing NLG 530B, the World’s Largest Generative Language Model as a story · 116 points

    HN discussion
  23. https://developer.nvidia.com/sites/default/files/akamai/game...

    Comment linking /sites/default/files/akamai/gamedev/docs/Porting%20Source%20to%20Linux.pdf

    on “SteamOS”
  24. Submitted Nvidia Hopper Architecture In-Depth as a story · 69 points

    HN discussion
  25. On top of that, Nvidia has provided a unified addressing abstraction over PCI for a looooong time via CUDA: https://developer.nvidia.com/blog/unified-memory-in-cuda-6/ Customers like Pixar could probably push this even further, with a more recent Nvidia rack and Mellanox networking. Networking a couple Mac Studios over Thunderbolt doesn't have a hope of competing, at that scale.

    Comment linking /blog/unified-memory-in-cuda-6/

    on “LLaMA now goes faster on CPUs”
  26. Submitted Nvidia robot reference platforms as a story · 67 points

    HN discussion
  27. Computer science. This is a grad level topic probably. Nvidia literally wrote most of the textbooks in this field and you’d probably be taught using one of these anyway: https://developer.nvidia.com/cuda-books-archive “GPGPU Gems” is another “cookbook” sort of textbook that might be helpful starting out but you’ll want a good understanding of the SIMT model etc.

    Comment linking /cuda-books-archive

    on “Run CUDA, unmodified, on AMD GPUs”
  28. Submitted Solving Entry-Level Edge AI Challenges with Nvidia Jetson Orin Nano as a story · 65 points

    HN discussion
  29. …yes it is? https://developer.nvidia.com/cuda-toolkit-archive

    Comment linking /cuda-toolkit-archive

    on “Run CUDA, unmodified, on AMD GPUs”
  30. Submitted Running Large-Scale Graph Analytics with Memgraph and Nvidia CuGraph Algorithms as a story · 59 points

    HN discussion

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