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Anteru's blog

Personal blog · anteru.net/blogprogrammingsystems

Anteru's blog is a personal blog at anteru.net about programming and systems. Since 2009, 13 different Hacker News readers have linked it 17 times, most often “Open Source Maintenance”. It is still writing: the last post was on 2025-02-16, and you can follow it by feed.

Visit the blog
17mentions?
13HN people?
2009–2026first – last linked?
Links on Hacker News per year · peak 5 in 2018

Anteru's blog is a blog about development, software architecture and 3D graphics.

Most-linked posts?

  1. Open Source Maintenance
    2 people · 2 mentions · first linked 2024-04-05
  2. Designing C APIs in 2016
    2 people · 2 mentions · first linked 2016-05-01

What Hacker News says?

  1. Maybe using a `reinterpret_cast` would actually have better performance. A C-style cast tries to do a bunch of casts in order, starting with a static and ending with reinterpret (see http://anteru.net/blog/2007/12/18/200/ ). There's no excuse for using c-style casting in C++ considering the depth of the different casts we as developers have at our disposal. Additionally, I just looked at the code, and is there any r…

    Comment linking /blog/2007/12/18/200/

    on “uWebSockets: Scalable WebSocket server library for Node.js and C++11”
  2. Submitted Introduction to compute shaders as a story · 137 points

    HN discussion
  3. Submitted More compute shaders as a story · 70 points

    HN discussion
  4. Submitted Switching to Linux: A Windows developer’s view as a story · 57 points

    HN discussion
  5. Submitted Even more compute shaders (execution units and caches) as a story · 10 points

    HN discussion
  6. Submitted Designing C APIs in 2016 as a story · 5 points

    HN discussion
  7. Submitted More compute shaders as a story · 3 points

    HN discussion
  8. Submitted Anteru’s blog. Review: PVS Studio tool. as a story · 3 points

    HN discussion
  9. Submitted Effective Meetings as a story · 2 points

    HN discussion
  10. Submitted Designing C APIs in 2016 as a story · 2 points

    HN discussion
  11. Submitted 10 Years in the Industry as a story · 1 points

    HN discussion
  12. Submitted Open Source Maintenance as a story · 1 points

    HN discussion
  13. Submitted Open Source Maintenance as a story · 1 points

    HN discussion
  14. Submitted Introduction to compute shaders as a story · 1 points

    HN discussion
  15. Submitted Mapping between HLSL and GLSL as a story · 1 points

    HN discussion
  16. Submitted OpenCL & graphics: Are we there yet? as a story · 1 points

    HN discussion
  17. Submitted Build Enginnering as a story · 1 points

    HN discussion

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