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Anteru's blog
Personal blog · anteru.net/blogprogrammingsystems
Anteru's blog is a personal blog at anteru.net about programming and systems. Since 2009, 13 different Hacker News readers have linked it 17 times, most often “Open Source Maintenance”. It is still writing: the last post was on 2025-02-16, and you can follow it by feed.
Anteru's blog is a blog about development, software architecture and 3D graphics.
Most-linked posts?
- Open Source Maintenance2 people · 2 mentions · first linked 2024-04-05
- Designing C APIs in 20162 people · 2 mentions · first linked 2016-05-01
What Hacker News says?
Maybe using a `reinterpret_cast` would actually have better performance. A C-style cast tries to do a bunch of casts in order, starting with a static and ending with reinterpret (see http://anteru.net/blog/2007/12/18/200/ ). There's no excuse for using c-style casting in C++ considering the depth of the different casts we as developers have at our disposal. Additionally, I just looked at the code, and is there any r…
Comment linking /blog/2007/12/18/200/
on “uWebSockets: Scalable WebSocket server library for Node.js and C++11”Submitted Introduction to compute shaders as a story · 137 points
HN discussionSubmitted More compute shaders as a story · 70 points
HN discussionSubmitted Switching to Linux: A Windows developer’s view as a story · 57 points
HN discussionSubmitted Even more compute shaders (execution units and caches) as a story · 10 points
HN discussionSubmitted Designing C APIs in 2016 as a story · 5 points
HN discussionSubmitted More compute shaders as a story · 3 points
HN discussionSubmitted Anteru’s blog. Review: PVS Studio tool. as a story · 3 points
HN discussionSubmitted Effective Meetings as a story · 2 points
HN discussionSubmitted Designing C APIs in 2016 as a story · 2 points
HN discussionSubmitted 10 Years in the Industry as a story · 1 points
HN discussionSubmitted Open Source Maintenance as a story · 1 points
HN discussionSubmitted Open Source Maintenance as a story · 1 points
HN discussionSubmitted Introduction to compute shaders as a story · 1 points
HN discussionSubmitted Mapping between HLSL and GLSL as a story · 1 points
HN discussionSubmitted OpenCL & graphics: Are we there yet? as a story · 1 points
HN discussionSubmitted Build Enginnering as a story · 1 points
HN discussion