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Garry Newman

Personal blog · garry.tvgamesprogramming

Garry Newman's personal blog at garry.tv covers games and programming. Since 2007, 24 different Hacker News readers have linked it 26 times, most often “What Unity Is Getting Wrong”. It is still writing: the last post was on 2025-10-19, and you can follow it by feed.

Visit the blog
26mentions?
24HN people?
2007–2022first – last linked?
Links on Hacker News per year · peak 7 in 2020

Too few sampled comments (12) to say how often HN recommends it.?

Why HN links it

HN readers link Garry Newman's blog for his critiques of Unity's deteriorating versions, a Lua vs JavaScript scripting post, and personal posts on a cyberstalker and weight loss.

Summarised by Claude from a sample of 12 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Most-linked posts?

  1. What Unity Is Getting Wrong
    6 people · 7 mentions · first linked 2020-05-22
  2. Stalkers and Abuse
    2 people · 2 mentions · first linked 2015-11-27
  3. /2014/08/16/i-fell-out-of-love-with-lua/
    2 people · 2 mentions · first linked 2017-05-09

What Hacker News says?

  1. I always have this quote from Garry Newman of GMod & Rust (a Unity Project) fame at the back of my mind when hearing any news about Unity's new demos. > The short movie demos aren't impressive. It's embarassing when half your keynote is a group of artists explaining how they spent 6 months re-writing half the engine to render something that they could made in Maya in a week. - https://garry.tv/unity-2020 Really wish…

    Comment linking /unity-2020

    on “Hyper-realistic digital humans in Unity”
  2. Submitted What Unity Is Getting Wrong as a story · 362 points

    HN discussion
  3. Unity is great and really took the mantle from Flash/Director back in the day. Unity is also a big part of why mobile games have taken off, that combined with the ability of anyone to publish to mobile stores and more. The problem is definitely churn and shaky foundations. Unity has a "version 2" problem, the "second-system effect" is a major tenant of Unity engineering which sucks [1]. I really wish they locked dow…

    Comment linking /unity-2020

    on “Unity Software Inc S-1”
  4. Submitted Cheaters in Garry's Mod as a story · 47 points

    HN discussion
  5. DizzyDoo · 2020-08-24Recommends
    Like some others who are commenting, I use Unity for my job every day, and it's not been a great experience these last few years, each 'part' (graphics pipelines, documentation, Editor and tooling, and so on) has been steadily deteriorating over the versions. This article from Garry (from Garry's Mod, Rust and so on) from earlier in the year is still all accurate: https://garry.tv/unity-2020 Sadly, I wonder how much…

    Comment linking /unity-2020

    on “Unity Software Inc S-1”
  6. Submitted Garry Newman's Portable Workstation: A Hard Drive as a story · 14 points

    HN discussion
  7. Dyon (from that link) looks very cool! I'd also like to add that JavaScript is another language used in this arena, and there is a crate with V8 bindings ( https://crates.io/crates/v8 ). Even Garry Newman (creator of Garry's mod) wrote that he believes JS would have been better than Lua for scripting: https://garry.tv/2014/08/16/i-fell-out-of-love-with-lua/

    Comment linking /2014/08/16/i-fell-out-of-love-with-lua/

    on “Making a Game in Rust”
  8. Submitted Valve VR Demo as a story · 4 points

    HN discussion
  9. 1. Indexes start at 1. That's your opinion. 2, 3. Using "it's easier for new users" is not a good argument for a good programming language. x = x + 1 is not hard to grasp. It's not, but it's more typing. I would argue that ++x and x += aren't that hard to grasp. 4. Javascript has bitwise operators even though it only has doubles. It simply casts it to an int32 before doing the operation 5. Continue is very much nece…

    Comment linking /2014/08/16/i-fell-out-of-love-with-lua/

    on “How to make a game from scratch using Lua and Löve”
  10. Submitted Unity Quiz as a story · 2 points

    HN discussion
  11. popeshoe · 2016-03-02Recommends
    Not a woman, but Garry of Garrysmod fame has a very interesting set of blog posts about dealing with and eventually befriending his internet stalker in an attempt to curb the guy's worst behavior. http://garry.tv/2015/11/10/stalkers-and-abuse-part-1/

    Comment linking /2015/11/10/stalkers-and-abuse-part-1/

    on “I’ve Had a Cyberstalker Since I Was 12”
  12. Submitted PC Hardware Design Sucks as a story · 2 points

    HN discussion
  13. I agree and like your style. Messaging is ideal for decoupling, sending/receiving data and it makes networking parts of the game much easier. Every game engine or system I use I set it up this way. I always make my components or entities data backed so when people say you can't have data-oriented in GameComponent systems it seems they haven't done much game development. I usually have most of it in JSON and in previ…

    Comment linking /unity-2020

    on “Why isn't Godot an ECS-based game engine?”
  14. Submitted Being Sued as a story · 2 points

    HN discussion
  15. This article hit close to home, albeit my contact with a cyberstalker was (thank god) very brief it was a nerve-wrecking experience, to which end I panicked and deleted a lot of accounts and profiles in an attempt to make it harder to track my online activity. I was scared the stalking and harassment would become more personal, "leaking" in to the real world -- but it thankfully did not. A lot of the (non-technical)…

    Comment linking /2015/11/10/stalkers-and-abuse-part-1/

    on “I’ve Had a Cyberstalker Since I Was 12 (2016)”
  16. Submitted Turn That Lockfrown Upside Down as a story · 1 points

    HN discussion
  17. striking · 2018-11-30Recommends
    Garry's blog post about this was particularly insightful.[0] He shares a graph of his progress and how it goes both forwards and backwards, as well as the things he's learned along the way. 0: https://garry.tv/2018/10/17/fatty/

    Comment linking /2018/10/17/fatty/

    on “Type 2 diabetes: NHS to offer 800-calorie diet treatment”
  18. Submitted Tips on Becoming a Gamedev as a story · 1 points

    HN discussion
  19. They're not working on a production device, but they have an internal prototype which the few third-parties who've tested it consider mind-blowing even compared to OR's Crystal Cove. It might be the result of Ellsworth's work though https://twitter.com/DaveOshry/statuses/423961443889717248 (Palmer is Palmer Luckey, founder and CEO of Oculus Rift) https://twitter.com/TheDavidHensley/statuses/423591891171426... https:…

    Comment linking /2014/01/16/steam-dev-days-day-1/

    on “What VR could, should, and almost certainly will be within two years [pdf]”
  20. Submitted Garry Newman about Game Developers Conference 2016 as a story · 1 points

    HN discussion
  21. I haven't used Unity, but from what I've read, Unity has a reputation for promising shiny new APIs and then neglecting/deprecating the old API before the new one is production-ready. This blog post describes some examples: URP or HDRP Render Pipeline, current UI system vs new UIElements, current UNet multiplayer support vs new system that will require integration with DOTS, ... https://garry.tv/unity-2020

    Comment linking /unity-2020

    on “Unreal Engine 4 .NET Core integration”
  22. Submitted Stalkers and Abuse as a story · 1 points

    HN discussion
  23. The creator of Garry's Mod and Rust had a relevant blog post on this recently. There's a section specific to the multiplayer issues. https://garry.tv/unity-2020

    Comment linking /unity-2020

    on “Show HN: Ballparq – a small PaaS for Godot games”
  24. Submitted Kinecting GMod as a story · 1 points

    HN discussion
  25. Submitted The Story of Snabbo - Creation & launch of an iPhone game as a story · 1 points

    HN discussion
  26. Submitted "10 Things That Coding Taught Me" as a story · 1 points

    HN discussion

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