Top all-time · #7918
Hugo's homepage
Personal blog · xol.io/blahprogramminghardware
Hugo's homepage is a personal blog at xol.io about programming and hardware. Since 2021, 10 different Hacker News readers have linked it 11 times, most often “The trouble with SPIR-V, 2022 edition”. No feed was found, so read it on the site itself.
Too few sampled comments (2) to say how often HN recommends it.?
Why HN links it
Commenters link posts on GPU and shader compilers, such as an introduction to the Vulkan Clang Compiler (VCC). One commenter also points to GPU compiler resources.
Summarised by Claude from a sample of 2 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.
Most-linked posts?
- The trouble with SPIR-V, 2022 edition4 people · 4 mentions · first linked 2021-03-05
- No More Shading Languages: Compiling C++ to Vulkan Shaders [pdf]2 people · 2 mentions · first linked 2025-06-04
- Why your GPU can (and probably should) do real function calls2 people · 2 mentions · first linked 2023-08-02
- Vcc: The Vulkan Clang Compiler2 people · 2 mentions · first linked 2024-01-09
What Hacker News says?
See also https://xol.io/blah/introducing-vcc/
Comment linking /blah/introducing-vcc/
on “Vcc – The Vulkan Clang Compiler”Submitted No More Shading Languages: Compiling C++ to Vulkan Shaders [pdf] as a story · 49 points
HN discussionFaith Ekstrand has an impressive track record of compiler work and has written a few blog posts[1], [1a]. Her Mastodon[2] is also worth a follow. SPIR-V is important in the compute shader space, especially because DXIL and Metal's AIR are similar. I'm going to link three articles critical of SPIR-V: [3], [4], [5]. WebGPU [6] is interesting for a number of reasons, largely because they're trying to actually nail down…
Comment linking /blah/the-trouble-with-spirv/
on “Ask HN: Resources for GPU Compilers?”Submitted The trouble with SPIR-V, 2022 edition as a story · 47 points
HN discussionSubmitted Vcc: The Vulkan Clang Compiler as a story · 15 points
HN discussionSubmitted No More Shading Languages: Compiling C++ to Vulkan Shaders [pdf] as a story · 3 points
HN discussionSubmitted Why your GPU can (and probably should) do real function calls as a story · 2 points
HN discussionSubmitted The Trouble with SPIR-V as a story · 2 points
HN discussionSubmitted The Trouble with SPIR-V as a story · 2 points
HN discussionSubmitted Why your GPU can (and probably should) do real function calls as a story · 1 points
HN discussionSubmitted Undefinable Behaviour as a story · 1 points
HN discussion