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John Romero

Personal blog · rome.rogameshistory

John Romero writes Rome.ro, a personal blog at rome.ro about games and history. Since 2008, 28 different Hacker News readers have linked it 30 times, most often “Planet rome.ro: Apple-NeXT Merger Birthday [2006]”. The last post was in 2024, but the archive is still widely read.

Visit the blog
30mentions?
28HN people?
2008–2026first – last linked?
Links on Hacker News per year · peak 4 in 2018

John Romero's official site. Articles about game development of his games such as DOOM, Quake, Wolfenstein, and Commander Keen.

Most-linked posts?

  1. Planet rome.ro: Apple-NeXT Merger Birthday [2006]
    4 people · 4 mentions · first linked 2010-11-26
  2. Happy 20th Birthday, Quake
    2 people · 2 mentions · first linked 2016-06-23
  3. /
    2 people · 2 mentions · first linked 2018-10-25
  4. Reflections on DOOM's Development
    2 people · 2 mentions · first linked 2018-12-10
  5. Quake's Player Speed According to John Romero (2017)
    2 people · 2 mentions · first linked 2023-03-11
  6. A visit to id software, 1993
    2 people · 2 mentions · first linked 2009-04-06
  7. GameTales: Cray 6400
    2 people · 2 mentions · first linked 2023-03-11

What Hacker News says?

  1. This business model is cool, free game digitally, but boxed it costs money. (let's ignore the "you need the original doom" stuff for the purposes of considering this business model) Also, the company providing the actual boxes, Limited Run Games, does cool stuff. I thought a game was going to be digital only, and then found them doing a version in a real box, DRM free, no steam activation required; I thought that wa…

    Comment linking /bigbox

    on “SIGIL, a New Doom Campaign by John Romero”
  2. Submitted Happy 20th Birthday, Quake as a story · 213 points

    HN discussion
  3. I just finished "Masters of Doom" a couple of days ago, and I've been on a sort of Doom/Quake/id/Carmack/Romero information frenzy ever since. It is beginning to consume almost too much of my time but very fulfilling since I was a huge Doom fan back when it came out (I created many levels and mods) and I also really liked the early Quake games. So in the past weeks I read up on all the early id guys, and what became…

    Comment linking /games_daikatana.htm

    on “Doom released 20 years ago today”
  4. Submitted Happy 23rd Birthday, DOOM as a story · 170 points

    HN discussion
  5. This reminds me of Doom’s development, where they did the press release before writing the game: https://rome.ro/news/2018/12/10/reflections-on-dooms-develop... I always think of that anecdote before starting a new project.

    Comment linking /news/2018/12/10/reflections-on-dooms-development

    on “Readme Driven Development (2010)”
  6. Submitted Reflections on DOOM's Development as a story · 167 points

    HN discussion
  7. Not sure about the machine but according to Romero[1] Quake (as with Doom) was developed on NeXTSTEP 3.3, which they continued to use, later running on Intel hardware, until 1996. QuakeEd on NeXTSTEP: http://rome.ro/uploaded_images/qe_dev-726646.gif [1] http://rome.ro/2006/12/apple-next-merger-birthday.html

    Comment linking /2006/12/apple-next-merger-birthday.html

    on “John Carmack coded Quake on a 28-inch 16:9 1080p monitor in 1995”
  8. Submitted A visit to id software, 1993 as a story · 72 points

    HN discussion
  9. ID was going to develop on a Cray 6400 series supercomputer, and they got cray to sell them one for $500k if they'd put cray computers into the game. SGI bought Cray, and the deal fell through. https://rome.ro/news/2015/12/13/gametales-cray-ymp

    Comment linking /news/2015/12/13/gametales-cray-ymp

    on “How Doom didn't kill the Amiga”
  10. Submitted Game Tales: Cray YMP (2010) as a story · 58 points

    HN discussion
  11. John Romero wrote up a pretty cool post about the use of NeXTSTEP and Objective-C at id Software during the 90s. http://rome.ro/2006/12/apple-next-merger-birthday.html

    Comment linking /2006/12/apple-next-merger-birthday.html

    on “Super Mario 64 was built with a system written in Lisp”
  12. Submitted Quake's Player Speed According to John Romero (2017) as a story · 21 points

    HN discussion
  13. There's a lot of early and high-res (640x480) screenshots here when Romero did a blog post about the 20th anniversary of Quake about 2 months ago : http://rome.ro/news/2016/6/22/happy-20th-birthday-quake (HN: https://news.ycombinator.com/item?id=11959765 )

    Comment linking /news/2016/6/22/happy-20th-birthday-quake

    on “Quake's Lighting Model: Surface Caching (1996)”
  14. Submitted Planet rome.ro: Apple-NeXT Merger Birthday [2006] as a story · 4 points

    HN discussion
  15. I'm not sure I know any genius people let alone programmers. And I definitely do not know of anyone who programs in VB6. However, I am some what familiar with John Carmack. I would consider him a genius programmer. Yet he uses C++ almost exclusively. You would have to ask him if he thinks it's the most powerful language available to him. However, I would hazard a guess that his choice of C++ was incidental ( http://…

    Comment linking /smf/index.php?topic=3086.0

    on “The myth of the Lisp genius”
  16. Submitted Quake's Player Speed as a story · 3 points

    HN discussion
  17. Love this kind of domains: - http://abc.xyz (alphabet) - https://rome.ro/ (John Romero) - https://xa.bi (my own) :)

    Comment linking /

    on “1.1.1.1”
  18. Submitted Quake's Player Speed as a story · 2 points

    HN discussion
  19. This exists because John Romero has a cool domain ( https://rome.ro/ ) and I was j̶e̶a̶l̶o̶u̶s̶ intrigued.

    Comment linking /

    on “Show HN: Enter Name, Become Domain”
  20. Submitted The Fall of the Big Box as a story · 2 points

    HN discussion
  21. Submitted Doomguy's Identity as a story · 2 points

    HN discussion
  22. Submitted NeXT Was Used to Develop DOOM and Quake as a story · 2 points

    HN discussion
  23. Submitted The Saga of Dangerous Dave as a story · 2 points

    HN discussion
  24. Submitted John Romero on the Making of Doom as a story · 2 points

    HN discussion
  25. Submitted IPhone app install issues as a story · 2 points

    HN discussion
  26. Submitted Developing Doom and Quake on NeXTSTEP (Dec 2006) as a story · 1 points

    HN discussion
  27. Submitted GameTales: Cray 6400 as a story · 1 points

    HN discussion
  28. Submitted A visit to id software (1993) as a story · 1 points

    HN discussion

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