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Nicole

Personal blog · nicole.expressgameshardware

Nicole's personal blog at nicole.express covers games and hardware. Since 2015, 41 different Hacker News readers have linked it 162 times, most often “The games Nintendo didn't want you to play: Tengen”. It is still writing: the last post was on 2026-10-25, and you can follow it by feed.

Visit the blog
162mentions?
41HN people?
2015–2026first – last linked?
Links on Hacker News per year · peak 34 in 2023

Nicole Express: Hobbyist video game development, examinations into old consoles, and more!

Most-linked posts?

  1. The games Nintendo didn't want you to play: Tengen
    4 people · 4 mentions · first linked 2022-04-10
  2. Every Graphics at Once: Nintendo's Popeye
    4 people · 4 mentions · first linked 2023-02-26
  3. Replacing the Bios on the Book 8088
    3 people · 3 mentions · first linked 2023-07-06
  4. Apple II graphics: More than you wanted to know
    3 people · 3 mentions · first linked 2024-06-28
  5. ROM Hacking in the 90s
    2 people · 3 mentions · first linked 2024-04-01
  6. A Last Gasp of 2D: The Cave CV1000
    2 people · 2 mentions · first linked 2022-10-23
  7. Interlacing, Deinterlacing, and Everything in Between
    2 people · 2 mentions · first linked 2021-05-16
  8. Sega 3-D Glasses: How did they work?
    2 people · 2 mentions · first linked 2023-04-09
  9. Cartridge Chaos: The Official Nintendo Region Converter and More
    2 people · 2 mentions · first linked 2025-10-12
  10. Donkey Kong's Discount Replacement: Hero in the Castle of Doom
    2 people · 2 mentions · first linked 2022-03-13

What Hacker News says?

  1. 6502 assembly was fairly easy to learn, but it didn't translate to being a productive assembly programmer on the Apple //e I had. In particular, I wanted to do fast 2D and 3D graphics (basically what Ultima III did) to write my own games. My goal was simply to implement SetPixel(x, y, c) which turns out to be tricky because the Apple screen was 280 x 192 so you had to deal with 16-bit math. See https://nicole.expres…

    Comment linking /2024/phasing-in-and-out-of-existence.html

    on “I believe 6502 instruction set is a good first assembly language”
  2. Submitted The games Nintendo didn't want you to play: Tengen as a story · 339 points

    HN discussion
  3. > As I noted in the prior blog post, the Sega Master System has a tilemap that’s only 256 pixels wide, the same as the display area. Therefore, the image is slightly off-center For anyone else for whom this made no sense, the off-center image is a tradeoff to allow for smooth horizontal scrolling when the tilemap that is used as the source for the display is the same size as the available display area. This is indee…

    Comment linking /2021/sega-system-1-system-1.html

    on “Alf 2: Collision Detection Is Hard, Blog Posts Are Harder”
  4. Submitted What made the NES so interesting? as a story · 336 points

    HN discussion
  5. Here's the article on Part 1: https://nicole.express/2021/remember-alf.html

    Comment linking /2021/remember-alf.html

    on “Alf 2: Collision Detection Is Hard, Blog Posts Are Harder”
  6. Submitted How I make graphics for retro systems and retro-styled games as a story · 203 points

    HN discussion
  7. I reckon these official converters were instrumental in Tengen's work for reverse engineering the NES to run "unlicensed" games. It turns out that another blog post on this site explains exactly that: https://nicole.express/2022/the-center-point-can-not-hold.ht... "How did they do it? As it turns out, crime. Unable to reverse engineer the chip, Tengen convinced the United States Copyright Office to hand over the sou…

    Comment linking /2022/the-center-point-can-not-hold.html

    on “Cartridge Chaos: The Official Nintendo Region Converter and More”
  8. Submitted Yes, you can play Duck Hunt without a television (but I can't) as a story · 171 points

    HN discussion
  9. I wonder if this one is using pirated software, too? https://nicole.express/2023/book-it.html

    Comment linking /2023/book-it.html

    on “Retro Pocket 386 Win 95 laptop sub $200, comes with 386SX40 processor, 8 MB RAM”
  10. Submitted Apple II graphics: More than you wanted to know as a story · 168 points

    HN discussion
  11. For that you'll need Apple II documentation - though that's device-specific information. It's easy to find online, e.g. https://nicole.express/2024/phasing-in-and-out-of-existence.... , but there's lots more with various levels of info. This one, for example: https://www.kreativekorp.com/miscpages/a2info/memorymap.shtm... For actual 6502 programming you'll need a dedicated 6502 assembly programming book, for example…

    Comment linking /2024/phasing-in-and-out-of-existence.html

    on “Ask HN: Books to learn 6502 ASM and the Apple II”
  12. Submitted Collision Detection Is Hard: The Story of Alf as a story · 160 points

    HN discussion
  13. Having introduced my younger siblings, who grew up with much later systems like the PS3 and Nintendo Switch, I would have to agree with this statement. The Atari 2600 is pretty graphically primitive (feel like I read somewherre that it was only designed to display 5 movable objects on the entire screen at once) even though its super impressive what they were able to accomplish with it. Another thing to remember: the…

    Comment linking /2022/the-nes-as-an-artifact.html

    on “A tribute to one of the best games on the Atari 2600”
  14. Submitted Nicole gets a real computer – the Microsoft Z80 SoftCard (2020) as a story · 144 points

    HN discussion
  15. Yes. It's the chip/socket to the right of the 8088 and 8087 sockets here - https://nicole.express/2023/book-it.html .

    Comment linking /2023/book-it.html

    on “Hacking the Book8088 for better accuracy”
  16. Submitted A floppy disk MIDI boombox: The Yamaha MDP-10 as a story · 132 points

    HN discussion
  17. I have a long list, so I'll choose a few personal favorites that may be of interest to HN readers: https://nicole.express/feed.xml (tinkering with old games and game hardware) https://shumplations.com/feed (translations of Japanese game developer interviews) https://www.loc.gov/collections/global-legal-monitor/?fo=rss (summaries of legal news from around the world) https://reason.com/people/josh-blackman/feed (legal…

    Comment linking /feed.xml

    on “Ask HN: What are your favorite RSS feeds?”
  18. Submitted Isn't she just Misunderstood? The Casio Loopy as a story · 132 points

    HN discussion
  19. Admins: I initially published the blog post at the linked URL, but then realized I had gotten the slug wrong, and had to move it. It redirects so it's not a huge deal, but is it possible to have the post changed to the correct URL https://nicole.express/2024/no-screen-no-cpu-one-problem.htm... ?

    Comment linking /2024/no-screen-no-cpu-one-problem.html

    on “Yes, You Can Play Duck Hunt Without a Television (But I Can't)”
  20. Submitted It's a bird, it's a plane, it's Super Cassette Vision as a story · 127 points

    HN discussion
  21. It's kind of amazing how many hard computer problems from the olden days were solved by having more memory. When I got started in computer graphics, there was a lot of research work on how to render images a scanline at a time, since that's all the memory you had. Once you could get enough memory to hold the entire image, you could use a Z-buffer and rendering became kind of trivial. Another example is the post on H…

    Comment linking /2023/yes-popeye-the-sailor-man.html

    on “A Spellchecker Used to Be a Major Feat of Software Engineering”
  22. Submitted Reviving a Dead Audio Format: The Return of ZZM as a story · 125 points

    HN discussion
  23. glad to share. it's such a fun topic! I just thought of this conversation when I saw this video this morning! https://www.youtube.com/watch?v=Ei1RJ19IriU it runs through a variety of Sega Model 2 arcade system games. theoretically there were about a dozen "Model 2" games. buuuuut, as the video details, the "Model 2" moniker refers to an entire generation of Sega arcade boards and there were significant hardware upgr…

    Comment linking /2023/yes-popeye-the-sailor-man.html

    on “Most Video Game Artwork Will Never Be Seen”
  24. Submitted Converting from the Game Gear to the Master System as a story · 117 points

    HN discussion
  25. He is a treasure. His CPS1 book is outstanding. If anyone knows other classic-gaming blogs, where there is technical depth, please do share. https://nicole.express/ and https://sudden-desu.net/ are my other favorites.

    Comment linking /

    on “Commander Keen's Adaptive Tile Scrolling”
  26. Submitted Pump up the charge: Getting -5V from a 5V power supply as a story · 108 points

    HN discussion
  27. >240p is fake and a lie, but close enough for us I want to know more :) and my googling skills are failling me. But I didn't even realize you could do 240p/60hz on a CRT. To be honest I even assumed that CRT more or less means interlaced for some reason... Edit: ok, I should've clicked the links in the article! This page pretty much completely answers my questions! https://nicole.express/2021/interlace-me-not.html

    Comment linking /2021/interlace-me-not.html

    on “Sega 3-D Glasses: How did they work?”
  28. Submitted Taito's Mini-Vaders: Why Should Dottori Have All the Fun? as a story · 98 points

    HN discussion
  29. https://nicole.express/2020/super-ultra-mega-tera-grafx.html > That makes a grand total of six exclusives, plus Darius Plus and Darius Alpha, a limited-release special edition of Darius Plus that seems to exist primarily to make it hard to collect a complete set of SuperGrafx-compatible games > It’s not surprising that the SuperGrafx wasn’t very successful. With 6 games total? Yes.

    Comment linking /2020/super-ultra-mega-tera-grafx.html

    on “The Sega System E: The Master System Supergrafx”
  30. Submitted The Memories of Z80 Past: Zaxxon and Future Spy as a story · 89 points

    HN discussion

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