Top all-time · #2682
Niklas Jansson
Personal blog · androidarts.comdesigngames
Niklas Jansson writes Android Arts, a personal blog at androidarts.com about design and games. Since 2014, 23 different Hacker News readers have linked it 28 times, most often “Android Arts”. No feed was found, so read it on the site itself.
Art by Niklas Jansson.
Most-linked posts?
- /3 people · 3 mentions · first linked 2018-05-02
- Android Arts2 people · 2 mentions · first linked 2021-05-19
- The Famicube Project – (Non-Existing) Gaming Console2 people · 2 mentions · first linked 2015-05-07
What Hacker News says?
Anyone into this sort of stuff should check out https://androidarts.com/ there are a whole ton of fantasy console concepts on it.
Comment linking /
on “Playdate – A New Handheld Gaming System”Submitted Dorf Fort (2020) as a story · 166 points
HN discussionThis really reminds me of a lot of Niklas Jansson's concepts over at https://androidarts.com/ I love the way he thinks and distills a design to give it so much character. He does lots of retro hardware re-designs too, which are singularly cool. I bet he'd have a blast playing with TIC-80.
Comment linking /
on “TIC-80, a fantasy computer to learn programming”Submitted The Famicube Project as a story · 64 points
HN discussionthanks! Sorry but I don't have time for something like that.. I guess general illustration and painting rules apply to matte painting as well. Realistic illumination, good perspective and nice composition.. Start from sketch and big strokes with no detail, keep refining and detailing later.. etc. I don't know your level, but for general painting tips I love this old tutorial http://www.androidarts.com/art_tut.htm Fo…
Comment linking /art_tut.htm
on “Ask HN: Does anyone here have an art degree?”Submitted Single Board Computer thoughts and Amiga stuff as a story · 14 points
HN discussionThe retro designs that I really want to see made real would be the ones done by "Arne"[1]. Most of the designs would be impossible, being pretty steeped in trademarks, but they've explored some interesting ideas, like alternate keyboard layouts (ABC, 4 rows etc.) and mashups of all kinds of "retro" machines. We're also not seeing that many 16-bit faux-retro designs (i.e. not straight-forward Amiga/Atari clones). Eit…
Comment linking /
on “Commander X16”Submitted Pixel Art Tutorial as a story · 4 points
HN discussionI also put up lots of ref pics on it when painting in Photoshop on the main (the Wacom is mapped to main). http://androidarts.com/ProfileFAQ.htm
Comment linking /ProfileFAQ.htm
on “Dorf Fort (2020)”Submitted The Fictional Famicube Project by Niklas Jansson as a story · 2 points
HN discussionYou mean like SMB, zelda or metroid? http://androidarts.com/smb/SMB.htm http://androidarts.com/zelda/Zelda.htm http://androidarts.com/metroid/GFP3.htm
Comment linking /metroid/GFP3.htm
on “Dorf Fort (2020)”Submitted Android Arts as a story · 2 points
HN discussionI love looping at arne articles on his page http://androidarts.com/ , especially his famicube page ! (I subscribed to his patreon a few years ago)
Comment linking /
on “Dorf Fort (2020)”Submitted The Famicube Project – (Non-Existing) Gaming Console as a story · 2 points
HN discussionEverything at http://www.minimallyminimal.com/ website - I wish Andrew Kim still maintain his blog as he used to be. Also I've learned recently about https://androidarts.com/ and still browsing through it - such a great inspiration source!
Comment linking /
on “Ask HN: What are some blog posts that you have enjoyed going through?”Submitted The Famicube Project as a story · 1 points
HN discussionI'm a huge Pico-8 fan and suggest that anyone that is interested in Pico-8 watch Joseph White's (the creator) Practice (NYU game designer conference) talk about the design philosophy of Pico-8. https://www.youtube.com/watch?v=87jfTIWosBw . The TLDW of the talk is that he explicitly tried to built a "cozy" game development environment with enough constraints in place to encourage creativity without the stress of star…
Comment linking /Amiga/PRBOOM.jpg
on “Pico-8 Virtual Fantasy Console is an idealized constrained modern day game maker”Submitted Super Mario Land Hack as a story · 1 points
HN discussionNeat :) I definitely need a right-click colour picker (or shift-click) to work more easily. Can I suggest cutting back your GUI, removing that 3d look, or if you like it too much, then making the pixel art pictures also be 3d like that. Also your palette is way too saturated. Check out something like http://androidarts.com/palette/16pal.htm for a much nicer set of colours.
Comment linking /palette/16pal.htm
on “365 days of pixel art”Submitted The Famicube Project as a story · 1 points
HN discussionRegarding point #2, I've found it usually balances it a bit more and while keeping the same values, makes it more colorful. If working with a limited palette, a neutral grey can be used dually with warm or cool colors on the object to cast an opposite cool/warm shadow - which usually looks quite complementary, although I can't recall seeing a warm shadow cast from a cool-colored object very often - seems unnatural a…
Comment linking /art_tut.htm
on “Basic colour theory for programmers”Submitted Amiga style pixel art creation process, stories, examples as a story · 1 points
HN discussionsuch a wide span of talent (I assume the electronics are not just drawing..) also http://androidarts.com/Sony/Sony.htm the dude is from 77 and he clearly digested and remembered the design spirit of the decades of his youth.
Comment linking /Sony/Sony.htm
on “The Famicube Project”Submitted Frontier: Elite II paper models as a story · 1 points
HN discussionno, its fantasy console/games. He has a SEGA series too http://androidarts.com/SEGA/SEGAcube.htm
Comment linking /SEGA/SEGAcube.htm
on “The Famicube Project”Submitted Famicube as a story · 1 points
HN discussion