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Positech Games

Personal blog · positech.co.uk/cliffsbloggamesbusiness

Positech Games is a personal blog at positech.co.uk about games and business. Since 2008, 56 different Hacker News readers have linked it 85 times, most often “Selling games direct from your website in 2018”. No feed was found, so read it on the site itself.

No feed foundVisit the blog
85mentions?
56HN people?
2008–2026first – last linked?
Links on Hacker News per year · peak 12 in 2019

Too few sampled comments (17) to say how often HN recommends it.?

Why HN links it

HN readers link Cliffski's blog for posts from a solo game developer, covering development progress, business and running an indie games company, such as selling games directly from one's own site.

Summarised by Claude from a sample of 17 HN comments that link here. Each comment is marked recommending, critical or neutral (citing without judging); how this works.

Positech Games - Independent UK game developer. Creators of Democracy 4, Gratuitous Space Battles, Production Line, Big Pharma, Shadowhand and more.

Most-linked posts?

  1. Selling games direct from your website in 2018
    4 people · 4 mentions · first linked 2018-11-23
  2. Common mistakes by indie game developers
    3 people · 3 mentions · first linked 2021-10-14
  3. /democracy3/
    2 people · 2 mentions · first linked 2017-05-30
  4. /gratuitousspacebattles/
    2 people · 2 mentions · first linked 2009-12-22
  5. Money is not the objective of growing a big business
    2 people · 2 mentions · first linked 2018-03-08
  6. The curse of staggeringly slow code
    2 people · 2 mentions · first linked 2019-06-17

What Hacker News says?

  1. SyneRyder · 2020-02-08Recommends
    Cliffski's blog is one of the only ones I follow that is still active. Not every post is on development progress, but enough that I find it worth following: http://www.positech.co.uk/cliffsblog/ A couple of recent posts I liked: https://www.positech.co.uk/cliffsblog/2019/12/16/stability-p... https://www.positech.co.uk/cliffsblog/2020/01/14/trying-to-a...

    Comment linking /cliffsblog/2020/01/14/trying-to-avoid-the-small-indie-valley/

    on “Ask HN: What are good solo developer blogs that you enjoy reading?”
  2. Submitted Hi, I’m from the games industry. Governments, please stop us as a story · 344 points

    HN discussion
  3. How does this compare to Gratuitous Space Battles ? https://positech.co.uk/gratuitousspacebattles/

    Comment linking /gratuitousspacebattles/

    on “Cosmoteer: A starship design, simulation, and battle game”
  4. Submitted Indie games don't make money as a story · 155 points

    HN discussion
  5. There is a game about that Democracy 3 ( https://www.positech.co.uk/democracy3/ ). I think it should be a mandatory exercise for any politician - and voter.

    Comment linking /democracy3/

    on “Loopy: a tool for thinking in systems”
  6. Submitted Strategy games, pricing, and the enjoyment curve as a story · 79 points

    HN discussion
  7. Official announcement - https://www.unrealengine.com/en-US/blog/announcing-the-epic-... "Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%." "From Epic’s 12% store fee, we’ll have a profitable business we’ll grow and reinvest in for years to come!" This is g…

    Comment linking /cliffsblog/2018/11/23/selling-games-direct-from-your-website-in-2018/

    on “Fortnite dev launches Epic Games Store that takes 12% of revenue”
  8. Submitted Code bloat has become astronomical as a story · 51 points

    HN discussion
  9. I think Democracy 3 [1] covers the first half of your description. [1] http://www.positech.co.uk/democracy3/

    Comment linking /democracy3/

    on “Civilization 6 is coming in October, with big changes”
  10. Submitted Why advertising always works, using science, not bullshit as a story · 45 points

    HN discussion
  11. A game I love playing is Democracy 3[1], I believe it's an excellent example and exercise of simulating democratic systems. There are so many toggles you can tweak, dozens of policies to enact, setting whatever budget you want for each policies. Maybe around ~50 different situations (think GDP to pollution to gang wars) all interconnected with each other, and a bunch of voting groups - every person belongs to severa…

    Comment linking /democracy3/

    on “Systems Thinking in Practice (2016)”
  12. Submitted Time for the ‘teenage coding god’ meme to die as a story · 44 points

    HN discussion
  13. FWIW you may also be interested in selling directly from your site[0] since you can give away as low as 5%. [0] https://www.positech.co.uk/cliffsblog/2018/11/23/selling-gam...

    Comment linking /cliffsblog/2018/11/23/selling-games-direct-from-your-website-in-2018/

    on “Valve creates new revenue sharing tiers to give big sellers a break”
  14. Submitted Pricing is weird as a story · 37 points

    HN discussion
  15. This reminds of the game Kudos http://www.positech.co.uk/kudos/ It's a game where each game day you get to make 4-6 choices what to do with your time. Like relax and watch TV from 7 to 10pm or take a class. Based on your choices new opportunities open up or don't. It was so in my face to see my life presented like that. Sure it's obvious but more though provking in a compressed time span. That is not in anyway to im…

    Comment linking /kudos/

    on “Medicine Hat becomes the first city in Canada to eliminate homelessness”
  16. Submitted This article is too long for you as a story · 23 points

    HN discussion
  17. In Gratuitous Space Battles (aka the best-named game ever) you plan out your strategy, hit play, and watch. I haven't actually played it yet, but it seems like a perfect "baking" style game for you. http://www.positech.co.uk/gratuitousspacebattles/

    Comment linking /gratuitousspacebattles/

    on “SpyParty: a Turing Test disguised as a game”
  18. Submitted Modern Technology: Please stop trying to be helpful as a story · 21 points

    HN discussion
  19. Based on his blog (which I subscribe to) he is still working on GSB quite a bit. Every few posts he talks about a tricky bug or the next patch or the new big features going into the Expansion Pack. http://positech.co.uk/cliffsblog/

    Comment linking /cliffsblog/

    on “Making Of ‘Gratuitous Space Battles’”
  20. Submitted How to sell your game online without using an app-store as a story · 17 points

    HN discussion
  21. Looks good based on the gameplay video here: http://www.positech.co.uk/gratuitousspacebattles/ (scroll down) I just wish there was a Mac version :( I'd buy it.

    Comment linking /gratuitousspacebattles/

    on “Making Of ‘Gratuitous Space Battles’”
  22. Submitted Talking To Pirates as a story · 15 points

    HN discussion
  23. >There is an issue with Bertrand Competition: it excludes the impact of marketing; it assumes that one pair of shoes is as good as another pair of shoes; it doesn’t factor in the cost of comparison, or the cost of switching, all of which are real. Well that's an understatement. There's definitely a race to the bottom and it saddens me. At the same time, games aren't commodities. Shoes is a pretty laughable analogy.…

    Comment linking /cliffsblog/2013/11/19/lessons-from-launching-democracy-3/

    on “Valve has just started the PC games race to zero”
  24. Submitted The immaturity of silicon valley as a story · 13 points

    HN discussion
  25. You could look at Democracy 3 [0] for inspiration, its a game that tries to model a democratic country from the point of view of a candidate. [0] http://positech.co.uk/democracy3/

    Comment linking /democracy3/

    on “Ask HN: How best to model a government programmatically?”
  26. Submitted Is indie game dev even viable as a business in 2025? as a story · 8 points

    HN discussion
  27. https://www.positech.co.uk/cliffsblog/about/

    Comment linking /cliffsblog/about/

    on “Examples of games developed by a single developer?”
  28. Submitted How to stay motivated (whilst programming a game) as a story · 7 points

    HN discussion
  29. shoo · 2018-12-08Recommends
    It seems like a lot of what you're saying is from the perspective of a lifestyle that you want, not from the perspective of what a successful or failed business would involve. There's a bit of interesting stuff on cliffksi's blog: https://www.positech.co.uk/cliffsblog/2018/10/03/state-of-in... https://www.positech.co.uk/cliffsblog/category/business/

    Comment linking /cliffsblog/category/business/

    on “Ask HN: I want to build a games dev company, what do I need to know?”
  30. Submitted Common mistakes by indie game developers as a story · 6 points

    HN discussion

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